A shadowy vortex of necremantic energy sucks the life from any creature withing a 30ft cone and stores their vitality within you. The affected creatures make a constitution saving throw or take 4d10 necrotic damage on a fail and half as much on a successful save. You regain hit points equal to damage rolled.
HP regained shouldn’t be equal to damage rolled. HP regained should be equal to the actual damage done.
Otherwise someone makes a save will take 11 damage, but the caster will regain 22 HP.
I’d also specify that the spell can’t increase the casters HP beyond their normal maximum, and damage exceeding a target’s current remaining HP is also lost.
You can’t blast a 4 HP commoner for 30 damage and regain that many HP, if the commoner had only 4 to give.
5th Level Necromancy
Casting time: 1 action. Range: 30ft cone
Duration: Instantaneous. Components: V, S
A shadowy vortex of necremantic energy sucks the life from any creature withing a 30ft cone and stores their vitality within you. The affected creatures make a constitution saving throw or take 4d10 necrotic damage on a fail and half as much on a successful save. You regain hit points equal to damage rolled.
What do u guys think of this? Any ideas?
HP regained shouldn’t be equal to damage rolled. HP regained should be equal to the actual damage done.
Otherwise someone makes a save will take 11 damage, but the caster will regain 22 HP.
I’d also specify that the spell can’t increase the casters HP beyond their normal maximum, and damage exceeding a target’s current remaining HP is also lost.
You can’t blast a 4 HP commoner for 30 damage and regain that many HP, if the commoner had only 4 to give.
Id specify that the damage type is necrotic.
Thank you very much
Another option is give the caster half of the HP of damage caused as temporary HP. That would make more sense to me than healing would.
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