Let me first say, I am not a great DM in anyway but we love to play so I'm it. We are having an all weekend game (2 full days plus an evening) and I want a campaign that would work through that time. I really do not want to start out at level 1. We would like to be level 4 to 8. That seems like the sweet spot for us to play.
Are there any suggestions for a campaign to use for this? I am looking at the DnD Beyond content but cannot really tell. Some say levels 1 to 7 but does that mean we start at 1 and end at 7?
Strixhaven: if you start with the players being second-year students, that will take them from L4-L6. I don't know how fast your group moves through material... you might be able to fit the second year into your long weekend.
Candlekeep has a short adventure for each level, so you could pick one that you like, and expand on it to fill the amount of time you need. You could also mix the settings, having the players be students at Strixhaven who are caught up in one of the adventures from Candlekeep... just change the library from Candlekeep to the Biblioplex.
You could also adapt a story you like into an adventure. If it's obscure enough for your players to not be familiar with it, or if you change enough details, they could think you came up with it all on your own. It could be an episode of a tv show, a side-quest from a videogame, etc. If you go with this one, keep in mind that the sorts of stories that work well with a single protagonist don't always translate well to having a party in that protagonist's role.
I personally make a minimalist outline of a story, with a starting location, a couple possible ending locations/events, and prep a long list of encounters that are level-appropriate for the party, encompassing everything I might possibly throw at them. I give the party a task, a reason to be together, and a goal to move towards, and then let the players loose in the sandbox. If they stay on task, great. If they go off the rails... one of the encounters on the list will fit whatever they decided to do. A sandbox is fun to run if you're comfortable rolling with the punches.
That's all I've got at the moment... I run mostly homebrew campaigns.
Hello all,
Let me first say, I am not a great DM in anyway but we love to play so I'm it. We are having an all weekend game (2 full days plus an evening) and I want a campaign that would work through that time. I really do not want to start out at level 1. We would like to be level 4 to 8. That seems like the sweet spot for us to play.
Are there any suggestions for a campaign to use for this? I am looking at the DnD Beyond content but cannot really tell. Some say levels 1 to 7 but does that mean we start at 1 and end at 7?
Any help is appreciated.
Strixhaven: if you start with the players being second-year students, that will take them from L4-L6. I don't know how fast your group moves through material... you might be able to fit the second year into your long weekend.
Candlekeep has a short adventure for each level, so you could pick one that you like, and expand on it to fill the amount of time you need. You could also mix the settings, having the players be students at Strixhaven who are caught up in one of the adventures from Candlekeep... just change the library from Candlekeep to the Biblioplex.
You could also adapt a story you like into an adventure. If it's obscure enough for your players to not be familiar with it, or if you change enough details, they could think you came up with it all on your own. It could be an episode of a tv show, a side-quest from a videogame, etc. If you go with this one, keep in mind that the sorts of stories that work well with a single protagonist don't always translate well to having a party in that protagonist's role.
I personally make a minimalist outline of a story, with a starting location, a couple possible ending locations/events, and prep a long list of encounters that are level-appropriate for the party, encompassing everything I might possibly throw at them. I give the party a task, a reason to be together, and a goal to move towards, and then let the players loose in the sandbox. If they stay on task, great. If they go off the rails... one of the encounters on the list will fit whatever they decided to do. A sandbox is fun to run if you're comfortable rolling with the punches.
That's all I've got at the moment... I run mostly homebrew campaigns.
Thanks for the input. I have been reading through the Candlekeep series and I think its perfect for what we want to do.