I don't think that's necessarily true. We still have freelancers for all kinds of industries. Governments still employ mercenaries and bail bondsmen. Businesses hire private security. Anyone who can afford it can hire a private investigator. We even have reality TV shows about them.
I don't think that's necessarily true. We still have freelancers for all kinds of industries. Governments still employ mercenaries and bail bondsmen. Businesses hire private security. Anyone who can afford it can hire a private investigator. We even have reality TV shows about them.
Outside of freelancers hired to go into areas where rule of law has broken down, or to engage in illegal behavior, none of those really do what 'adventurers' do.
I don't think that's necessarily true. We still have freelancers for all kinds of industries. Governments still employ mercenaries and bail bondsmen. Businesses hire private security. Anyone who can afford it can hire a private investigator. We even have reality TV shows about them.
Outside of freelancers hired to go into areas where rule of law has broken down, or to engage in illegal behavior, none of those really do what 'adventurers' do.
You're assuming adventurers only go into such places and do such things. Respectfully, that just isn't true. Adventurers can, and do, engage in legal activities all the time.
It's also an immaterial argument. Where does society arbitrarily end for you?
Farling, Yes, it requires a kingdom that is generally stable inside its own borders. In my setting this is one of the noble's top duties, to see that it stays that way. There are special army leaders, called Marshals, that are the leaders of armies charged with maintaining the borders. If the Party wants to deal with the toughest monsters, they may have to travel to the frontiers to find them.
David42, If the Manors and the numerous smaller farms don't produce enough food, people die, unless some way to feed them changes the situation. This is just as it would be in the medieval period I am trying to use as a templet. Specialists did accumulate in cities and there are a number of economic factors that had to be present for this to happen. We'll never know how many Michelangelos were never discovered because they had too many chores on the farm. The things you are describing would be modeled once I have the lower level details ironed out. I think you underestimate the importance of food though. Nobles were very concerned with the crop yield because they understood the manpower pool depended on food.
Scatterbrained, You are largely correct, except that if adventurers are plentiful then why are they so special. I don't see a problem with adventurers being a very limited pool in the scope of the world. My problem with many situations is if things don't make sense then how can I solve the mystery of what needs to be set aright? In a way, the setting is its own puzzle. My world building is its own puzzle for the players to solve.
I wrote a bit more and deleted it. The folks who don't want to see this developed any further wouldn't be swayed by anything I might say. Instead, I wish you all the best of luck in your own games.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
You're assuming adventurers only go into such places and do such things. Respectfully, that just isn't true. Adventurers can, and do, engage in legal activities all the time.
The primary role of adventurers is solving problems through violence. More or less the defining feature of a state is that it has a monopoly on the use of force. There might be exceptions for things like mindless beasts, but certainly not for groups like cultists or bandits, and probably not for any individual or group of sentient monsters that is powerful enough to be a threat on more than a personal level.
I am wondering how large, in gold pieces, my homebrew kingdom's economy should be. My players have reached a level where they are ready to interact on a national level and I find myself wanting to build a kingdom level budget from which the crown can allocate funds to player projects.
I would look at this the other way, how much gold do you want your players to have? How much do they spend and what do they spend it on.
With a rare metal base economy one of the limitations on how much currency is being mined in the nation, are there copper, silver, platinum and gold mines, are these government owned or do they pay a % of all metals dug up.
but the main thing is making sure you don’t give the party more food then they require. Maybe instead they are offered a castle or house as payment for a set of jobs. Maybe they are given shares in an industry giving a monthly income.
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I don't think that's necessarily true. We still have freelancers for all kinds of industries. Governments still employ mercenaries and bail bondsmen. Businesses hire private security. Anyone who can afford it can hire a private investigator. We even have reality TV shows about them.
Outside of freelancers hired to go into areas where rule of law has broken down, or to engage in illegal behavior, none of those really do what 'adventurers' do.
You're assuming adventurers only go into such places and do such things. Respectfully, that just isn't true. Adventurers can, and do, engage in legal activities all the time.
It's also an immaterial argument. Where does society arbitrarily end for you?
Farling, Yes, it requires a kingdom that is generally stable inside its own borders. In my setting this is one of the noble's top duties, to see that it stays that way. There are special army leaders, called Marshals, that are the leaders of armies charged with maintaining the borders. If the Party wants to deal with the toughest monsters, they may have to travel to the frontiers to find them.
David42, If the Manors and the numerous smaller farms don't produce enough food, people die, unless some way to feed them changes the situation. This is just as it would be in the medieval period I am trying to use as a templet. Specialists did accumulate in cities and there are a number of economic factors that had to be present for this to happen. We'll never know how many Michelangelos were never discovered because they had too many chores on the farm. The things you are describing would be modeled once I have the lower level details ironed out. I think you underestimate the importance of food though. Nobles were very concerned with the crop yield because they understood the manpower pool depended on food.
Scatterbrained, You are largely correct, except that if adventurers are plentiful then why are they so special. I don't see a problem with adventurers being a very limited pool in the scope of the world. My problem with many situations is if things don't make sense then how can I solve the mystery of what needs to be set aright? In a way, the setting is its own puzzle. My world building is its own puzzle for the players to solve.
I wrote a bit more and deleted it. The folks who don't want to see this developed any further wouldn't be swayed by anything I might say. Instead, I wish you all the best of luck in your own games.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
The primary role of adventurers is solving problems through violence. More or less the defining feature of a state is that it has a monopoly on the use of force. There might be exceptions for things like mindless beasts, but certainly not for groups like cultists or bandits, and probably not for any individual or group of sentient monsters that is powerful enough to be a threat on more than a personal level.
I would look at this the other way, how much gold do you want your players to have? How much do they spend and what do they spend it on.
With a rare metal base economy one of the limitations on how much currency is being mined in the nation, are there copper, silver, platinum and gold mines, are these government owned or do they pay a % of all metals dug up.
but the main thing is making sure you don’t give the party more food then they require. Maybe instead they are offered a castle or house as payment for a set of jobs. Maybe they are given shares in an industry giving a monthly income.