I am looking for some good Homebrew campaigns for 2-5 players of level 1-5. If anyone knows where I can find some or if you have made one, please tell me where I can find them. I am hoping that at the end of it players level up at least once.
The players start at level one on a ship. The ship is bringing supplies to a distant town and the players are there to help protect the ship. As they sail, a storm begins to brew. One crew member shouts that merfolk are attacking. Since the merfolk don't move well on land, the players can win out against them. The storm worsens and they see a large, draconic shadow in the clouds. The ship is suddenly assaulted by a blast of arcane energy from a large, dragon like creature. As it prepares to sink the ship completely, a second shadow swoops in and slams the dragon into the sea. The ship is overturned and the players are cast into the sea.
They wake up on a beach with only a few surviving crew members to help them. A mysterious map and letter are left for them which lead them off the beach into a nearby town, surrounded by a dead forest. This is where they are tasked with breaking the curse on the land, allowing plants to flourish again. I'll send you a more complicated version tomorrow.
Let me know if this sounds interesting at all. Good luck!
I haven't completed or even done the first session of it, but the initial idea is that a silver dragon (while trying to get rid of his numerous dragon-echo dracoliches) creates a large demiplane (since it's not from use of the spell Demiplane I'm assuming it can be world-size anyways I'm a very new DM. The dragon does not know the right spells but can make magical items; has short deadline and the kindly dragon definitely does not want to become a dracolich). He makes questionable trinket and activates it after creating an unseen design plan; all of his dragon echoes are sucked into the Demiplane along with numerous people and places from separate worlds in the Physical realm. The party later will figure out that there is a deadline that will undoubtedly destroy their demiplane and various other worlds if they do not find the trinket and the reverse the effects. After that the party will either be returned to the worlds the trinket took them from (complicated time stuff), transported to a paradise world (fitting each PC), or doing their thing in the original Demiplane which will be transported to the Physical realm (keeping all of those various dragons and places and various things it had before). I do have more than I wrote down here but this leaves the most room for the stuff you might want to add in. You could even bring back some of your players' former nightmares (and not to mention NPCs)!
P.S if there is a flaw in my planning kindly point it out.
When do you need it by? I had some delays in finalizing it because some stuff came up. If I know when I can better gauge how much I need done and how fast. If you need to buy time, a "Session Zero" is quite useful. It helps the players get to know their characters and the other players, while allowing them to see what they need more of or less of. Just a thought. Again, sorry about the delays! I've finally gotten a chance to type a decent amount, allowing me to near finishing the details needed. I can send you a quick sample of some of it if you like.
After a close call with the merfolk, the storm becomes very strong. Waves begin to batter the sides of the ships; thankfully, no more merfolk are in sight. Any player with a passive perception of 14 or higher sees a large shadow fly above them for a moment. After the storm begins to toss the ship around and the crew are fighting the forces of nature, a roar echoes from above. The top of the crow’s nest is suddenly shattered by a large, slender, blue dragon. While at first it seems to be a normal blue dragon, the characters soon notice it looks like it’s made of blue, arcane energy condensed into a crystalline substance.
Just a quick sample. I'll update you again tomorrow!
I haven't completed or even done the first session of it, but the initial idea is that a silver dragon (while trying to get rid of his numerous dragon-echo dracoliches) creates a large demiplane (since it's not from use of the spell Demiplane I'm assuming it can be world-size anyways I'm a very new DM. The dragon does not know the right spells but can make magical items; has short deadline and the kindly dragon definitely does not want to become a dracolich). He makes questionable trinket and activates it after creating an unseen design plan; all of his dragon echoes are sucked into the Demiplane along with numerous people and places from separate worlds in the Physical realm. The party later will figure out that there is a deadline that will undoubtedly destroy their demiplane and various other worlds if they do not find the trinket and the reverse the effects. After that the party will either be returned to the worlds the trinket took them from (complicated time stuff), transported to a paradise world (fitting each PC), or doing their thing in the original Demiplane which will be transported to the Physical realm (keeping all of those various dragons and places and various things it had before). I do have more than I wrote down here but this leaves the most room for the stuff you might want to add in. You could even bring back some of your players' former nightmares (and not to mention NPCs)!
P.S if there is a flaw in my planning kindly point it out.
This seems really good but a bit confusing. Overall I think this would be a pretty interesting campaign. If you could go a little bit more into detail about it that would be great. Thank you.
Good new! I'm getting closer to having enough content for you to run a session or two depending on how quickly the players progress. If they really enjoy the adventure, I have a second part, continuing the story that you could also use. The first adventure will start the players at level one and take them up to level three. The second part will take them from levels three through five. It really depends on how much they enjoy the adventure.
There are notes to help you run it as well as important character descriptions when they are needed. Feel free to modify some characters and plot points to make it work better. There are also summaries as well as some background information so that you know what's coming on short notice. Again, thank you for your patience with me!
At the latest around this coming Saturday. I ran into some delays when I realized I had to correct something in a map or two; however, if all goes well, you should have it by Wednesday or Thursday. Thank you again for being willing to use this!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am looking for some good Homebrew campaigns for 2-5 players of level 1-5. If anyone knows where I can find some or if you have made one, please tell me where I can find them. I am hoping that at the end of it players level up at least once.
If you don't mind giving me a bit, I can send you one I'm working on or at last the premise for it to see if it peaks your interest.
Okay, thanks.
I'll give you a quick run down.
The players start at level one on a ship. The ship is bringing supplies to a distant town and the players are there to help protect the ship. As they sail, a storm begins to brew. One crew member shouts that merfolk are attacking. Since the merfolk don't move well on land, the players can win out against them. The storm worsens and they see a large, draconic shadow in the clouds. The ship is suddenly assaulted by a blast of arcane energy from a large, dragon like creature. As it prepares to sink the ship completely, a second shadow swoops in and slams the dragon into the sea. The ship is overturned and the players are cast into the sea.
They wake up on a beach with only a few surviving crew members to help them. A mysterious map and letter are left for them which lead them off the beach into a nearby town, surrounded by a dead forest. This is where they are tasked with breaking the curse on the land, allowing plants to flourish again. I'll send you a more complicated version tomorrow.
Let me know if this sounds interesting at all. Good luck!
Thank you, this looks really good. I can't wait to try this. Also, if you know where I can find any more campaigns like this, please let me know.
Look on https://www.dmsguild.com/
Or the workable link, by removing the nbsp (non-break space). https://www.dmsguild.com/
Thank you
I'm finalizing a few things and should have it ready by tonight. I had to fix some stats to make everything work out well.
Thank you for your patience.
Okay. Thank you for doing this. I am really excited to test it out.
I haven't completed or even done the first session of it, but the initial idea is that a silver dragon (while trying to get rid of his numerous dragon-echo dracoliches) creates a large demiplane (since it's not from use of the spell Demiplane I'm assuming it can be world-size anyways I'm a very new DM. The dragon does not know the right spells but can make magical items; has short deadline and the kindly dragon definitely does not want to become a dracolich). He makes questionable trinket and activates it after creating an unseen design plan; all of his dragon echoes are sucked into the Demiplane along with numerous people and places from separate worlds in the Physical realm. The party later will figure out that there is a deadline that will undoubtedly destroy their demiplane and various other worlds if they do not find the trinket and the reverse the effects. After that the party will either be returned to the worlds the trinket took them from (complicated time stuff), transported to a paradise world (fitting each PC), or doing their thing in the original Demiplane which will be transported to the Physical realm (keeping all of those various dragons and places and various things it had before). I do have more than I wrote down here but this leaves the most room for the stuff you might want to add in. You could even bring back some of your players' former nightmares (and not to mention NPCs)!
P.S if there is a flaw in my planning kindly point it out.
"Hero of the Heavens" (Title by Drummer)
When do you need it by? I had some delays in finalizing it because some stuff came up. If I know when I can better gauge how much I need done and how fast. If you need to buy time, a "Session Zero" is quite useful. It helps the players get to know their characters and the other players, while allowing them to see what they need more of or less of. Just a thought. Again, sorry about the delays! I've finally gotten a chance to type a decent amount, allowing me to near finishing the details needed.
I can send you a quick sample of some of it if you like.
After a close call with the merfolk, the storm becomes very strong. Waves begin to batter the sides of the ships; thankfully, no more merfolk are in sight. Any player with a passive perception of 14 or higher sees a large shadow fly above them for a moment. After the storm begins to toss the ship around and the crew are fighting the forces of nature, a roar echoes from above. The top of the crow’s nest is suddenly shattered by a large, slender, blue dragon. While at first it seems to be a normal blue dragon, the characters soon notice it looks like it’s made of blue, arcane energy condensed into a crystalline substance.
Just a quick sample. I'll update you again tomorrow!
Thank you. This seems really good. If you can I would like it any time this weekend but there is not really a specific time I need it by.
This seems really good but a bit confusing. Overall I think this would be a pretty interesting campaign. If you could go a little bit more into detail about it that would be great. Thank you.
Good new! I'm getting closer to having enough content for you to run a session or two depending on how quickly the players progress. If they really enjoy the adventure, I have a second part, continuing the story that you could also use. The first adventure will start the players at level one and take them up to level three. The second part will take them from levels three through five. It really depends on how much they enjoy the adventure.
There are notes to help you run it as well as important character descriptions when they are needed. Feel free to modify some characters and plot points to make it work better. There are also summaries as well as some background information so that you know what's coming on short notice. Again, thank you for your patience with me!
Great! It sounds perfect for what I was needing. Do you know when it might be done?
At the latest around this coming Saturday. I ran into some delays when I realized I had to correct something in a map or two; however, if all goes well, you should have it by Wednesday or Thursday. Thank you again for being willing to use this!