OK, thus is going to be verrrry long winded, I am going to be running a campaign for a handful of lvl 10.
The players are going to work for a ancient red dragon, who will provide them with dragon related perks, equipment, and spells.
They need to get 3 components and complete a ritual to make the dragon almighty, who in return will give them power beyond their wildest dreams, and so on.
They are going to have to design a dungeon to keep pesky adventurers at bay, full of traps and other deadly stuff.
This dragons going to evil with a capital everything, from actions to mannerisms.
Tips for playing the dragon, making sure everyone's having fun, so on and so forth appreciated
Surely, the dragon will double cross them in the end, and the final fight will be against the dragon. Which will of course be sure not to give the characters anything involving fire resistance, but will be happy to provide them with things that do fire damage.
Surely, the dragon will double cross them in the end, and the final fight will be against the dragon. Which will of course be sure not to give the characters anything involving fire resistance, but will be happy to provide them with things that do fire damage.
Not necessarily, it's entirely possible that one or more of the PCs will double cross the dragon and/or the other PCs first, making that the battle to end the campaign.
Surely, the dragon will double cross them in the end, and the final fight will be against the dragon. Which will of course be sure not to give the characters anything involving fire resistance, but will be happy to provide them with things that do fire damage.
Red dragons are the strongest of the chromatic dragons, they will most likely be the kind to treat humans as not just inferiors. But servants bound to their whims. However, they treat the powerful as powerful, and use caution when around those who are stronger than it.
Disobeying the dragonwould not go well for the players. Make sure they know that, and if you want to let them have fun, you could maybe play the dragon like a narcissicstic, intelligent, 5 year old. Who goes around screaming whenever things dont go their way. But also, remember that red dragons aren't stupid, and your players should know that.
This is just my take on red dragons though, play them how you want.
Red dragons are the strongest of the chromatic dragons, they will most likely be the kind to treat humans as not just inferiors. But servants bound to their whims. However, they treat the powerful as powerful, and use caution when around those who are stronger than it.
Disobeying the dragonwould not go well for the players. Make sure they know that, and if you want to let them have fun, you could maybe play the dragon like a narcissicstic, intelligent, 5 year old. Who goes around screaming whenever things dont go their way. But also, remember that red dragons aren't stupid, and your players should know that.
This is just my take on red dragons though, play them how you want.
Red dragons are the strongest of the chromatic dragons, they will most likely be the kind to treat humans as not just inferiors. But servants bound to their whims. However, they treat the powerful as powerful, and use caution when around those who are stronger than it.
Disobeying the dragonwould not go well for the players. Make sure they know that, and if you want to let them have fun, you could maybe play the dragon like a narcissicstic, intelligent, 5 year old. Who goes around screaming whenever things dont go their way. But also, remember that red dragons aren't stupid, and your players should know that.
This is just my take on red dragons though, play them how you want.
That's a good idea.
Thanks.
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I was going to have them get more and more dragony (is that a word?) Until by the finial they are dragons and they have to fight a bunch of lvl 20s
From my own experiance of an evil campaign, rely even less than usual on the players doing anything remotely like what you expect :). Also don't expect an evil campaign to last a long time, again my experiance is that they make great 1 shots/short adventures, but over an extended period of time the party usually implodes and you end up having them send you secret messages about all the different ways they want to stab each other in the back, (for instance, it starts with stealing from each other, and then descends to poison and stabbing in the back). Or not being so secret. Also fully expect them to try and kill the dragon and take it's power for themselves.
The dragon's going to be evil and intelligent, so I recommend the british accent. It's quite notable that in American movies, if you want the Villain to seem smart, you make them British. Probably something to read into there.
The dragon will "trust" them to do what he/she has told them to do, but there will be no trust there - no explaining why something needs to be done - the dragon told you to do it, feel free to ask why but be sure to have your factor-one-million suncream on or you're going to end up crispy. The PCs will not have any part in the dragons plan, besides being their pawns. However, as mart and manipulative villain will make them think that they are trusted - feed them a web of lies which cannot be disproven, to keep them from asking for the truth.
Now, you're suggesting that they design a dungeon, but what about if the issue is that the dragon hasn't got a decent enough horde - maybe they value things others don't, and so the other dragons don't take them seriously because they never have adventurers to kill - at the dragon meets they hear the other dragons detailing how they killed each adventurer, and the dragon has not had any come into their lair?
Now the quests are to steal the good loot so that the dragon can kill adventurers, and therefore join in at the dragon meets. Sort of a "Dragon of the year" competition, with the party playing as the slightly-bumbling minions. Depends on how serious you want it to be (in this case I would make the dragon actually a really nice guy, who's just trying to be bad to fit in).
Trying to fit in a hiest somewhere now too after watching a heist movie
Dont over prepare, like i said above you may find your players having evil characters means they are even more chaotic, that heist you are planing, they are evil so the odds are they will just go through killing everyone. I did an evil campaign and the players decided to just straight up threaten a guys family, kill his daughter to show they where being genuine and then killed the whole family anyway, there went one of my key NPC's. Then they went and just upended things by deciding to kill the big bad they where working for and then fought to claim his throne for themselves. Everything I had prepared went out the window by session 2 and the whole thing was over (TPK as big bad killed them all in the fight) by session 4. I had about 15 sessions planned out lol.
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OK, thus is going to be verrrry long winded, I am going to be running a campaign for a handful of lvl 10.
The players are going to work for a ancient red dragon, who will provide them with dragon related perks, equipment, and spells.
They need to get 3 components and complete a ritual to make the dragon almighty, who in return will give them power beyond their wildest dreams, and so on.
They are going to have to design a dungeon to keep pesky adventurers at bay, full of traps and other deadly stuff.
This dragons going to evil with a capital everything, from actions to mannerisms.
Tips for playing the dragon, making sure everyone's having fun, so on and so forth appreciated
I have a PHD in traps
Surely, the dragon will double cross them in the end, and the final fight will be against the dragon. Which will of course be sure not to give the characters anything involving fire resistance, but will be happy to provide them with things that do fire damage.
Not necessarily, it's entirely possible that one or more of the PCs will double cross the dragon and/or the other PCs first, making that the battle to end the campaign.
I wasn't planning on
I have a PHD in traps
I was going to have them get more and more dragony (is that a word?) Until by the finial they are dragons and they have to fight a bunch of lvl 20s
I have a PHD in traps
Idk why but I'm going to do the dragon in a verrrry British accent
I have a PHD in traps
Red dragons are the strongest of the chromatic dragons, they will most likely be the kind to treat humans as not just inferiors. But servants bound to their whims. However, they treat the powerful as powerful, and use caution when around those who are stronger than it.
Disobeying the dragon would not go well for the players. Make sure they know that, and if you want to let them have fun, you could maybe play the dragon like a narcissicstic, intelligent, 5 year old. Who goes around screaming whenever things dont go their way. But also, remember that red dragons aren't stupid, and your players should know that.
This is just my take on red dragons though, play them how you want.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.That's a good idea
I have a PHD in traps
Thanks.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Maybe you could add rival minions so you can show the dragon punishing them when they fail their task.
That could be a good idea, I'm also adding like a mini Inn inside the dungeon
I have a PHD in traps
From my own experiance of an evil campaign, rely even less than usual on the players doing anything remotely like what you expect :). Also don't expect an evil campaign to last a long time, again my experiance is that they make great 1 shots/short adventures, but over an extended period of time the party usually implodes and you end up having them send you secret messages about all the different ways they want to stab each other in the back, (for instance, it starts with stealing from each other, and then descends to poison and stabbing in the back). Or not being so secret. Also fully expect them to try and kill the dragon and take it's power for themselves.
The dragon's going to be evil and intelligent, so I recommend the british accent. It's quite notable that in American movies, if you want the Villain to seem smart, you make them British. Probably something to read into there.
The dragon will "trust" them to do what he/she has told them to do, but there will be no trust there - no explaining why something needs to be done - the dragon told you to do it, feel free to ask why but be sure to have your factor-one-million suncream on or you're going to end up crispy. The PCs will not have any part in the dragons plan, besides being their pawns. However, as mart and manipulative villain will make them think that they are trusted - feed them a web of lies which cannot be disproven, to keep them from asking for the truth.
Now, you're suggesting that they design a dungeon, but what about if the issue is that the dragon hasn't got a decent enough horde - maybe they value things others don't, and so the other dragons don't take them seriously because they never have adventurers to kill - at the dragon meets they hear the other dragons detailing how they killed each adventurer, and the dragon has not had any come into their lair?
Now the quests are to steal the good loot so that the dragon can kill adventurers, and therefore join in at the dragon meets. Sort of a "Dragon of the year" competition, with the party playing as the slightly-bumbling minions. Depends on how serious you want it to be (in this case I would make the dragon actually a really nice guy, who's just trying to be bad to fit in).
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I like these ideas, and I was going to make a 20 different days, with different events like aforementioned dragon of the year party
I have a PHD in traps
Trying to fit in a hiest somewhere now too after watching a heist movie
I have a PHD in traps
Dont over prepare, like i said above you may find your players having evil characters means they are even more chaotic, that heist you are planing, they are evil so the odds are they will just go through killing everyone. I did an evil campaign and the players decided to just straight up threaten a guys family, kill his daughter to show they where being genuine and then killed the whole family anyway, there went one of my key NPC's. Then they went and just upended things by deciding to kill the big bad they where working for and then fought to claim his throne for themselves. Everything I had prepared went out the window by session 2 and the whole thing was over (TPK as big bad killed them all in the fight) by session 4. I had about 15 sessions planned out lol.