As a player of a game, one generally likes to solve hidden puzzles and riddles in the game.
Also as a player of a game, one generally dislikes not knowing what the rules of the game are.
See the difference? ;)
Would you like to be invited to play a game of chess with someone, but not told how or when you were allowed to move the pieces?
Players should always be aware of the rulesets and variations that are being used at the table. It should be part of Session 0, and should be made explicit. They may or may not read the ones that don't directly pertain to what they are doing, but they have the option of checking the DM should questions arise.
By all means though, keep them in the dark about the details of the adventure! That's part of the game! :)
Is there a rogue in the party? Because thieves tools work the same way as all the other tools. That could give you a foot in the door, so to speak. You can use that as an example.
But for the logistics, you can share the book with them on dndbeyond, if you have it digitally. Or just tell them a bit about it, and let them know there are more details in xanathar’s if they want to find out more.
Generally speaking, don't overcomplicate the rules for new players. Let them stick with basic tool proficiencies, and introduce the special features when your players have all of the basic game rules down.
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Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
Now to think how to share w/ the group: Put my books on the table, print copies or share via iOS Notes 🤔
You can make a campaign page here, and choose to share (or not) any online materials you bought here. And your players can also share any materials they bought here as well, so you could get access to more stuff if you work together and have people buy different titles to share with the group.
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Good morning all ☀️
I’m still relatively new to DMing
How should I introduce certain concepts / game mechanics to my players?
For example: Xanathar’s Guide To Everything section on Tool Proficiencies…
I’d find it hard to believe that my (brand new) players would figure out most of these uses (and other rules like it)
Should I allow them to read / study this section & those like it to know their options during game play
Or allow them to try & figure it out… eventually?
As a player of a game, one generally likes to solve hidden puzzles and riddles in the game.
Also as a player of a game, one generally dislikes not knowing what the rules of the game are.
See the difference? ;)
Would you like to be invited to play a game of chess with someone, but not told how or when you were allowed to move the pieces?
Players should always be aware of the rulesets and variations that are being used at the table. It should be part of Session 0, and should be made explicit. They may or may not read the ones that don't directly pertain to what they are doing, but they have the option of checking the DM should questions arise.
By all means though, keep them in the dark about the details of the adventure! That's part of the game! :)
Great advice 👍🏾
Thanks James 🙏🏾
Now to think how to share w/ the group: Put my books on the table, print copies or share via iOS Notes 🤔
Is there a rogue in the party? Because thieves tools work the same way as all the other tools. That could give you a foot in the door, so to speak. You can use that as an example.
But for the logistics, you can share the book with them on dndbeyond, if you have it digitally. Or just tell them a bit about it, and let them know there are more details in xanathar’s if they want to find out more.
Nah, no Rogue just yet
Generally speaking, don't overcomplicate the rules for new players. Let them stick with basic tool proficiencies, and introduce the special features when your players have all of the basic game rules down.
Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
You can make a campaign page here, and choose to share (or not) any online materials you bought here. And your players can also share any materials they bought here as well, so you could get access to more stuff if you work together and have people buy different titles to share with the group.