Idea: let them eat the mushrooms, and perhaps give them some bad effect like minor madness or perhaps hallucinations to dissuade them from such in the future.
You could have have some mushroom in Gnomengarde that are psychoactive fungi and cause the poisoned condition or even worse cause effect as if under a Confusion spell. They could awaken back into the King's bedroom, tied to the broken bedframe, dressed like multicolor cockatrice with bloody hands and matching handwriting on walls marking speed and directions to the ever-moving tomb of a githyanki lord in the Astral Sea.
You could have have some mushroom in Gnomengarde that are psychoactive fungi and cause the poisoned condition or even worse cause effect as if under a Confusion spell. They could awaken back into the King's bedroom, tied to the broken bedframe, dressed like multicolor cockatrice with bloody hands and matching handwriting on walls marking speed and directions to the ever-moving tomb of a githyanki lord in the Astral Sea.
That sounds like it would synergize well with the plot. Make it so that the shrooms are Korboz' to put his story in doubt and make any player who uses the shrooms see the furniture turn into monsters, play it up like they are hallucinating when they are actually seeing the mimic... Actually, maybe Korboz has taken to smoking them to deal with the stress of the situation.
Mmm... Would it be possible to hint that he killed the missing gnomes while under the influence? Or maybe the missing gnomes were the ones to initially grow that strand and Korboz thinks that the hullacigens helps you detect shapeshifters or something like that.
If memory serves, DoIP Gnomegarde has wild magic. Why not simply make the shrooms force them to roll on the wild magic table?
For added fun, you could simply follow what they request: Have them roll on the gnomegarde wild magic table and describe the effect that player experiences - then tell everyone else at the table what they perceived.
As you crunch on the cap of the mushroom you notice the hue in your skin begins to shift! Before the mushed mushroom can even hit your stomach your skin is a bright shade of {color}!!
Everyone else - you see {Character} munch on the mushroom and suddenly admire their arms. You're not sure why.
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3 of my players want the mushrooms found here
To be “‘shrooms” so badly
Even after I’ve told them the mushrooms doesn’t possess any hallucinogenic affects
Idea: let them eat the mushrooms, and perhaps give them some bad effect like minor madness or perhaps hallucinations to dissuade them from such in the future.
Orange Juice!
I don’t know the adventure, but is there harm in it? Do the mushrooms come up again?
If not, maybe just let them. Stupid stuff like that ends up being some of the most memorable moments from a campaign.
You could have have some mushroom in Gnomengarde that are psychoactive fungi and cause the poisoned condition or even worse cause effect as if under a Confusion spell. They could awaken back into the King's bedroom, tied to the broken bedframe, dressed like multicolor cockatrice with bloody hands and matching handwriting on walls marking speed and directions to the ever-moving tomb of a githyanki lord in the Astral Sea.
😳
I need to develop my imagination to your level
That sounds like it would synergize well with the plot. Make it so that the shrooms are Korboz' to put his story in doubt and make any player who uses the shrooms see the furniture turn into monsters, play it up like they are hallucinating when they are actually seeing the mimic... Actually, maybe Korboz has taken to smoking them to deal with the stress of the situation.
Mmm... Would it be possible to hint that he killed the missing gnomes while under the influence? Or maybe the missing gnomes were the ones to initially grow that strand and Korboz thinks that the hullacigens helps you detect shapeshifters or something like that.
If memory serves, DoIP Gnomegarde has wild magic. Why not simply make the shrooms force them to roll on the wild magic table?
For added fun, you could simply follow what they request: Have them roll on the gnomegarde wild magic table and describe the effect that player experiences - then tell everyone else at the table what they perceived.