I need help coming up with some details for a kingdom of mine for a homebrew campaign. Here’s what I’ve got done so far.
1. It is a monarchy, with the current queen being an overpowered Tiefling. (She has levels in every class)
2. It is home to many races, including humans, elves, dwarfs, gnomes, halflings, arakocra, genesis, dragonborn, goblins, tieflings, orcs, goliaths, and Aasimars.
3. The capital is on top of a floating mountain
Do any of you have ideas for this kingdom? I’ll like to hear your ideas
"The kingdom of Ignisia has been ruled by Carrion, a powerful tiefling woman who rules the city with an iron fist."
After using her power and with the help of a notable god of fire [of choice], she lifted the massive city away from the raiders who hated the fact that a monarch of demonic heritage held the crown despite all their efforts to eradicate devils and demons. Now the city is equipped with high level security to prevent terrorism and other barbaric acts upon the residency.
Some of the most notable shops in town include Mavelons Metalworks: A shop that has harnessed the power of lightning and the storm with a massive lightning rod that stretches into the sky, using lightning he powers all of his smelting and forging station. His reputation precedes him and he is known to give discounts to anyone who can make him laugh.
Another high contender is the tourist destination and quite famous restaurant that goes by the name Nincumsoup. Its delicious broths and stews are a family recipe that has been passed down into the hands of Balmirr Moltengrip, a very pleasant man, he is often shy but will still politely greet his guests.
In the middle of the town is a large statue of Carrion herself, and the townsfolk often throw spare change in the fountain below it as believed in an old tale: a token in exchange for a wish. Little do the people or the queen know that their is a group of interlopers within the city who are trying to overthrow the queen and replace her with themselves, they have been using a chute hidden inside the fountain to collect the coinage and keep it in case they get into financial troubles. (There is a secret lever to access the underground groups hideout, it can be wherever.)
The more information you have, the more that we can build on it!
Thus far we have a powerful monarch in a flying city full of all peoples.
What neighboring kingdoms are there, with possible allies and enemies? What groups aim to depose the queen, if any? Is she a good queen or an evil queen? Have the royal family always been Tieflings, or is she the produgal child who returned t oclaim her throne when her family was killed, putting her in suspicion? Perhaps she is employing the party to find the actual killers to put the rumours to bed once and for all. Perhaps this in turn is a ploy to cover up her actual hand in the murders?
Being on a floating mountain, there is scope for the Dwarves of the kingdom to have fashioned skyships to allow them to mine the underside of the mountain for precious metals and the like, cutting out a lot of the digging time. What was already under the mountain? Perhaps a nest of fire-creatures, like an ants nest. Perhaps the floating mountain is now only accessible by skyship due to the scorched planes around the crater, which are patrolled by firebeasts from the underdark which have been disturbed (you ever lift the top off of an ants nest?).
What purpose does the kingdom and capital city serve in the narrative? Is she a tyrant to overthrow, or is she a brave and noble leader of a prosperous kingdom? Does she yearn for war and conquest, or is she beset by a war-hungy enemy?
Well .. floating city isn't getting any trade by ship, or wagon, or even on foot. It's not getting anything that isn't already on the mountain, unless it's flown in. And depending on how high the mountain flies, there's unlikely to be a lot of arable farmland.
So. Transportation to and from. Of course, the easy cop-out is to just handwave it as teleportation, but that's cheap. Wyvern-rider guilds (cause everyone knows wyverns have superior carry capacity). Airship fleets. Glider pirates. And obviously, an upper class of aarackokra, who - unlike everyone else - can bypass the expensive transport systems.
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I can easily imagine some sort of steampunk transportation system.
Also, while high mountains (and even more so floating mountains) look cool, they are somewhat impractical to live in. Sure, they provide a bit of security, but are also vulnerable to blockades of trade routes and food supplies. So, there should be reason why people live there. Maybe there are some large deposits of magic crystals… maybe the place itself is magical, allowing artificers produce better artefacts, or wizards can cast more powerful spells and learn new ones faster. Maybe there are ruins of some ancient advanced civilisation and the city makes some long lost technology available again…
There can also be dark side to the things. Maybe those who criticise the monarchy too loudly mysteriously fall down from the floating city. Maybe there is an unofficial habitation below the floating city, with people living off the junk and waste that rains on them.
I would be wondering as a player how the capital is floating? Like is it by some magic casted by the queen or a group of mages? Or is it just some abnormality in the environment?
In my campaign, I have a gnomish magic steampunk city floating on a lake. In the lake there is an exposed ley line and the gnomes built floating system powered by it. One of the later possible quests will be trying to stop a group from disabling the system or repairing the system to keep the city from sinking. So if your capital is held up by magic or mechanical means could nefarious individuals sabotage the city and cause it to fall. If it is an product of the environment is there a possibility that something could trigger the city to fall. Basically anytime I hear "floating" in DnD I just try to imagine how that thing is gonna fall.
I was reminded of the Longest Party Ever Held i HGttG. Maybe the floating city seemed a marvellous idea 200 years ago, but keeping the city supplied with all manner of stuff proved too expensive and demanding in the long run, so now the city resupplies by raiding. And endless cycle of raid, binge, hangover, raid again - rinse and repeat.
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Here is a lore dump for the place, which I decided to call the High-Lands
The High-Lands are a place of sanctuary and peace. Created thousands of years ago by a Tiefling that went by the name Bahaumen. Bahaumen was kind and caring. Sadly that didn’t mean his people were kind to him back. They chased him out of town and forced him to live in solitude. That is, until a group of creatures from many races appeared, in worst shape than imaginable. Bahaumen cared for their wounds and they stayed there. More and more people came. Eventually, Bahaumen humble home became a bustling village. Humanoids lived in peace with each other and the wild life. After years of tranquil living, the small town was invaded by marauders demanding money. The towns people lived in fear ever since then. There were murderous beings waiting around every corner. The dwarves were forced to mine against their will. All the other races cared to the barbaric killers hoping to be spared. The son of Bahaumen, Kinstel, had enough of this slavery and formed a rebellion. One night, Kinstel had a vision he believed was from the gods. It showed a seed encased in a crystal deep underground. The next day, A dwarf found the exact same crystal. Instead of giving it to the leader of the marauders, Killeen, Kinstel stole it. He planted it outside of town hall. The next day, a white portal was there. Everyone in town clustered around the portal, not knowing what will come out. The portal suddenly doubled in size, then tripled. This continued for the next few days, until the entire town was engulfed. Those that went into the portal and came back out claimed of a dark presence there. Eventually a group of strong marauders ventured in. None came out. Tired of living in fear, a young teenager named Ea ran into the portal hoping to defeat the beast. She was missing for weeks. When she came back out, she was 16 years old and held a Glaive made of dragon bones. The portal collapsed in on itself afterwards. And in a blinding white light, gone was the source of so much fear and hate and stood a tree taller than any mountain. Clustered around the roots were crystals. These crystals gave life energy. When Ea touched one, she went into a trance. She saw a pedestal, and in the center was the very crystal she held. After the marauders ran in fear of this seemingly powerful teen, she built this pedestal. Once she placed the crystal in its spot, the ground beneath her started to rumble. The ground started to rise, higher than the clouds. She realized how to protect her people, and it was to bring them hear. She built more pedestals. Within a few years, the sky was riddled with floating islands, each big enough to hold a city. If you ever wish to find a place where you belong, come hear.
I was reminded of the Longest Party Ever Held i HGttG. Maybe the floating city seemed a marvellous idea 200 years ago, but keeping the city supplied with all manner of stuff proved too expensive and demanding in the long run, so now the city resupplies by raiding. And endless cycle of raid, binge, hangover, raid again - rinse and repeat.
They were taken over by raiders, so they don’t want other people to feel that fear. Also the tree in the center produces fruit that increases you life span by a couple of decades, so farm land is unneeded.
I would be wondering as a player how the capital is floating? Like is it by some magic casted by the queen or a group of mages? Or is it just some abnormality in the environment?
In my campaign, I have a gnomish magic steampunk city floating on a lake. In the lake there is an exposed ley line and the gnomes built floating system powered by it. One of the later possible quests will be trying to stop a group from disabling the system or repairing the system to keep the city from sinking. So if your capital is held up by magic or mechanical means could nefarious individuals sabotage the city and cause it to fall. If it is an product of the environment is there a possibility that something could trigger the city to fall. Basically anytime I hear "floating" in DnD I just try to imagine how that thing is gonna fall.
The gem on the pedestal provides the magic that keeps the islands afloat
A large population of Kenku could live on this floating citadel. Kenku were cursed and so they lost their wings and ever since they have yearned for flight. Dwelling in a flying citadel would provide them with a tantalizing feeling of elevation but it would not be enough. Many Kenku artificers and mages work there, hoping to grant their people wings again. There might be an underground Kenku crime ring that wishes to steal the gem that holds the city aloft in the hopes of finding a way to fly. This crime ring could easily communicate in the city by sending coded calls across the place and everyone would think of it as normal street sounds. A certain dog howl could be organizing a robbery and the shatter of glass could confirm an assassination. When this crime ring wants to execute someone, they push them off the edge of the island as a cruel reminder that they cannot fly. The Queen probably wants to destroy this organization because it endangers the entire city and she needs special guards to protect the gem.
A large population of Kenku could live on this floating citadel. Kenku were cursed and so they lost their wings and ever since they have yearned for flight. Dwelling in a flying citadel would provide them with a tantalizing feeling of elevation but it would not be enough. Many Kenku artificers and mages work there, hoping to grant their people wings again. There might be an underground Kenku crime ring that wishes to steal the gem that holds the city aloft in the hopes of finding a way to fly. This crime ring could easily communicate in the city by sending coded calls across the place and everyone would think of it as normal street sounds. A certain dog howl could be organizing a robbery and the shatter of glass could confirm an assassination. When this crime ring wants to execute someone, they push them off the edge of the island as a cruel reminder that they cannot fly. The Queen probably wants to destroy this organization because it endangers the entire city and she needs special guards to protect the gem.
They were taken over by raiders, so they don’t want other people to feel that fear. Also the tree in the center produces fruit that increases you life span by a couple of decades, so farm land is unneeded.
Living decades longer just means you need even more food.
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
They were taken over by raiders, so they don’t want other people to feel that fear. Also the tree in the center produces fruit that increases you life span by a couple of decades, so farm land is unneeded.
Living decades longer just means you need even more food.
What I meant by that was the tree provides enough food for everybody, so they don’t need farmland as long as they have that tree
They were taken over by raiders, so they don’t want other people to feel that fear. Also the tree in the center produces fruit that increases you life span by a couple of decades, so farm land is unneeded.
Living decades longer just means you need even more food.
What I meant by that was the tree provides enough food for everybody, so they don’t need farmland as long as they have that tree
Just one tree for everyone? Is it a small city? Or a big tree? Or an orchard?
One tree providing for an entire city seems crazy. If it was big enough to do that then there probably wouldn't be room for the city unless it is built on the tree. Same problem for the orchard, it would take up too much space on the flying island unless the island is bigger than I thought, or there are less people than I imagined.
They were taken over by raiders, so they don’t want other people to feel that fear. Also the tree in the center produces fruit that increases you life span by a couple of decades, so farm land is unneeded.
Living decades longer just means you need even more food.
What I meant by that was the tree provides enough food for everybody, so they don’t need farmland as long as they have that tree
Just one tree for everyone? Is it a small city? Or a big tree? Or an orchard?
One tree providing for an entire city seems crazy. If it was big enough to do that then there probably wouldn't be room for the city unless it is built on the tree. Same problem for the orchard, it would take up too much space on the flying island unless the island is bigger than I thought, or there are less people than I imagined.
First off, it is a cluster of floating islands to clear up any more confusion, and the biggest one has a mountain on it. All of these islands are circling this gigantic tree that grew from a collapsing inter-planar portal.
How do people get to and from island to island? By bridge, flying ship, teleportation, catapult, wyvern riding, etc.? Are the islands connected by the roots of the giant tree that function as bridges?
If the tree is really big, and it provides food for the entire city, then there will need to be caretakers for the tree to protect it from harm. A clan of forest gnomes or wood elves could dwell in the tree and protect it. They could be a very old and established family that takes the job very seriously and has strong nature magic passed down from generation to generation. Maybe an order of druids protects the tree and breeds giant squirrels to travel across it and guard it. Wood woads, dryads, giant owls, and sprites could dwell amongst the branches and guard their home. (I may be imagining this tree much bigger than you intended it to be.) If it really is as big as I imagine it to be, there could be a giant dragon that gnaws at its base in an attempt to collapse the tree like Nidhogg and Yggdrasil. And/or there could be those imp/goblin creatures that dug into the tree's roots and are trying to destroy the tree.
Does the tree have a name?
How did the tiefling queen become queen?
Was she born into it? Given the crown? Did she take it by force or deception? Is she good or evil? Or a bit of both? Since she is a tiefling there could be rumors about her making a pact with a fiend in order to gain the crown. These could be true or false. If true, she would need to pay the fiend back maybe by having to send a certain number of people out to be eaten by the fiend. Then she could send the party out to kill the fiend to free herself and her people from this deal. Maybe she didn't know it was a fiend. If the rumor is false, it adds to the story. It will give the party something to worry about, and it might show them that every interesting thing a side character says isn't a side quest or an invitation to kill something.
These are just ideas that I hope will help in your story building. You I don't expect all or any of these to be included in your world, it is just meant to help you design your place. I hope I could help.
I need help coming up with some details for a kingdom of mine for a homebrew campaign. Here’s what I’ve got done so far.
1. It is a monarchy, with the current queen being an overpowered Tiefling. (She has levels in every class)
2. It is home to many races, including humans, elves, dwarfs, gnomes, halflings, arakocra, genesis, dragonborn, goblins, tieflings, orcs, goliaths, and Aasimars.
3. The capital is on top of a floating mountain
Do any of you have ideas for this kingdom? I’ll like to hear your ideas
MY INFO
"The kingdom of Ignisia has been ruled by Carrion, a powerful tiefling woman who rules the city with an iron fist."
After using her power and with the help of a notable god of fire [of choice], she lifted the massive city away from the raiders who hated the fact that a monarch of demonic heritage held the crown despite all their efforts to eradicate devils and demons. Now the city is equipped with high level security to prevent terrorism and other barbaric acts upon the residency.
Some of the most notable shops in town include Mavelons Metalworks: A shop that has harnessed the power of lightning and the storm with a massive lightning rod that stretches into the sky, using lightning he powers all of his smelting and forging station. His reputation precedes him and he is known to give discounts to anyone who can make him laugh.
Another high contender is the tourist destination and quite famous restaurant that goes by the name Nincumsoup. Its delicious broths and stews are a family recipe that has been passed down into the hands of Balmirr Moltengrip, a very pleasant man, he is often shy but will still politely greet his guests.
In the middle of the town is a large statue of Carrion herself, and the townsfolk often throw spare change in the fountain below it as believed in an old tale: a token in exchange for a wish. Little do the people or the queen know that their is a group of interlopers within the city who are trying to overthrow the queen and replace her with themselves, they have been using a chute hidden inside the fountain to collect the coinage and keep it in case they get into financial troubles. (There is a secret lever to access the underground groups hideout, it can be wherever.)
Hope this gives you some ideas :D
plenty, but I’d like to hear more ideas from other people.
Would it help if I told you how the party would end up in this city?
MY INFO
The more information you have, the more that we can build on it!
Thus far we have a powerful monarch in a flying city full of all peoples.
What neighboring kingdoms are there, with possible allies and enemies? What groups aim to depose the queen, if any? Is she a good queen or an evil queen? Have the royal family always been Tieflings, or is she the produgal child who returned t oclaim her throne when her family was killed, putting her in suspicion? Perhaps she is employing the party to find the actual killers to put the rumours to bed once and for all. Perhaps this in turn is a ploy to cover up her actual hand in the murders?
Being on a floating mountain, there is scope for the Dwarves of the kingdom to have fashioned skyships to allow them to mine the underside of the mountain for precious metals and the like, cutting out a lot of the digging time. What was already under the mountain? Perhaps a nest of fire-creatures, like an ants nest. Perhaps the floating mountain is now only accessible by skyship due to the scorched planes around the crater, which are patrolled by firebeasts from the underdark which have been disturbed (you ever lift the top off of an ants nest?).
What purpose does the kingdom and capital city serve in the narrative? Is she a tyrant to overthrow, or is she a brave and noble leader of a prosperous kingdom? Does she yearn for war and conquest, or is she beset by a war-hungy enemy?
The more you give us, the more we can expand!
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Well .. floating city isn't getting any trade by ship, or wagon, or even on foot. It's not getting anything that isn't already on the mountain, unless it's flown in. And depending on how high the mountain flies, there's unlikely to be a lot of arable farmland.
So. Transportation to and from. Of course, the easy cop-out is to just handwave it as teleportation, but that's cheap. Wyvern-rider guilds (cause everyone knows wyverns have superior carry capacity). Airship fleets. Glider pirates. And obviously, an upper class of aarackokra, who - unlike everyone else - can bypass the expensive transport systems.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I can easily imagine some sort of steampunk transportation system.
Also, while high mountains (and even more so floating mountains) look cool, they are somewhat impractical to live in. Sure, they provide a bit of security, but are also vulnerable to blockades of trade routes and food supplies. So, there should be reason why people live there. Maybe there are some large deposits of magic crystals… maybe the place itself is magical, allowing artificers produce better artefacts, or wizards can cast more powerful spells and learn new ones faster. Maybe there are ruins of some ancient advanced civilisation and the city makes some long lost technology available again…
There can also be dark side to the things. Maybe those who criticise the monarchy too loudly mysteriously fall down from the floating city. Maybe there is an unofficial habitation below the floating city, with people living off the junk and waste that rains on them.
I would be wondering as a player how the capital is floating? Like is it by some magic casted by the queen or a group of mages? Or is it just some abnormality in the environment?
In my campaign, I have a gnomish magic steampunk city floating on a lake. In the lake there is an exposed ley line and the gnomes built floating system powered by it. One of the later possible quests will be trying to stop a group from disabling the system or repairing the system to keep the city from sinking. So if your capital is held up by magic or mechanical means could nefarious individuals sabotage the city and cause it to fall. If it is an product of the environment is there a possibility that something could trigger the city to fall. Basically anytime I hear "floating" in DnD I just try to imagine how that thing is gonna fall.
Oooorrrrr ......
I was reminded of the Longest Party Ever Held i HGttG. Maybe the floating city seemed a marvellous idea 200 years ago, but keeping the city supplied with all manner of stuff proved too expensive and demanding in the long run, so now the city resupplies by raiding. And endless cycle of raid, binge, hangover, raid again - rinse and repeat.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Here is a lore dump for the place, which I decided to call the High-Lands
The High-Lands are a place of sanctuary and peace. Created thousands of years ago by a Tiefling that went by the name Bahaumen. Bahaumen was kind and caring. Sadly that didn’t mean his people were kind to him back. They chased him out of town and forced him to live in solitude. That is, until a group of creatures from many races appeared, in worst shape than imaginable. Bahaumen cared for their wounds and they stayed there. More and more people came. Eventually, Bahaumen humble home became a bustling village. Humanoids lived in peace with each other and the wild life. After years of tranquil living, the small town was invaded by marauders demanding money. The towns people lived in fear ever since then. There were murderous beings waiting around every corner. The dwarves were forced to mine against their will. All the other races cared to the barbaric killers hoping to be spared. The son of Bahaumen, Kinstel, had enough of this slavery and formed a rebellion. One night, Kinstel had a vision he believed was from the gods. It showed a seed encased in a crystal deep underground. The next day, A dwarf found the exact same crystal. Instead of giving it to the leader of the marauders, Killeen, Kinstel stole it. He planted it outside of town hall. The next day, a white portal was there. Everyone in town clustered around the portal, not knowing what will come out. The portal suddenly doubled in size, then tripled. This continued for the next few days, until the entire town was engulfed. Those that went into the portal and came back out claimed of a dark presence there. Eventually a group of strong marauders ventured in. None came out. Tired of living in fear, a young teenager named Ea ran into the portal hoping to defeat the beast. She was missing for weeks. When she came back out, she was 16 years old and held a Glaive made of dragon bones. The portal collapsed in on itself afterwards. And in a blinding white light, gone was the source of so much fear and hate and stood a tree taller than any mountain. Clustered around the roots were crystals. These crystals gave life energy. When Ea touched one, she went into a trance. She saw a pedestal, and in the center was the very crystal she held. After the marauders ran in fear of this seemingly powerful teen, she built this pedestal. Once she placed the crystal in its spot, the ground beneath her started to rumble. The ground started to rise, higher than the clouds. She realized how to protect her people, and it was to bring them hear. She built more pedestals. Within a few years, the sky was riddled with floating islands, each big enough to hold a city. If you ever wish to find a place where you belong, come hear.
MY INFO
They were taken over by raiders, so they don’t want other people to feel that fear. Also the tree in the center produces fruit that increases you life span by a couple of decades, so farm land is unneeded.
MY INFO
The gem on the pedestal provides the magic that keeps the islands afloat
MY INFO
A large population of Kenku could live on this floating citadel. Kenku were cursed and so they lost their wings and ever since they have yearned for flight. Dwelling in a flying citadel would provide them with a tantalizing feeling of elevation but it would not be enough. Many Kenku artificers and mages work there, hoping to grant their people wings again. There might be an underground Kenku crime ring that wishes to steal the gem that holds the city aloft in the hopes of finding a way to fly. This crime ring could easily communicate in the city by sending coded calls across the place and everyone would think of it as normal street sounds. A certain dog howl could be organizing a robbery and the shatter of glass could confirm an assassination. When this crime ring wants to execute someone, they push them off the edge of the island as a cruel reminder that they cannot fly. The Queen probably wants to destroy this organization because it endangers the entire city and she needs special guards to protect the gem.
LOVE IT
MY INFO
Living decades longer just means you need even more food.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
What I meant by that was the tree provides enough food for everybody, so they don’t need farmland as long as they have that tree
MY INFO
Just one tree for everyone? Is it a small city? Or a big tree? Or an orchard?
One tree providing for an entire city seems crazy. If it was big enough to do that then there probably wouldn't be room for the city unless it is built on the tree. Same problem for the orchard, it would take up too much space on the flying island unless the island is bigger than I thought, or there are less people than I imagined.
First off, it is a cluster of floating islands to clear up any more confusion, and the biggest one has a mountain on it. All of these islands are circling this gigantic tree that grew from a collapsing inter-planar portal.
MY INFO
Okay, that makes more sense.
How do people get to and from island to island? By bridge, flying ship, teleportation, catapult, wyvern riding, etc.? Are the islands connected by the roots of the giant tree that function as bridges?
If the tree is really big, and it provides food for the entire city, then there will need to be caretakers for the tree to protect it from harm. A clan of forest gnomes or wood elves could dwell in the tree and protect it. They could be a very old and established family that takes the job very seriously and has strong nature magic passed down from generation to generation. Maybe an order of druids protects the tree and breeds giant squirrels to travel across it and guard it. Wood woads, dryads, giant owls, and sprites could dwell amongst the branches and guard their home. (I may be imagining this tree much bigger than you intended it to be.) If it really is as big as I imagine it to be, there could be a giant dragon that gnaws at its base in an attempt to collapse the tree like Nidhogg and Yggdrasil. And/or there could be those imp/goblin creatures that dug into the tree's roots and are trying to destroy the tree.
Does the tree have a name?
How did the tiefling queen become queen?
Was she born into it? Given the crown? Did she take it by force or deception? Is she good or evil? Or a bit of both? Since she is a tiefling there could be rumors about her making a pact with a fiend in order to gain the crown. These could be true or false. If true, she would need to pay the fiend back maybe by having to send a certain number of people out to be eaten by the fiend. Then she could send the party out to kill the fiend to free herself and her people from this deal. Maybe she didn't know it was a fiend. If the rumor is false, it adds to the story. It will give the party something to worry about, and it might show them that every interesting thing a side character says isn't a side quest or an invitation to kill something.
These are just ideas that I hope will help in your story building. You I don't expect all or any of these to be included in your world, it is just meant to help you design your place. I hope I could help.