So I chatted with my player today and asked them what part of a character they want to grow up on. So the idea is that they'll need to fight a servant of a god, but there we need the help of another god not just to get them to his realm but also protection from the realm itself. But to receive this God's blessing, they need to show that they can begin to self-improve; this God is kind of like a therapist and starts the journey of self-improvement. So that is what these trials are about. So in a one-word summary, this is all the things that each player wants to approve for the character.
The elf rouge, Distrustful of others (I got a good trial in mind)
The bugbear cleric (Indecisive this gets him into a lot of messes)
The Tiefling Barbarian (Wrathful, I can see this biting her in the ass one day)
elf hex blade Warlock (Lack of confidence -Diffident)
The copper dragon "Yes, I have a player playing as a dragon" (Greedy)
elf Ranger (Regret, Survors remorse)
I have one more player, but she still needs more time to decide what to improve.
If you were a god of therapy and inner healing, what kind of Trials would you do to help them start on the right path? They will be in this God's realm to do them.
For the bugbear, perhaps something that shows taking more time to choose an answer/path isn't a bad thing. A trial that demonstrates taking time and weighing your options is sometimes better than rushing in headfirst. This would show that the bugbear, while indecisive, could use this weakness as a strength instead, by taking their time to analyze their options.
For the Tiefling, it could be simple - the trial is that someone steals some the Tiefling's stuff. Once she chases the person down, try to have some kind of story break to show that the thief needed money/etc (maybe to feed their family? idk). Then if she allows them to keep some items or whatever, maybe she is rewarded with an even better item in return for helping the thief. This will teach that sometimes compassion is a better response than anger.
Those are the two off the top of my head, anyway. But I have a follow up question: does your Dragon player REALLY want to be less greedy? As a dragon? That feels a bit hard to believe.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
For the bugbear, perhaps something that shows taking more time to choose an answer/path isn't a bad thing. A trial that demonstrates taking time and weighing your options is sometimes better than rushing in headfirst. This would show that the bugbear, while indecisive, could use this weakness as a strength instead, by taking their time to analyze their options.
For the Tiefling, it could be simple - the trial is that someone steals some the Tiefling's stuff. Once she chases the person down, try to have some kind of story break to show that the thief needed money/etc (maybe to feed their family? idk). Then if she allows them to keep some items or whatever, maybe she is rewarded with an even better item in return for helping the thief. This will teach that sometimes compassion is a better response than anger.
Those are the two off the top of my head, anyway. But I have a follow up question: does your Dragon player REALLY want to be less greedy? As a dragon? That feels a bit hard to believe.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
It a home brew word of my marking and not all dragon colours are greedy like the coppers of my word