I plan to have a cool boss fight between a wizard and some players with this thing, but I'm not sure how strong I should make him.
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My cults are dead, let's talk about myself where they used to be. I am The_cool_Elsecaller, a transfem lesbian who is still in the closet to all but a few people I know IRL. I enjoy video games, reading, writing, and sleeping. Feel free to PM me if you want writing advice or just want to talk.
"Life before death. Strength before weakness. Journey before destination"
The core problem for an encounter like that is that the mighty servant has extremely high defense relative to its offense (its defensive CR is in the low 20s; assuming it can take two actions per turn if both controllers choose to do so, its offensive CR is still only around 16), and only fits two people inside, and thus the likely result for a boss fight are either "the party wins and the servant is barely damaged" or "everyone but the people inside the servant die"
well I was thinking all players would be inside of it
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My cults are dead, let's talk about myself where they used to be. I am The_cool_Elsecaller, a transfem lesbian who is still in the closet to all but a few people I know IRL. I enjoy video games, reading, writing, and sleeping. Feel free to PM me if you want writing advice or just want to talk.
"Life before death. Strength before weakness. Journey before destination"
The core problem for an encounter like that is that the mighty servant has extremely high defense relative to its offense (its defensive CR is in the low 20s; assuming it can take two actions per turn if both controllers choose to do so, its offensive CR is still only around 16), and only fits two people inside, and thus the likely result for a boss fight are either "the party wins and the servant is barely damaged" or "everyone but the people inside the servant die"
Technically the crew is 2 but it does have a 1 ton cargo hold so, depending on the size of the party, you should be able to fit them in (DM allowing).
That said, going up against a wizard seems like a bad choice. The magic resistance of the servant will cause trouble for the bad wizard and they are famously squishy - it could end up being very one-sided. You might be better off looking for a more physical bad guy. (Just throwing it out there - rule of cool says this against a Tyrannosaurus Zombie would be the best!)
That's a hard fight to balance even without the mighty servant. With it, it's much harder.
Wizards without minions have a fairly narrow band between "can magically crush the party in a round" and "gets off a spell or two and dies". They're just too squishy; they need something running interference, or they need positioning advantage that stops the players from getting at them (but then it's dull for the melee people).
The mighty servant is just melee people squared. if it gets to the wizard, fight over. If it can't get to the wizard, fight not fun. So the fight has to be about getting it to the wizard, with minions and terrain making it hard, and the characters not piloting the servant providing fire support and other assistance. Maybe you need to run the wizard out of his short-range teleports. You also need to have an answer for why the wizard isn't just flying out of reach.
My general plan would be "PCs in mighty servant fight wizard's minion. Both are destroyed. PCs now fight wizard." This calls for a minion with a CR in the low 20s.
Hmm, alright thanks for the insight I think I have an idea of what to do now.
Rollback Post to RevisionRollBack
My cults are dead, let's talk about myself where they used to be. I am The_cool_Elsecaller, a transfem lesbian who is still in the closet to all but a few people I know IRL. I enjoy video games, reading, writing, and sleeping. Feel free to PM me if you want writing advice or just want to talk.
"Life before death. Strength before weakness. Journey before destination"
I plan to have a cool boss fight between a wizard and some players with this thing, but I'm not sure how strong I should make him.
My cults are dead, let's talk about myself where they used to be. I am The_cool_Elsecaller, a transfem lesbian who is still in the closet to all but a few people I know IRL. I enjoy video games, reading, writing, and sleeping. Feel free to PM me if you want writing advice or just want to talk.
"Life before death. Strength before weakness. Journey before destination"
-First Ideal of the Knights Radiant
Extended Signature. Real Extended Signature
The core problem for an encounter like that is that the mighty servant has extremely high defense relative to its offense (its defensive CR is in the low 20s; assuming it can take two actions per turn if both controllers choose to do so, its offensive CR is still only around 16), and only fits two people inside, and thus the likely result for a boss fight are either "the party wins and the servant is barely damaged" or "everyone but the people inside the servant die"
well I was thinking all players would be inside of it
My cults are dead, let's talk about myself where they used to be. I am The_cool_Elsecaller, a transfem lesbian who is still in the closet to all but a few people I know IRL. I enjoy video games, reading, writing, and sleeping. Feel free to PM me if you want writing advice or just want to talk.
"Life before death. Strength before weakness. Journey before destination"
-First Ideal of the Knights Radiant
Extended Signature. Real Extended Signature
Technically the crew is 2 but it does have a 1 ton cargo hold so, depending on the size of the party, you should be able to fit them in (DM allowing).
That said, going up against a wizard seems like a bad choice. The magic resistance of the servant will cause trouble for the bad wizard and they are famously squishy - it could end up being very one-sided. You might be better off looking for a more physical bad guy. (Just throwing it out there - rule of cool says this against a Tyrannosaurus Zombie would be the best!)
That's a hard fight to balance even without the mighty servant. With it, it's much harder.
Wizards without minions have a fairly narrow band between "can magically crush the party in a round" and "gets off a spell or two and dies". They're just too squishy; they need something running interference, or they need positioning advantage that stops the players from getting at them (but then it's dull for the melee people).
The mighty servant is just melee people squared. if it gets to the wizard, fight over. If it can't get to the wizard, fight not fun. So the fight has to be about getting it to the wizard, with minions and terrain making it hard, and the characters not piloting the servant providing fire support and other assistance. Maybe you need to run the wizard out of his short-range teleports. You also need to have an answer for why the wizard isn't just flying out of reach.
My general plan would be "PCs in mighty servant fight wizard's minion. Both are destroyed. PCs now fight wizard." This calls for a minion with a CR in the low 20s.
Hmm, alright thanks for the insight I think I have an idea of what to do now.
My cults are dead, let's talk about myself where they used to be. I am The_cool_Elsecaller, a transfem lesbian who is still in the closet to all but a few people I know IRL. I enjoy video games, reading, writing, and sleeping. Feel free to PM me if you want writing advice or just want to talk.
"Life before death. Strength before weakness. Journey before destination"
-First Ideal of the Knights Radiant
Extended Signature. Real Extended Signature