how do i contact friends for dnd when they dont use devices and how to make people more serious about actually finding times to have a session zero!
Rollback Post to RevisionRollBack
Mythology nerd. 300 is one of my favorite movies. 1 and a half years experience. Make some homebrew magic items and subclasses. Will make magic items for free just message me
If they don't use devices then contact them the same way you normally do.
You can't (legally) make your friends play if they don't want to. If they don't want to show up for a session zero then give up on playing with them and find others to play with.
Be firm, but fair. Tell them if you have no reliable means to communicate with them, there's no way you can do a campaign. You are the DM, you call most the shots, you are the boss. DMs get too easily walked on all over in D&D.
Rollback Post to RevisionRollBack
Enjoy your slop. I'll be enjoying good products elsewhere.
I think you need to screen which friends might be committed to actually meeting regularly to play. Maybe to try to entice them in, find a one-shot to run, and pre-gen characters for them, so their only commitment is showing up. This way you'll find out which ones are flakey before you get to a campaign you've really poured your soul into. In case that one-shot ends up being a bit sparse on players, consider having a couple Sidekicks rolled up to round out the party that you can run as NPC hirelings for the players. If you don't have enough friends to fill out an adventuring party (I'd recommend a target of no more than 4 or 5 players, because past that, it gets much harder to keep everyone's attention at the table for combat), you can look at your local gaming store for players posting "looking for group", and invite some of them to join your next one-shot. In my experience, you'll have a lot of flakes doing this, but you'll eventually find some gemstones that will reliably attend your games and be good players at the table. Once you have a full table of reliable players, then run your session zero and start your campaign.
There's also the possibility that if your existing friends aren't interested, you might be able to find an existing group that's looking for a new player, and you could join them. And I've never known a group to turn down a potential DM. Sooner or later, their Forever DM will want to take a break, and if there's not a waiting list, that could be your chance to step in. This also has the perk of you getting to know the other players gaming styles for when you create your world, so you have a little bit more of an idea what to expect.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
how do i contact friends for dnd when they dont use devices and how to make people more serious about actually finding times to have a session zero!
Mythology nerd. 300 is one of my favorite movies. 1 and a half years experience. Make some homebrew magic items and subclasses. Will make magic items for free just message me
If they don't use devices then contact them the same way you normally do.
You can't (legally) make your friends play if they don't want to. If they don't want to show up for a session zero then give up on playing with them and find others to play with.
Is their reluctance to have a session zero or to play D&D?
Be firm, but fair. Tell them if you have no reliable means to communicate with them, there's no way you can do a campaign. You are the DM, you call most the shots, you are the boss. DMs get too easily walked on all over in D&D.
Enjoy your slop. I'll be enjoying good products elsewhere.
I think you need to screen which friends might be committed to actually meeting regularly to play. Maybe to try to entice them in, find a one-shot to run, and pre-gen characters for them, so their only commitment is showing up. This way you'll find out which ones are flakey before you get to a campaign you've really poured your soul into. In case that one-shot ends up being a bit sparse on players, consider having a couple Sidekicks rolled up to round out the party that you can run as NPC hirelings for the players. If you don't have enough friends to fill out an adventuring party (I'd recommend a target of no more than 4 or 5 players, because past that, it gets much harder to keep everyone's attention at the table for combat), you can look at your local gaming store for players posting "looking for group", and invite some of them to join your next one-shot. In my experience, you'll have a lot of flakes doing this, but you'll eventually find some gemstones that will reliably attend your games and be good players at the table. Once you have a full table of reliable players, then run your session zero and start your campaign.
There's also the possibility that if your existing friends aren't interested, you might be able to find an existing group that's looking for a new player, and you could join them. And I've never known a group to turn down a potential DM. Sooner or later, their Forever DM will want to take a break, and if there's not a waiting list, that could be your chance to step in. This also has the perk of you getting to know the other players gaming styles for when you create your world, so you have a little bit more of an idea what to expect.