So I have a number of questions about the setting that I figured would be best contained to a single post. I love this setting but there are several things the EGtW does not explain.
What are the draconbloods doing? They were ousted from the city formerly known as Draconia when the ravenites took over. What are they doing now?
What are dragons doing? As far as I am aware, the only mention of them was the gold dragon who destroyed Draconia. Are they concentrated anywhere in particular like Eberron https://19216801****/https://192168ll.link/?
Are Arms of the Betrayers explicitly evil? Like... Could some new magic items be made to be like them mechanically but less evil? I have a player who is really into Kingdom Hearts so I wanted to make him a secret-themed key-shaped magic item that levelled up with him.
How do I use the Diarchy of Uthodurn in the game? I really like this city but have virtually no method of including it because of how isolated it is.
Do halflings... do... anything in Wildmount? Like I didn't see any halfling nations, any halfling tribes, or anything for that matter. Does anyone even know if they have a pantheon in Wildmount?
Aside from Hupperdook, what are gnomes doing in Wildmount?
Except for very limited times Dragons live alone, well from other dragons. Often they have perfectly wonderful lives and apparently non-dragons and play games in the world
as to halflings they may not have a territory but have Affiliations.. spreading across nations.
and gnomes I have a personal thing about Gnome, as far as most folk know Forest gnomes don't exist, and if a forest gnome goes out adventuring [ they call them ill lucks] to balance accounts with people who are cruel to gnomes or 'gnome friends' they hide in the open pretending to be Rock gnomes. the rock gnomes one not so much rock, laughing hilariously at the burly teamster stepping in what a dog left on his wagon. know the broken arm is a small repayment for what he does at home. these are just impressions mind you things come to mind.
So I have a number of questions about the setting that I figured would be best contained to a single post. I love this setting but there are several things the EGtW does not explain.
What are the draconbloods doing? They were ousted from the city formerly known as Draconia when the ravenites took over. What are they doing now?
What are dragons doing? As far as I am aware, the only mention of them was the gold dragon who destroyed Draconia. Are they concentrated anywhere in particular like Eberron https://19216801****/ https://192168ll.link/ ?
Are Arms of the Betrayers explicitly evil? Like... Could some new magic items be made to be like them mechanically but less evil? I have a player who is really into Kingdom Hearts so I wanted to make him a secret-themed key-shaped magic item that levelled up with him.
How do I use the Diarchy of Uthodurn in the game? I really like this city but have virtually no method of including it because of how isolated it is.
Do halflings... do... anything in Wildmount? Like I didn't see any halfling nations, any halfling tribes, or anything for that matter. Does anyone even know if they have a pantheon in Wildmount?
Aside from Hupperdook, what are gnomes doing in Wildmount?
Except for very limited times Dragons live alone, well from other dragons.
Often they have perfectly wonderful lives and apparently non-dragons and play games in the world
as to halflings they may not have a territory but have Affiliations.. spreading across nations.
and gnomes I have a personal thing about Gnome, as far as most folk know Forest gnomes don't exist, and if a forest gnome goes out adventuring [ they call them ill lucks] to balance accounts with people who are cruel to gnomes or 'gnome friends' they hide in the open pretending to be Rock gnomes.
the rock gnomes one not so much rock, laughing hilariously at the burly teamster stepping in what a dog left on his wagon. know the broken arm is a small repayment for what he does at home.
these are just impressions mind you things come to mind.
Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound