So, I've just started DMing a campaign and I try to incorporate the players' personal goals into it. One of the characters is a half-orc cleric who was given a book by a goddess to fill with the most important knowledge of the world. Any ideas what this could be? Currently, the party is traveling through a forest and I thought they could discover a long lost civilization or something. Or maybe meet a half-crazy druid who'll teach them how to make coffee? :P
The character's deity has given them a challenge - fill the book with important knowledge. So, what does the character think is important?
At the end of the campaign, get the player to read out what's in the book. The results might surprise some people, and wiull hopefully please everyone.
That’s for the player to decide. Not for you to decide for them. If, in the end, there’s some kind of audit or something where the god calls him to account for what he wrote, then it’s to you to judge how good a job he did.
So, I've just started DMing a campaign and I try to incorporate the players' personal goals into it. One of the characters is a half-orc cleric who was given a book by a goddess to fill with the most important knowledge of the world. Any ideas what this could be? Currently, the party is traveling through a forest and I thought they could discover a long lost civilization or something. Or maybe meet a half-crazy druid who'll teach them how to make coffee? :P
All ideas are welcome!
You could have a few funny things like the idea you had to have them meet half-crazy druid who'll teach them how to make coffee but apart from that I think you should do what Greemstone_Walker said and let the player decide. I hope that your campaign goes well.
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Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time. -Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
Thanks everyone for the answers. I totally agree that the player should be the one choosing what to write in the book and what not. But then, shouldn't I at least give him a stimulus, or some options? I mean, I wouldn't be annoyed if he rejected e.g. coffee making as non-important knowledge, but I believe I should at least give him the opportunity to roleplay.
Well, hopefully any campaign will have lots of interesting moments. I can’t think of a game I’ve played without them. They usually come up pretty organically. That said, you might throw in some details specifically tailored to the character. Those would largely depend on the backstory and I’d also include some things relevant to the specific god — a lost temple to her comes to mind.
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So, I've just started DMing a campaign and I try to incorporate the players' personal goals into it. One of the characters is a half-orc cleric who was given a book by a goddess to fill with the most important knowledge of the world. Any ideas what this could be? Currently, the party is traveling through a forest and I thought they could discover a long lost civilization or something. Or maybe meet a half-crazy druid who'll teach them how to make coffee? :P
All ideas are welcome!
It's a diary of their journey and at the end they fill it with their understanding and acceptance of who they are as a person.
Let the player decide.
The character's deity has given them a challenge - fill the book with important knowledge. So, what does the character think is important?
At the end of the campaign, get the player to read out what's in the book. The results might surprise some people, and wiull hopefully please everyone.
That’s for the player to decide. Not for you to decide for them. If, in the end, there’s some kind of audit or something where the god calls him to account for what he wrote, then it’s to you to judge how good a job he did.
You could have a few funny things like the idea you had to have them meet half-crazy druid who'll teach them how to make coffee but apart from that I think you should do what Greemstone_Walker said and let the player decide. I hope that your campaign goes well.
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time.
-Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
And at the end of his journey, he discovered that the most important thing was inside him the whole time . . .
a mind flayer tadpole.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
Thanks everyone for the answers. I totally agree that the player should be the one choosing what to write in the book and what not. But then, shouldn't I at least give him a stimulus, or some options? I mean, I wouldn't be annoyed if he rejected e.g. coffee making as non-important knowledge, but I believe I should at least give him the opportunity to roleplay.
Some direction would probably be helpful, yes.
Well, hopefully any campaign will have lots of interesting moments. I can’t think of a game I’ve played without them. They usually come up pretty organically.
That said, you might throw in some details specifically tailored to the character. Those would largely depend on the backstory and I’d also include some things relevant to the specific god — a lost temple to her comes to mind.