We just got Mordenkainen's Tome of Foes and one of my players reads "the method used to craft clockworks have passed from one community of gnomes to another and down the generations." She is playing a stone gnome and I don't see a reason why she wouldn't be able to learn how to make a Bronze scout. The real question is HOW?
Simply, is there any precedent for spells, ingredients, and crafting time needed to make something like the Bronze Scout (MToF p.124)?
Not specifically, though it's not something that would be too hard to adjudicate. Assign a gold cost to it as if it were a rare magical item (so somewhere between 500-5,000gp) and maybe factor in the time it would take to make (a couple of weeks assuming you have the supplies), and then let the character manage things from there. treat the creature like an animal companion for that character and make it cost gold to heal (via supplies needed to fit it when it breaks). Remember to get in on that enhancement/malfunction table as well.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
I'd have them find something akin to a Manual of Golems. A CR 5 flesh golem takes 60 days and 50,000 gp. I'd say crafting a CR 1 clockwork creature could fairly cost 1/10 that, so 1 week and 5,000 gp.
We just got Mordenkainen's Tome of Foes and one of my players reads "the method used to craft clockworks have passed from one community of gnomes to another and down the generations." She is playing a stone gnome and I don't see a reason why she wouldn't be able to learn how to make a Bronze scout. The real question is HOW?
Simply, is there any precedent for spells, ingredients, and crafting time needed to make something like the Bronze Scout (MToF p.124)?
Not specifically, though it's not something that would be too hard to adjudicate. Assign a gold cost to it as if it were a rare magical item (so somewhere between 500-5,000gp) and maybe factor in the time it would take to make (a couple of weeks assuming you have the supplies), and then let the character manage things from there. treat the creature like an animal companion for that character and make it cost gold to heal (via supplies needed to fit it when it breaks). Remember to get in on that enhancement/malfunction table as well.
I'd have them find something akin to a Manual of Golems. A CR 5 flesh golem takes 60 days and 50,000 gp. I'd say crafting a CR 1 clockwork creature could fairly cost 1/10 that, so 1 week and 5,000 gp.
The Bronze Scout is CR:1, as is Quasit and Imp.
You could consider it as a replacement creature for a Pact of the Chains.