The pit fiend has unlimited uses of the Fireball spell. On the surface, this looks like a really cool feature. (Fireball is one of the most popular D&D spells, and packs a really strong punch. Being able to do it unlimited times should be awesome.)
However, the pit fiend's other attacks are so strong, it doesn't seem like casting Fireball is going to be the right choice, basically ever. I'm wondering 1) do other people agree with me on this? 2) does anybody have suggestions how to set up a situation where the pit fiend can use its unlimited Fireball?
(disclaimer: collecting information for my blog dragonencounters.com)
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DM, writer, and blog master of https://dragonencounters.com/ a blog dedicated to providing unusual, worthwhile encounters for each monster, making each one unique.
Also, suggestions for which monsters might be found together (for people tired of dungeons full of one humanoid race, and perhaps a few beasts and undead.)
Also if it's facing enemies that it can't or for some reason doesn't want to get close enough to melee or enemies that are resistant or immune to magical piercing, bludgeoning, or slashing damage but not resistant/immune to fire.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
If you want the pit fiend to use fireball, give the PCs a legion of mooks (including things like conjure animals). Fireball spam isn't great against PCs, but it's good against hordes.
I don't think you're really meant to use Fireball or Hold Person or Wall of Fire spells in a fair fight, but those are mostly just for flavor because it seems like a Pit Fiend would be able to do that kind of stuff.
Also it's nice to have some weaker options available to the DM when you want the players to feel like they are up against a giant horde of devils (which generally would be the case in the Nine Hells) but you don't want the party to get completely wrecked. So maybe the Pit Fiend stays in the back spamming weak fireballs while letting waves of weaker devil minions get slaughtered, then the final wave is the Pit Fiend up close in melee. It's nice to have options on the statblock
I don't think you're really meant to use Fireball or Hold Person or Wall of Fire spells in a fair fight, but those are mostly just for flavor because it seems like a Pit Fiend would be able to do that kind of stuff.
I think it's more of a holdover from earlier editions when pretty much every high-level monster had innate spellcasting ability.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
fireball is a little under powered for a pit fiend. They do about 120 damage with their melee attacks and based on DMG estimates they could do about 123-140 based on Cr. Fireball does an average of 28 per target which is well under both of those, but it does have a significant range advantage and an area big enough that it could conceivably hit 4 or more targets which would do similar damage to it's melee attacks. So with that in mind the pit fiend would use fireball when it doesn't want to get close, when it is dealing with large groups of enemies or isn't taking the fight seriously. Practical examples include:
Taking pot shots while commanding an army from the back line or air
Destroying priority targets and infrastructure like supplies and siege weapons
Thinning the demonic hoards or decimating approaching human armies.
Clearing space. They can come in like a meteor swooping in by surprise with a fiery explosion.
Mass executions of prisoners by fire.
Testing enemies to see if they are worth fighting. If they can't tank a fire ball are they really worth a fight for a pit fiend?
Torturing immortal souls
Burning fleeing foes too far for the fiend to fly to an hit that turn.
If you want fire ball to be more competitive I'd recommend replacing it with delayed blast fireball it's both more flexible and more powerful so would require only 3 targets to be better than melee as opposed to 4 so is more likely to come up in combat. It could also be an interesting mechanic to have the ticking time bomb of the fire ball.
Thank you all for your advice. You've definetly given me a bunch to think about. I especially like the ideas of giving the players mooks and the idea of having it use fireball to see if the PCs are worth bothering with.
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DM, writer, and blog master of https://dragonencounters.com/ a blog dedicated to providing unusual, worthwhile encounters for each monster, making each one unique.
Also, suggestions for which monsters might be found together (for people tired of dungeons full of one humanoid race, and perhaps a few beasts and undead.)
guys i figured it out. just narrarate teh pit feind shooting fireballs out of somekind of deamon gun
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Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
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The pit fiend has unlimited uses of the Fireball spell. On the surface, this looks like a really cool feature. (Fireball is one of the most popular D&D spells, and packs a really strong punch. Being able to do it unlimited times should be awesome.)
However, the pit fiend's other attacks are so strong, it doesn't seem like casting Fireball is going to be the right choice, basically ever. I'm wondering 1) do other people agree with me on this? 2) does anybody have suggestions how to set up a situation where the pit fiend can use its unlimited Fireball?
(disclaimer: collecting information for my blog dragonencounters.com)
DM, writer, and blog master of https://dragonencounters.com/ a blog dedicated to providing unusual, worthwhile encounters for each monster, making each one unique.
Also, suggestions for which monsters might be found together (for people tired of dungeons full of one humanoid race, and perhaps a few beasts and undead.)
Reasons for the Pit fiend to spam Fireball rather than start biting etc.
Also if it's facing enemies that it can't or for some reason doesn't want to get close enough to melee or enemies that are resistant or immune to magical piercing, bludgeoning, or slashing damage but not resistant/immune to fire.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
If you want the pit fiend to use fireball, give the PCs a legion of mooks (including things like conjure animals). Fireball spam isn't great against PCs, but it's good against hordes.
I don't think you're really meant to use Fireball or Hold Person or Wall of Fire spells in a fair fight, but those are mostly just for flavor because it seems like a Pit Fiend would be able to do that kind of stuff.
Also it's nice to have some weaker options available to the DM when you want the players to feel like they are up against a giant horde of devils (which generally would be the case in the Nine Hells) but you don't want the party to get completely wrecked. So maybe the Pit Fiend stays in the back spamming weak fireballs while letting waves of weaker devil minions get slaughtered, then the final wave is the Pit Fiend up close in melee. It's nice to have options on the statblock
I think it's more of a holdover from earlier editions when pretty much every high-level monster had innate spellcasting ability.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
If you want fire ball to be more competitive I'd recommend replacing it with delayed blast fireball it's both more flexible and more powerful so would require only 3 targets to be better than melee as opposed to 4 so is more likely to come up in combat. It could also be an interesting mechanic to have the ticking time bomb of the fire ball.
I use it for dramatic flair. There's nothing like seeing an enemy casually drop a fireball to get the players attention and concern.
Thank you all for your advice. You've definetly given me a bunch to think about. I especially like the ideas of giving the players mooks and the idea of having it use fireball to see if the PCs are worth bothering with.
DM, writer, and blog master of https://dragonencounters.com/ a blog dedicated to providing unusual, worthwhile encounters for each monster, making each one unique.
Also, suggestions for which monsters might be found together (for people tired of dungeons full of one humanoid race, and perhaps a few beasts and undead.)
guys i figured it out. just narrarate teh pit feind shooting fireballs out of somekind of deamon gun
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!