Hey all, I'm creating this thread to pay respect to Dungeon of the Mad Mage, and share the player maps that I have created for it. I'm really thankful for Dungeon of the Mad Mage, when I picked it up years ago I realized right then that this is the style for me- the Mega Dungeon style, and have had a blast with it ever since. I have since moved on to other mega dungeons like Stonehell and the Halls of Arden Vul but won't forget the one that got me started.
I've got the first 3 levels ready so far and will bump this with more as I get through them. What you want to do is upload these player maps to your VTT, and size them up on the background map layer in accordance to the dimensions that I'll indicate. Then lay down the sightlines (they call it "dynamic lighting" in roll20, my VTT of choice) and from there you are adding player, monsters, and NPC tokens to the maps as needed. Add tokens to the DM layer for notes, traps, and secret doors too. Give the players permission for sight and movement of their tokens. A medium sized creature takes up a quarter square, while a large on takes up a whole square.
Obviously this will work great for an online game. When playing in person, instruct one of your players to bring a laptop and all of them to bring a mouse. Set them up with snacks on the sectional and hook up their laptop to the big TV and load them into the VTT as a player. You can position yourself off to the side at a desk with a computer or on the sectional with your own personal laptop and will be directing the game from there. Have the adventure pulled up on D&D Beyond or a book of it open, and follow along with their progress. You will be utilizing the black and white DM's maps to reference rooms and their content.
I purposefully left the dungeon expansion points off the map, for the sake of compacting file size. When the players find on of these points on the map, insert a staircase token onto the map and initiate your custom dungeon that it leads to. By the time the next session rolls around, have another homebrew dungeon ready for them, and stay flexible about where you put it. It can go to any of there expansion points, whichever they find first or whenever you feel like introducing it. Skip over an expansion point if you aren't ready.
Hey all, I'm creating this thread to pay respect to Dungeon of the Mad Mage, and share the player maps that I have created for it. I'm really thankful for Dungeon of the Mad Mage, when I picked it up years ago I realized right then that this is the style for me- the Mega Dungeon style, and have had a blast with it ever since. I have since moved on to other mega dungeons like Stonehell and the Halls of Arden Vul but won't forget the one that got me started.
I've got the first 3 levels ready so far and will bump this with more as I get through them. What you want to do is upload these player maps to your VTT, and size them up on the background map layer in accordance to the dimensions that I'll indicate. Then lay down the sightlines (they call it "dynamic lighting" in roll20, my VTT of choice) and from there you are adding player, monsters, and NPC tokens to the maps as needed. Add tokens to the DM layer for notes, traps, and secret doors too. Give the players permission for sight and movement of their tokens. A medium sized creature takes up a quarter square, while a large on takes up a whole square.
Obviously this will work great for an online game. When playing in person, instruct one of your players to bring a laptop and all of them to bring a mouse. Set them up with snacks on the sectional and hook up their laptop to the big TV and load them into the VTT as a player. You can position yourself off to the side at a desk with a computer or on the sectional with your own personal laptop and will be directing the game from there. Have the adventure pulled up on D&D Beyond or a book of it open, and follow along with their progress. You will be utilizing the black and white DM's maps to reference rooms and their content.
I purposefully left the dungeon expansion points off the map, for the sake of compacting file size. When the players find on of these points on the map, insert a staircase token onto the map and initiate your custom dungeon that it leads to. By the time the next session rolls around, have another homebrew dungeon ready for them, and stay flexible about where you put it. It can go to any of there expansion points, whichever they find first or whenever you feel like introducing it. Skip over an expansion point if you aren't ready.
Level 1- Dungeon Level (62x81): https://i.imgur.com/kcpxqXU.jpg
Level 2- Arcane Chambers (57x81): https://i.imgur.com/ADrBa2h.jpg
Level 3- Sargauth Level (87x110): https://i.imgur.com/wlQdcdK.jpg