Hello people, I have having some issues to fairly include one of my players companions, we are often in mines/tunnels and the creature is too large to fit. I am using pre-made maps, and I wondering if it is time for me to learn how to make my own to allow space for the Griffon to fit. What are your thoughts?
A creature can squeeze through a space large enough for a creature one size smaller than itself. When squeezing through such a space, a creature must spend 1 extra foot for every foot it moves there, and the creature has disadvantage on attack rolls and Dexterity saving throws. Also, attack rolls against it have advantage.
As a griffin is large, it could push its way through 5' wide hallways and doorways and such. Thugh it would really slow the party down. Otherwise, I'd agree with Agile DM about making it wait outside. Not everything works in every situation; there's nothing wrong with having your players make choices. And a griffon is plenty tough enough to wait outside by itself and be safe.
Pathfinder has things like the spell. Juvenile companion which temporarily shrinks a companion into a harmless form. A magic item that does something similar might be fun.
Of course you can also simply have some encounters outside. It shouldn't be hard to find mads for mountain tops, plains ect...
Hello people, I have having some issues to fairly include one of my players companions, we are often in mines/tunnels and the creature is too large to fit. I am using pre-made maps, and I wondering if it is time for me to learn how to make my own to allow space for the Griffon to fit. What are your thoughts?
In the old days a creature that couldn't fit in the dungeon had to wait outside - and you'd hope it was still there.
The more modern take would be to just shrink the critter down to an appropriate size (that fits in the dungeon) and agree not to look to close.
There are the squeezing rules.
A creature can squeeze through a space large enough for a creature one size smaller than itself. When squeezing through such a space, a creature must spend 1 extra foot for every foot it moves there, and the creature has disadvantage on attack rolls and Dexterity saving throws. Also, attack rolls against it have advantage.
As a griffin is large, it could push its way through 5' wide hallways and doorways and such. Thugh it would really slow the party down. Otherwise, I'd agree with Agile DM about making it wait outside. Not everything works in every situation; there's nothing wrong with having your players make choices. And a griffon is plenty tough enough to wait outside by itself and be safe.
Pathfinder has things like the spell. Juvenile companion which temporarily shrinks a companion into a harmless form. A magic item that does something similar might be fun.
Of course you can also simply have some encounters outside. It shouldn't be hard to find mads for mountain tops, plains ect...
Hello All,
I love these tips, I will run some experiments during my next few sessions, thank you for all the help.
Cheers,
Damn