Alright, I am running a campaign with an elder brain boss, and I want to include at least one character's backstory before the end of the game. Here is what I know about each characters backstory
Player 1: Aasimar hexblade warlock, was banished into the void by angels after being considered a freak by them. There, a powerful dark being gave him his blade. He now seeks revenge.
Player 2: Half orc barbarian, was forced into underground fighting rings by a group of evil people called the bespoken, led by a powerful half orc known as rehemold. He escaped, but is now branded with a mark of the burdened, a symbol of his prior enslavement. He wishes to get revenge as well.
Player 3: Aasimar cleric, was adopted by the people of a cleric temple and was trained when he showed promise. After an evil group of people destroyed his home and killed everyone he grew up with, the latent powers of his God were awakened, allowing him to destroy all of them. He now wanders, a nomad...
There are more players, but they either lack interest in their backstory or have already completed their arc. Please give any advice you can!
Without more details it is really hard to say but I am assuming you want to tie these backstories in as part of the main narrative rather than have them as separate side quests?
No idea if these fit in with your current campaign but the ideas that come to my mind are as follows
Elder Brain as Warlock Patron, or if there is an entity controlling the Elder Brain that entity could be the Warlock Patron making the Warlock need to choose between loyalty to the group or loyalty to their patron
No idea who the Bespoken are but they could always be a cult of crazies who worship the Elder Brain giving the Half Orc motivation to work against the Elder Brain and it's minions.
The people who destroyed the the 3rd players home could also be tied to this cult.
Pretty simple ideas but they are a way they could be tied to the main campaign, but I have no idea how far you are into the campaign or whether this contradicts stuff that has already been established in your campaign.
If the Elder Brain boss is the main bad guy, then that's who was behind everything. They're weird, have a lot of knowledge, processing power and need brains to live.
The Elder Brain used it's minions to sew rumors and influence the angels into believing the Aasimar was a freak. Maybe something to do with his mortal parentage. Maybe it was some sort of prophecy. There always seems to be a prophecy. Maybe the Elder Brain's calculations were that he would become a hinderance to the Illithid colony and needed that threat removed. The dark being has had enough of that colony interfering with its plans and found a warlock to end the annoyance. And it could be a self-fulfilling prophecy. The Elder Brain found a divination that the warlock was going to be working for that dark being and attack it so it attacked first.
The Bespoken were controlled by Illithids. Psionic powers let you do things like that. The most obvious reason is to acquire slaves/food for the Elder Brain. Muscle is always needed and that big brain isn't going to massage itself so dexterous individuals are going to be welcomed. And why work out those muscles yourself when you can just let someone else do it and then place a tadpole in their brain?
Again, Illithids destroyed the town because they needed bodies. They eat brains. They put tadpoles into people's heads and that's how they make new Mind-Flayers. Why take out an entire town at once? Maybe the Elder Brain became aware of some threat to its existence, or had just fended off a serious attack, and needed quick reinforcements.
Player 2: Half orc barbarian, was forced into underground fighting rings by a group of evil people called the bespoken, led by a powerful half orc known as rehemold. He escaped, but is now branded with a mark of the burdened, a symbol of his prior enslavement. He wishes to get revenge as well.
This sounds awesome. I'd lean into this one and make a mega-dungeon out of it. Orc breeds of all kinds near the surface. Darker fiends below. Lots of bare-knuckled action.
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Alright, I am running a campaign with an elder brain boss, and I want to include at least one character's backstory before the end of the game. Here is what I know about each characters backstory
Player 1: Aasimar hexblade warlock, was banished into the void by angels after being considered a freak by them. There, a powerful dark being gave him his blade. He now seeks revenge.
Player 2: Half orc barbarian, was forced into underground fighting rings by a group of evil people called the bespoken, led by a powerful half orc known as rehemold. He escaped, but is now branded with a mark of the burdened, a symbol of his prior enslavement. He wishes to get revenge as well.
Player 3: Aasimar cleric, was adopted by the people of a cleric temple and was trained when he showed promise. After an evil group of people destroyed his home and killed everyone he grew up with, the latent powers of his God were awakened, allowing him to destroy all of them. He now wanders, a nomad...
There are more players, but they either lack interest in their backstory or have already completed their arc. Please give any advice you can!
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Best Feats: https://www.dndbeyond.com/feats/1512461-soapbox-revised
Best Monsters: https://www.dndbeyond.com/monsters/3775489-jar-jar-binks, https://www.dndbeyond.com/monsters/3860024-spare-ribs
Without more details it is really hard to say but I am assuming you want to tie these backstories in as part of the main narrative rather than have them as separate side quests?
No idea if these fit in with your current campaign but the ideas that come to my mind are as follows
Elder Brain as Warlock Patron, or if there is an entity controlling the Elder Brain that entity could be the Warlock Patron making the Warlock need to choose between loyalty to the group or loyalty to their patron
No idea who the Bespoken are but they could always be a cult of crazies who worship the Elder Brain giving the Half Orc motivation to work against the Elder Brain and it's minions.
The people who destroyed the the 3rd players home could also be tied to this cult.
Pretty simple ideas but they are a way they could be tied to the main campaign, but I have no idea how far you are into the campaign or whether this contradicts stuff that has already been established in your campaign.
If the Elder Brain boss is the main bad guy, then that's who was behind everything. They're weird, have a lot of knowledge, processing power and need brains to live.
This sounds awesome. I'd lean into this one and make a mega-dungeon out of it. Orc breeds of all kinds near the surface. Darker fiends below. Lots of bare-knuckled action.