Hi everyone! I'm curious about how you would rule the edge case of casting wind walk on a construct mount. To me, it brings up two major considerations:
1. Could the rider be on the mount and benefit from the increased speed of mount, but then have actions free to attack while atop it?
2. Would the rider need to have wind walk as well, but can still ride the mount, benefitting from its immunity to exhaustion?
Mounted combat is one of the BIG weaknesses of 5e. It's there as a token or a nod to those interested in mounted combat.
- In the case of this spell however, let's say it's cast on the mount - the mount becomes mist, the rider cannot ride the mount any longer. - If cast on the rider, the mount isn't benefitting from the speed increase as it isn't mist. - If cast on both - I'd say that the mount and rider can travel as one up to the 300ft
Being honest though, if it doesn't work for your table, then make a decision for your table and let it run that way.
Personally, I find mounted combat a bit of a pain. Players get attached to their mounts, and I don't like killing off the mounts. So I just say at session zero - we don't do mounts in combat here - a coward's response sure, but it has worked for me :D
- If cast on both - I'd say that the mount and rider can travel as one up to the 300ft
This is what I'd do as well. Both need to be targeted by the spell (and ten targets is generous!). Letting them move as one is just a style thing after that (as they both have the same move speed as spell recipients).
Yeah, that makes sense. If both the rider and the mount have the spell on them, then they move together.
And if the mount is a construct, then the rider can just cast it again and travel for another eight hours at 30 mph normal pace (or 40 mph fast pace) and cover incredible distances in a day.
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Hi everyone! I'm curious about how you would rule the edge case of casting wind walk on a construct mount. To me, it brings up two major considerations:
1. Could the rider be on the mount and benefit from the increased speed of mount, but then have actions free to attack while atop it?
2. Would the rider need to have wind walk as well, but can still ride the mount, benefitting from its immunity to exhaustion?
Mounted combat is one of the BIG weaknesses of 5e. It's there as a token or a nod to those interested in mounted combat.
- In the case of this spell however, let's say it's cast on the mount - the mount becomes mist, the rider cannot ride the mount any longer.
- If cast on the rider, the mount isn't benefitting from the speed increase as it isn't mist.
- If cast on both - I'd say that the mount and rider can travel as one up to the 300ft
Being honest though, if it doesn't work for your table, then make a decision for your table and let it run that way.
Personally, I find mounted combat a bit of a pain. Players get attached to their mounts, and I don't like killing off the mounts. So I just say at session zero - we don't do mounts in combat here - a coward's response sure, but it has worked for me :D
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This is what I'd do as well. Both need to be targeted by the spell (and ten targets is generous!). Letting them move as one is just a style thing after that (as they both have the same move speed as spell recipients).
Yeah, that makes sense. If both the rider and the mount have the spell on them, then they move together.
And if the mount is a construct, then the rider can just cast it again and travel for another eight hours at 30 mph normal pace (or 40 mph fast pace) and cover incredible distances in a day.