I'm thinking of making a feywild variant of my continent, but could use ideas on how to fashion it.
My current ideas include:
Compared to the material plane, where there is a rocky coast where caves yield large amounts of rock salt, the feywild version sports crystals filled with sea water that reflect light in a way that resembles an aurora borealis.
An area unfit for crops due to excessive poisoning in a past war became a city of stone and commerce in the material plane, while its fey equivalent is a land with high towers and vents of poisons shooting from the crust. The towers provide safety, but are owned by unseelie fey.
From here, I am not sure where to go. The material plane biomes are a desert valley, a mountain range, with with frozen peaks and a distant volcano, a lowland coast with a port, a swamp where a magic academy stands, a deep wood, and a gulf, mostly of water, where a settlement used to be before it sank into the waves.
Some things I did for my campaign's Feywild that you might like to include having a swamp/marsh area become shrouded in a permanent shadow no matter the time of day. As for the port town, I don't have one of those, but I do have a coastal area where sirens and Kelpies live in great numbers. The Gulf with the flooded settlement would be perfect for an Atlantis-type city as well inhabited by merfolk. Hope some of this helps <3
You can have the mountains be far larger, more grand, and have some of them float, and for the swamp, make it somewhat Bottomless, make hags populate the area, and things dart in between weeds, with your party getting lost in the infinite deldge of slime and mud. Just some ideas
Some good ideas here. Thanks. A hag Coven in the fey desert might be a really good idea, since the desert is where three temples of the main religions are located. Perhaps competing covens where the hags are basically trying to one-up each other?
For the fey wild typically you want exaggerate the features, make puns/metaphors literal or give them a dream like, folk loric or story book feel.
A sandy desert with dunes like waves could become a literal sea of sand that you sink in like water with sand fish and sand boats. The valley could be a bottomless pit with sand water falls or a green island in the sand sea.
The duality of the heat of the day and the cold of the night in a desert could be exaggerated to the extreme. The day could be so hot the sand burns while at night monsters come out.
A deep wood could have moving trees that confuse the path or be dark with illusory camp fires in the distance you can never reach.
The cold of the mountains may be so cold that stepping off a path lit with magical flames causes you to instantly freeze leaving a trail of frozen statues ( this kind of happens on mt everist). The only town being in the warmth of the volcano and you could throw in story book character like a snow queen in a frozen palace
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I'm thinking of making a feywild variant of my continent, but could use ideas on how to fashion it.
My current ideas include:
Compared to the material plane, where there is a rocky coast where caves yield large amounts of rock salt, the feywild version sports crystals filled with sea water that reflect light in a way that resembles an aurora borealis.
An area unfit for crops due to excessive poisoning in a past war became a city of stone and commerce in the material plane, while its fey equivalent is a land with high towers and vents of poisons shooting from the crust. The towers provide safety, but are owned by unseelie fey.
From here, I am not sure where to go. The material plane biomes are a desert valley, a mountain range, with with frozen peaks and a distant volcano, a lowland coast with a port, a swamp where a magic academy stands, a deep wood, and a gulf, mostly of water, where a settlement used to be before it sank into the waves.
Any creative DMs out there with advice?
Have the desert be ruled by a hag coven that may or may not be having strife with a naga.
Some things I did for my campaign's Feywild that you might like to include having a swamp/marsh area become shrouded in a permanent shadow no matter the time of day. As for the port town, I don't have one of those, but I do have a coastal area where sirens and Kelpies live in great numbers. The Gulf with the flooded settlement would be perfect for an Atlantis-type city as well inhabited by merfolk. Hope some of this helps <3
You can have the mountains be far larger, more grand, and have some of them float, and for the swamp, make it somewhat Bottomless, make hags populate the area, and things dart in between weeds, with your party getting lost in the infinite deldge of slime and mud. Just some ideas
Some good ideas here. Thanks. A hag Coven in the fey desert might be a really good idea, since the desert is where three temples of the main religions are located. Perhaps competing covens where the hags are basically trying to one-up each other?
For the fey wild typically you want exaggerate the features, make puns/metaphors literal or give them a dream like, folk loric or story book feel.