Plane Shift requires a metal rod attuned to your desired destination. So, when you craft a scroll, you would need that on hand. However, reading a scroll does not require material components, so if you were to read the scroll, how does it work?
You can only shift to the plane that matches the component used to create the scroll?
You can shift to any plane you want?
You can shift to a plane that matches how the scroll was made without components, or elsewhere with components?
That’s an interesting question. I’d choice 1, since you need to provide the material component when you create the scroll. Which does make it kind of interesting if you do ever find one, hope the scroll-maker noted down where you’ll be going.
If I were running it, I might allow the PC to provide a tuning fork of their own to override the one used in casting.
But really the whole spell/ tuning fork is a plot device, so I’d just use whichever version made the game more fun.
I'm thinking that they'll find it in the desk of a cultist of Orcus, along with the diagram for a magic circle... with no indication of where that circle is.
Honestly, I often only really consider the gold value of most material components so a scroll of plane shift in my games would be a scroll of plane shift. It'll take the players where they want to go.
However, with that said I have a current adventure setting which is relatively low magic. Shifting between planes would be a difficult achievement. So, as standard the spell is not available to my players or most monsters either. That here I think would be the key. Is crossing between the planes in your adventure setting relatively easy to do? Then I'd probably suggest not worrying too much about the attunement aspect of the rod. Is this kind of travel supposed to be difficult in your world? Then I'd probably enforce that aspect of the component - maybe with an arcana check for them to determine the destination of the scroll when they first pick it up. If they've got their own metal rod from the material plane and want to get back home I'd say that would be fine.
I'd also suggest that 'attunement' to a particular plane could be as simple as an object that originates from that plane. Did the party pick up a silver fork from an old fey woman in the woods? Great! They can use that to get them to the Feywild (or your world's equivelent).
I'm thinking that they'll find it in the desk of a cultist of Orcus, along with the diagram for a magic circle... with no indication of where that circle is.
That sounds pretty fun. Do the players just hop in and see where it goes, or research the portal location first?
Though if it were my character finding it. I’d want to make notes about the portal details, then copy the spell itself to my spellbook. Then find a tuning fork for home so, with the spell, we can get back.
Though if it were my character finding it. I’d want to make notes about the portal details, then copy the spell itself to my spellbook. Then find a tuning fork for home so, with the spell, we can get back.
The PCs are 12th level, so they can't (yet) cast plane shift. I don't really expect them to decide to blindly use the scroll.
Though if it were my character finding it. I’d want to make notes about the portal details, then copy the spell itself to my spellbook. Then find a tuning fork for home so, with the spell, we can get back.
The PCs are 12th level, so they can't (yet) cast plane shift. I don't really expect them to decide to blindly use the scroll.
Then my wizard would definitely tuck that away and copy it next level for 3 level 7 spells. And start looking for the return trip tuning fork right away.
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Plane Shift requires a metal rod attuned to your desired destination. So, when you craft a scroll, you would need that on hand. However, reading a scroll does not require material components, so if you were to read the scroll, how does it work?
I don't know if there are other similar spells.
That’s an interesting question. I’d choice 1, since you need to provide the material component when you create the scroll. Which does make it kind of interesting if you do ever find one, hope the scroll-maker noted down where you’ll be going.
If I were running it, I might allow the PC to provide a tuning fork of their own to override the one used in casting.
But really the whole spell/ tuning fork is a plot device, so I’d just use whichever version made the game more fun.
I'm thinking that they'll find it in the desk of a cultist of Orcus, along with the diagram for a magic circle... with no indication of where that circle is.
Honestly, I often only really consider the gold value of most material components so a scroll of plane shift in my games would be a scroll of plane shift. It'll take the players where they want to go.
However, with that said I have a current adventure setting which is relatively low magic. Shifting between planes would be a difficult achievement. So, as standard the spell is not available to my players or most monsters either. That here I think would be the key. Is crossing between the planes in your adventure setting relatively easy to do? Then I'd probably suggest not worrying too much about the attunement aspect of the rod. Is this kind of travel supposed to be difficult in your world? Then I'd probably enforce that aspect of the component - maybe with an arcana check for them to determine the destination of the scroll when they first pick it up. If they've got their own metal rod from the material plane and want to get back home I'd say that would be fine.
I'd also suggest that 'attunement' to a particular plane could be as simple as an object that originates from that plane. Did the party pick up a silver fork from an old fey woman in the woods? Great! They can use that to get them to the Feywild (or your world's equivelent).
That's just how I'd rule it though.
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That sounds pretty fun. Do the players just hop in and see where it goes, or research the portal location first?
Though if it were my character finding it. I’d want to make notes about the portal details, then copy the spell itself to my spellbook. Then find a tuning fork for home so, with the spell, we can get back.
The PCs are 12th level, so they can't (yet) cast plane shift. I don't really expect them to decide to blindly use the scroll.
Then my wizard would definitely tuck that away and copy it next level for 3 level 7 spells. And start looking for the return trip tuning fork right away.