Next session in my campaign, the party will be traversing some woods on the way to stop a duchess who's been corrupting the surrounding woods with a mix of alchemical and necromantic magic. My goal is to make two encounter tables: one for the farther part of the woods, where they may run into owlbears or wolves or hunters, and another as they get closer to the fortress full of wandering failed experiments and corrupted creatures.
Right now for the corrupted encounter table, I have ochre jellies flavored as failed homunculi, and boneless as a failed attempt at reanimating stitched together body parts. I'd love more statblocks that could be reflavored as corrupted forest creatures. For example the campaign's first combat was with a cave fisher reflavored as a corrupted giant spider. The party is currently 5 lvl 4 players :)
It might be a little bit of a difficult encounter, but the Shambling mound sounds like it could fit. Big hungry plant monster sounds like a natural consequence of a forest filled with evil magic. You could also reflavor it as a mass of flesh or something similar, kinda like your ochre jellies.
Similarly, the Flesh Golem feels like an obvious choice, although that might be too "successful" if you're going for failed experiments.
A tribe of vegeypygmy that were a result of failed experiments sounds like it could fit. Grung that speak common (another failed experiment) that hate being twisted and corrupted and might ally with or rip the characters to shreds and eat them (and drink their blood). The fungi section of the monster manual has some mushrooms that seem like they could be flavored easily, and myconids might be good? In Out of the Abyss, Zuggtmoy has handmaidens and groom that are corrupted plant creatures so if you want to look at those they might fit well.
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He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
You could try using something like revenants if you wanted something that was like an experiment that failed that swore revenge. If you want something that's maybe non-combat, you could have a tribe of kobolds hiding from all the other experiments that would be willing to ally with the characters.
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Shoutout to the 2 Crew! - the cast of Not Another D&D Podcast
Roomba Knight, Architect of the Cataclysm, Foxy Lunar Archpriest. He/Him.
Ravenclaw, bookworm, Lego fanatic, mythology nerd, rock climber, pedantic about spelling.
For a natural hazard maybe something that emits fumes/spores that damage or give affects to player 9 out of 10 hazardous to throw off your players for a laugh possibly
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Next session in my campaign, the party will be traversing some woods on the way to stop a duchess who's been corrupting the surrounding woods with a mix of alchemical and necromantic magic. My goal is to make two encounter tables: one for the farther part of the woods, where they may run into owlbears or wolves or hunters, and another as they get closer to the fortress full of wandering failed experiments and corrupted creatures.
Right now for the corrupted encounter table, I have ochre jellies flavored as failed homunculi, and boneless as a failed attempt at reanimating stitched together body parts. I'd love more statblocks that could be reflavored as corrupted forest creatures. For example the campaign's first combat was with a cave fisher reflavored as a corrupted giant spider. The party is currently 5 lvl 4 players :)
Thanks!!!
:)
It might be a little bit of a difficult encounter, but the Shambling mound sounds like it could fit. Big hungry plant monster sounds like a natural consequence of a forest filled with evil magic. You could also reflavor it as a mass of flesh or something similar, kinda like your ochre jellies.
Similarly, the Flesh Golem feels like an obvious choice, although that might be too "successful" if you're going for failed experiments.
A tribe of vegeypygmy that were a result of failed experiments sounds like it could fit. Grung that speak common (another failed experiment) that hate being twisted and corrupted and might ally with or rip the characters to shreds and eat them (and drink their blood). The fungi section of the monster manual has some mushrooms that seem like they could be flavored easily, and myconids might be good? In Out of the Abyss, Zuggtmoy has handmaidens and groom that are corrupted plant creatures so if you want to look at those they might fit well.
He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"
You could try using something like revenants if you wanted something that was like an experiment that failed that swore revenge. If you want something that's maybe non-combat, you could have a tribe of kobolds hiding from all the other experiments that would be willing to ally with the characters.
Shoutout to the 2 Crew! - the cast of Not Another D&D Podcast
Roomba Knight, Architect of the Cataclysm, Foxy Lunar Archpriest. He/Him.
Ravenclaw, bookworm, Lego fanatic, mythology nerd, rock climber, pedantic about spelling.
I love K-pop Demon Hunters and the theatre.
For a natural hazard maybe something that emits fumes/spores that damage or give affects to player 9 out of 10 hazardous to throw off your players for a laugh possibly