a merchant/enchanter that is superstitious. often mumbling to himself. "conversation with 4...4 brings good luck. its a nice conversation...yes I will talk with you" Next time the group enters with fewer or more people he might not want to talk since they're not 4 anymore.
A druid that is followed by an awakened black cat that isn't hers to begin with.
An idea that an old group i was with had was having an NPC who would appear every session to help the group but would also die every session. We stated that he had a undying curse where he would be fated to die everyday but be resurrected the next day. It was a fun recurring character that gave us alot of laughs. Hope this helps and i wish you luck.
I will definitely be using this!
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"Halt your wagging and wag your halters, for I am mastercryomancer!"
I made a Rakshasa who has Dissociative Identity disorder and he has 4 personalities. 1 is he's elegant, pristine and speaks with reserve and austere domain. 2 he is wide eyed and likes shiny objects but he cast magic randomly in an innocent way to get what he wants. 3 he is shy and doesn't like lound sounds. 4 enemy Rakshasa or aggressive if low level haha
A werewolf that doesn't know they are a werewolf, so whenever they wake up in the forest after a full moon naked they think they just got super drunk. "Huh? What happened? Oh, darn it. Must have been a crazy night for me to get drunk again. Why do I wake up in the forest every full moon festival?"
Or a criminal that accidentally steals stuff. "How was I supposed to know the gold was his? Who leaves their gold lying out in a cart?"
Or a cannibal that doesn't know cannibalism is evil, "Hey, good morning Jos-" CHOMP! "OW WHY THE HELL DID YOU BITE MY HAND?" "Well duh I was hungry why else?"
A street vendor that sells food of dubious quality, and somehow turns up in every town and village the PCs visit (see Terry Pratchett's "Cut Me Own Throat Dibbler").
An old man that could provide the players with priceless information or help them, but only if he rolled a certain number on a d20. He could worship some god of luck/ dice or be schizophrenic/ have some other mental illness. If he didn't manage to roll that number, there would be no way of making him help the team.
A wandering Monk of a legendary order, established somewhere high in a mountain pass, lost from the memory of man, but enduring till the end of days.
The members of the order travel the world, wielding the power of their order where ever the story leads. The Expository Monks posses the power of the Fourth Wall. When the order is brought up, the monk speaks to an invisible space, explaining what is happening, what has gone before and what the challenges that some present person or persons are facing now. While this is being related, all beings, no mater their race or nature, are frozen, until the moment of exposition is finished. An example of this power is Zac Morris in "Saved by the Bell".
The Order of the Monks of Exposition is also available as a order of monks for PCs, but will require strict over watch by the DM. There will be times that they loose controll of their character, and the player will need to be able to accept that.
A crazy old man who owns a antique shop. Inside the shop is a old machine that when you put enough coins in will shoot out various different magical items. Basically a gachapon.
A shopkeeper who freaks out when the party sells weapons/armor to him. Goes on about how adventurers are bankrupting him and ruining the economy, and just ups and leaves the shop to become an adventurer himself. Have him reoccur periodically as an NPC adventurer. Fighter, some kind of brute/champion. Artisan background obviously.
An Imp that was too weird he was kicked out of the Abyss and now is trying to find a new master, which could be any member of the party. Snagull the Imp was a big hit in my campaign, especially with the annoying high pitched voice I did.
A human with dwarfism, a respectably big beard, stouts and muscular. But he’s 100% human and gets mistaken for a dwarf all the time. Only dwarves can tell he’s not a dwarf and gets really mad if somebody calls him a dwarf.
A crotchety old gnome who tells grand stories of battling epic monsters and achieving monuments feats, only to find out it was done...in LARP...which he is still doing right now.
In one campaign, I had a group of brothers that would run inns or taverns, or have jobs that would cause them to interact with the PC’s, and they all were deathly afraid of secretly being watched by a duck. I also have a reoccurring gnome artifact merchant who usually gets his wares illegally, and is often on the run/being pursued by Orc war bands, or whatnot, his name is Prof. Ignus Percival Waters, based on the old I P Waters joke from the likes of Laurel and Hardy/Three Stooges/etc. None of my players have caught on to that yet. I’ve had a dumb Barbarian named a Whizz Aard, and his traveling companion or a PC would always have to remind him he was a ‘Hairy’ (code for barbarian), otherwise through the power of positive thinking Whizz would randomly attempt to act out other Adventure Class roles in combat (like cast spells, or try and be sneaky like a rogue). In my latest campaign I have an extremely naive orphan NPC, who is basically the mark for every scam, because he is so gullible, the kid’s name is Buddy, and he’s there specifically to get PC’s to exclaim “Oh Buddy!...”, There is also going to be a Half Orc guard in charge of interrogations, but he’s really bad at it, and PC’s will have to teach him basic torture concepts, like if you’ve started beating up a subject, asking them politely after that fails, just won’t work, or if plan A was X hours of physical violence, plan B can’t be twice as long as X hours worth of torture. I also plan on having an Elf who everyone mistakes for a girl, and no matter what he does to try to be ‘bad’ ends up causing good, which doesn’t make him happy, because he’s trying to lead a group of eco-terrorists with a goal of driving out a settlement of miners and loggers from the region, by ‘poisoning’ the nearby lake, only to have it revealed the previous mayor of the town was really corrupt, and stole from the funds meant to upkeep the pipeline from the lake. As well as the fact that the ‘poison’ used actually ends up being a good source of vitamin C and that the worst side effect from over consumption is diarrhea, and when he tries to surprise attack the mayor with a hand crossbow, the bolt will realign the mayor’s shoulder alleviating the mayor’s back pain.
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a merchant/enchanter that is superstitious. often mumbling to himself.
"conversation with 4...4 brings good luck. its a nice conversation...yes I will talk with you"
Next time the group enters with fewer or more people he might not want to talk since they're not 4 anymore.
A druid that is followed by an awakened black cat that isn't hers to begin with.
I will definitely be using this!
"Halt your wagging and wag your halters, for I am mastercryomancer!"
Check out my Expanded Signature
I made a Rakshasa who has Dissociative Identity disorder and he has 4 personalities. 1 is he's elegant, pristine and speaks with reserve and austere domain. 2 he is wide eyed and likes shiny objects but he cast magic randomly in an innocent way to get what he wants. 3 he is shy and doesn't like lound sounds. 4 enemy Rakshasa or aggressive if low level haha
A werewolf that doesn't know they are a werewolf, so whenever they wake up in the forest after a full moon naked they think they just got super drunk. "Huh? What happened? Oh, darn it. Must have been a crazy night for me to get drunk again. Why do I wake up in the forest every full moon festival?"
Or a criminal that accidentally steals stuff. "How was I supposed to know the gold was his? Who leaves their gold lying out in a cart?"
Or a cannibal that doesn't know cannibalism is evil, "Hey, good morning Jos-" CHOMP! "OW WHY THE HELL DID YOU BITE MY HAND?" "Well duh I was hungry why else?"
ii live in a constant state of disarray
I have a character called ANGMAR, THE LOUDEST, BRAVEST, MOST SKILLED PALADIN IN THE LAND! (But also maybe not the smartest.)
My life feels like an important exam I didn't study for.
A gatekeeper mimic who's favorite meals are sugary baked goods and human flesh and it won't let you through unless you feed it
Tries to do one who asks the same question if you don’t come closer after the first time. Or you could do a npc whose accent and speech are different
Less Claypool.
A bard whose terrible singing drowns out his/her beautiful instrument
A street vendor that sells food of dubious quality, and somehow turns up in every town and village the PCs visit (see Terry Pratchett's "Cut Me Own Throat Dibbler").
An old man that could provide the players with priceless information or help them, but only if he rolled a certain number on a d20. He could worship some god of luck/ dice or be schizophrenic/ have some other mental illness. If he didn't manage to roll that number, there would be no way of making him help the team.
@Fajny - Like Harvey Dent but with a D20 “I make my own luck”
Dungeon Master - PBP Lost Mine Of Phandelver (Closed)
Dungeon Master - PBP Out Of The Abyss (Closed)
Dungeon Master - The Chronicles Of Dantia (Home Game)
Forbi & Dorbi - Deep Gnome - Fighter/Rogue - PBP Into The Fire
Vosdred Ironeye - Hill Dwarf - Fighter/Wizard - PBP Game of the Last Chance
A wandering Monk of a legendary order, established somewhere high in a mountain pass, lost from the memory of man, but enduring till the end of days.
The members of the order travel the world, wielding the power of their order where ever the story leads. The Expository Monks posses the power of the Fourth Wall. When the order is brought up, the monk speaks to an invisible space, explaining what is happening, what has gone before and what the challenges that some present person or persons are facing now. While this is being related, all beings, no mater their race or nature, are frozen, until the moment of exposition is finished. An example of this power is Zac Morris in "Saved by the Bell".
The Order of the Monks of Exposition is also available as a order of monks for PCs, but will require strict over watch by the DM. There will be times that they loose controll of their character, and the player will need to be able to accept that.
A crazy old man who owns a antique shop. Inside the shop is a old machine that when you put enough coins in will shoot out various different magical items. Basically a gachapon.
A shopkeeper who freaks out when the party sells weapons/armor to him. Goes on about how adventurers are bankrupting him and ruining the economy, and just ups and leaves the shop to become an adventurer himself. Have him reoccur periodically as an NPC adventurer. Fighter, some kind of brute/champion. Artisan background obviously.
An Imp that was too weird he was kicked out of the Abyss and now is trying to find a new master, which could be any member of the party. Snagull the Imp was a big hit in my campaign, especially with the annoying high pitched voice I did.
A human with dwarfism, a respectably big beard, stouts and muscular. But he’s 100% human and gets mistaken for a dwarf all the time. Only dwarves can tell he’s not a dwarf and gets really mad if somebody calls him a dwarf.
Actually a werecat at wouldn’t be D&D unique, because of Eragon.
A crotchety old gnome who tells grand stories of battling epic monsters and achieving monuments feats, only to find out it was done...in LARP...which he is still doing right now.
In one campaign, I had a group of brothers that would run inns or taverns, or have jobs that would cause them to interact with the PC’s, and they all were deathly afraid of secretly being watched by a duck. I also have a reoccurring gnome artifact merchant who usually gets his wares illegally, and is often on the run/being pursued by Orc war bands, or whatnot, his name is Prof. Ignus Percival Waters, based on the old I P Waters joke from the likes of Laurel and Hardy/Three Stooges/etc. None of my players have caught on to that yet. I’ve had a dumb Barbarian named a Whizz Aard, and his traveling companion or a PC would always have to remind him he was a ‘Hairy’ (code for barbarian), otherwise through the power of positive thinking Whizz would randomly attempt to act out other Adventure Class roles in combat (like cast spells, or try and be sneaky like a rogue). In my latest campaign I have an extremely naive orphan NPC, who is basically the mark for every scam, because he is so gullible, the kid’s name is Buddy, and he’s there specifically to get PC’s to exclaim “Oh Buddy!...”, There is also going to be a Half Orc guard in charge of interrogations, but he’s really bad at it, and PC’s will have to teach him basic torture concepts, like if you’ve started beating up a subject, asking them politely after that fails, just won’t work, or if plan A was X hours of physical violence, plan B can’t be twice as long as X hours worth of torture. I also plan on having an Elf who everyone mistakes for a girl, and no matter what he does to try to be ‘bad’ ends up causing good, which doesn’t make him happy, because he’s trying to lead a group of eco-terrorists with a goal of driving out a settlement of miners and loggers from the region, by ‘poisoning’ the nearby lake, only to have it revealed the previous mayor of the town was really corrupt, and stole from the funds meant to upkeep the pipeline from the lake. As well as the fact that the ‘poison’ used actually ends up being a good source of vitamin C and that the worst side effect from over consumption is diarrhea, and when he tries to surprise attack the mayor with a hand crossbow, the bolt will realign the mayor’s shoulder alleviating the mayor’s back pain.