I think it really depends on how your players want to play the game. I've DM'd for groups that get really tactical and want D&D to be a combat sim, so I draw maps and use minis for them, but I've also played with groups that focused on the storytelling more than the nitty gritty of combat, so we use theatre of the mind.
I've started combining the 2 where I draw rough layouts of areas just so the players can get landmarks and points of reference. We don't use minis, but just having something visual to refer to can help with positioning confusion, and it encourages the players to creatively use their surroundings
He does an excellent job conveying the... environment...scenario...circumstances...situation...experience...tone...milleu. I am missing the appropriate verbage at the moment.
I have spent 20 minutes with a friend trying to figure out the word I am groping for. To no avail.
Atmosphere, perhaps?
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I think it really depends on how your players want to play the game. I've DM'd for groups that get really tactical and want D&D to be a combat sim, so I draw maps and use minis for them, but I've also played with groups that focused on the storytelling more than the nitty gritty of combat, so we use theatre of the mind.
I've started combining the 2 where I draw rough layouts of areas just so the players can get landmarks and points of reference. We don't use minis, but just having something visual to refer to can help with positioning confusion, and it encourages the players to creatively use their surroundings
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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