I'm running a Prince of the Apocalypse campaign. I was wondering since I'm not the best for musical talent, what are some good classical or instrumental music to represent the elements? I am open to something for each part.
Figure out the tone you want to convey and it should be easier to find the right background music. You may want to have a few high-tension tracks on hand for the big combat encounters. Or you may just want a long track on repeat to cover the breaks in conversation.
EDIT: I use Spotify, where there are many D&D playlists you can search for. I am also a supporter of Plate Mail Games, who makes hundreds of 10-minute seamlessly looping tracks for just about any kind of environment you can think of. They are very cheap on DriveThruRPG.
Music playlists tuned to mood are a great suggestion.
I also sometimes overlay an ambient soundtrack ( that is, I play it in a different browser tab, at the same time ), like "medieval market", "cave sounds", or "forest at night" from YouTube, depending on the location - although I'll have to check out Plate Mail Games as well, now.
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I've played a bit with the free version of Syrinscape.
It has the advantage of having all the sound effects and background loops gathered into one interface, the individual sound effects being literally push-button, and a sound mixer allowing you to easily control the relative volume of each layer.
I think it would be great if you wanted a layer of action-appropriate sound effects ( monster roars, explosions, arrow shots, etc. ) on top of everything else, but for background ambiance loops - which are pretty much set-and-forget - I don't think it adds much over playing the loop on a music player, or on YouTube.
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I found Syrinscape tricky to use, but people I have talked to have told me that once you get over the learning curve, it's the most versatile tool out there for tabletop audio.
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I'm running a Prince of the Apocalypse campaign. I was wondering since I'm not the best for musical talent, what are some good classical or instrumental music to represent the elements? I am open to something for each part.
I'm no expert on music either. I think Google might provide better answers than you'll find here (i.e. air instrumental music).
You may also just consider finding background music from games. (LoZ windwaker for example)
Figure out the tone you want to convey and it should be easier to find the right background music. You may want to have a few high-tension tracks on hand for the big combat encounters. Or you may just want a long track on repeat to cover the breaks in conversation.
EDIT: I use Spotify, where there are many D&D playlists you can search for. I am also a supporter of Plate Mail Games, who makes hundreds of 10-minute seamlessly looping tracks for just about any kind of environment you can think of. They are very cheap on DriveThruRPG.
"Not all those who wander are lost"
Music playlists tuned to mood are a great suggestion.
I also sometimes overlay an ambient soundtrack ( that is, I play it in a different browser tab, at the same time ), like "medieval market", "cave sounds", or "forest at night" from YouTube, depending on the location - although I'll have to check out Plate Mail Games as well, now.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
I've not used it myself, but have heard a lot of good things about Syrinscape.
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I've played a bit with the free version of Syrinscape.
It has the advantage of having all the sound effects and background loops gathered into one interface, the individual sound effects being literally push-button, and a sound mixer allowing you to easily control the relative volume of each layer.
I think it would be great if you wanted a layer of action-appropriate sound effects ( monster roars, explosions, arrow shots, etc. ) on top of everything else, but for background ambiance loops - which are pretty much set-and-forget - I don't think it adds much over playing the loop on a music player, or on YouTube.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
I found Syrinscape tricky to use, but people I have talked to have told me that once you get over the learning curve, it's the most versatile tool out there for tabletop audio.
"Not all those who wander are lost"