As the tag says, im considering a multicass character who is split into two people. Limitations are, they must be within 30 feet of each, share health pool and spell slots.
Anyone do tgis before? To what success? For the narrative, i really want to make it work.
I'd suggest having one of the 'half-races' (eg half orc, half-elf) or even teifling and split into the two heritages- ensure they play in a way that highlights the benefit of their dual parentage (eg orc half can't control their anger and runs into danger, human half is cowardly and fights from a distance if at all). If it's NPC ensure he is less powerful than your players so he doesn't over shadow them. Would they share experiences/memories or only up to the point they get split? What triggers the split? Is it permanent? Is the effect transferable. Are they one person split or two people who join?
I was thinking of doing the half race bit. They do share memories, but not alignment. The split has to do with the main story arc, each character has an event that brings them all together, but it didnt go properly for this character and tgey fractured. It may take a play session to balance them out. On the one hand, its alot of damage on one turn, on the other, thats very very squushy if the each get hit. Like a thunderwave effecting both.
That all sounds too good almost for an NPC- a player character could play around with those concepts for years. Do the two half's want to be recombined or remain seperate- if they wish to remain seperate does that endanger the world in some way? Would they level separately (and if they recombined would they gain the combined levels). Maybe consider a dual spec - say rogue paladin or some other spectrum of opposites
This has some origin already present from 3.5. A race was build in Dragon magazine called the dvati, two bodies but one soul between them. Look there and you might get an idea of how to integrate the idea for a pre-existing character.
As the tag says, im considering a multicass character who is split into two people. Limitations are, they must be within 30 feet of each, share health pool and spell slots.
Anyone do tgis before? To what success? For the narrative, i really want to make it work.
Its an NPC, but they will acompany the party.
That's interesting. What happens when one of them dies? What happens when they break the 30 foot from each other range?
I'd suggest having one of the 'half-races' (eg half orc, half-elf) or even teifling and split into the two heritages- ensure they play in a way that highlights the benefit of their dual parentage (eg orc half can't control their anger and runs into danger, human half is cowardly and fights from a distance if at all). If it's NPC ensure he is less powerful than your players so he doesn't over shadow them. Would they share experiences/memories or only up to the point they get split? What triggers the split? Is it permanent? Is the effect transferable. Are they one person split or two people who join?
One death is the end of both of them. Beyond 30 feet they fall unconscious and must be brought back together with help of the party.
I was thinking of doing the half race bit. They do share memories, but not alignment. The split has to do with the main story arc, each character has an event that brings them all together, but it didnt go properly for this character and tgey fractured. It may take a play session to balance them out. On the one hand, its alot of damage on one turn, on the other, thats very very squushy if the each get hit. Like a thunderwave effecting both.
But the challenge is exciting.
That all sounds too good almost for an NPC- a player character could play around with those concepts for years. Do the two half's want to be recombined or remain seperate- if they wish to remain seperate does that endanger the world in some way? Would they level separately (and if they recombined would they gain the combined levels). Maybe consider a dual spec - say rogue paladin or some other spectrum of opposites
Concept seems cool keep working on it...
This has some origin already present from 3.5. A race was build in Dragon magazine called the dvati, two bodies but one soul between them. Look there and you might get an idea of how to integrate the idea for a pre-existing character.
http://mfov.magehandpress.com/2016/07/dvati.html?m=1
Cool! Ill start doing some research into that. Thanks!