so I DM a party of 4, and I usually have two to three at the table at one time, they are level 3 and just entered vallaki with ireena. on the way there they did the card reading and the holy relic ended up in the attic of the blue water inn i read them the clue and they had no idea what it meant, which i suppose is a good thing, when they got there they sat at a booth and had a conversation with ireena, she ended up going to bed and i assumed the party would take this time to shop since they were low on supplies...I was mistaken, for whatever reason the wizard wanted to sneak upstairs into the attic and steal from the barkeep. the party distracted him at the table by asking questions about the food and drink while the wizard rolled higher stealth than he could detect. he got up there and saw a bunch of boxes and stuff, and the holy relic sitting in a locked glass case, he had no way to open it and he didnt want to break it, luckily the session ended there for reasons out of our control, but he really seems set on taking this item, and even if he doesnt, he knows where it is. I cant figure out how to fix this, I am willing to give more information if necessary, any help would be appreciated
Honestly, I suspect your wizard player might be reading from the book, but let's disregard that and assume he's just playing as if this was Elder Scrolls (steal from all shop keepers). (Edit: I should clarify that I don't have the book with me, so I don't remember how this particular clue was worded. Some of the clues are more obvious than others.)
If he's set on stealing something but is currently unable to, and doesn't actually know its value yet, you're fine with just letting them play along. If they do dedicate effort to stealing it, you can try to divert them from doing this by asking the wizard player to explain to his party why he's so dead set on stealing from this random shop keeper. If they agree with his reasoning, they've randomly(?) stumbled upon something that's pretty cool and they'll have a blast. If they disagree, they will slap themselves later on when they maybe figure out more about the card reading and realize that the wizard was right all along.
Use the ravens to call attention to the PC. My group sort of did the same thing. Have them do a short quest for them and then reward them with the item. All while pushing the story forward of course.
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so I DM a party of 4, and I usually have two to three at the table at one time, they are level 3 and just entered vallaki with ireena. on the way there they did the card reading and the holy relic ended up in the attic of the blue water inn i read them the clue and they had no idea what it meant, which i suppose is a good thing, when they got there they sat at a booth and had a conversation with ireena, she ended up going to bed and i assumed the party would take this time to shop since they were low on supplies...I was mistaken, for whatever reason the wizard wanted to sneak upstairs into the attic and steal from the barkeep. the party distracted him at the table by asking questions about the food and drink while the wizard rolled higher stealth than he could detect. he got up there and saw a bunch of boxes and stuff, and the holy relic sitting in a locked glass case, he had no way to open it and he didnt want to break it, luckily the session ended there for reasons out of our control, but he really seems set on taking this item, and even if he doesnt, he knows where it is. I cant figure out how to fix this, I am willing to give more information if necessary, any help would be appreciated
Honestly, I suspect your wizard player might be reading from the book, but let's disregard that and assume he's just playing as if this was Elder Scrolls (steal from all shop keepers). (Edit: I should clarify that I don't have the book with me, so I don't remember how this particular clue was worded. Some of the clues are more obvious than others.)
If he's set on stealing something but is currently unable to, and doesn't actually know its value yet, you're fine with just letting them play along. If they do dedicate effort to stealing it, you can try to divert them from doing this by asking the wizard player to explain to his party why he's so dead set on stealing from this random shop keeper. If they agree with his reasoning, they've randomly(?) stumbled upon something that's pretty cool and they'll have a blast. If they disagree, they will slap themselves later on when they maybe figure out more about the card reading and realize that the wizard was right all along.
I am one with the Force. The Force is with me.
Use the ravens to call attention to the PC. My group sort of did the same thing. Have them do a short quest for them and then reward them with the item. All while pushing the story forward of course.