I'm running several games of Dragon Heist and wanted to make a map for roll20 featuring the complete city:
Considering the amount of houses in each unit, how would you measure it? I'm kind of feeling that 300ft should be ok considering the travel pace (300 ft per minute at a normal speed), what do you guys think?
Did a little math, the length of the north entrance to Trollskull Alley is 120ft, your Square is around one and one-half to double that length. Your Square should be around 180ft to 240ft. I suggest 200ft personally.
Did a little math, the length of the north entrance to Trollskull Alley is 120ft, your Square is around one and one-half to double that length. Your Square should be around 180ft to 240ft. I suggest 200ft personally.
Awesome, someone else suggested that as well, I'll go with that. Thanks
Did you ever finish the map? If it's digital, I would absolutely love a copy if it's available.
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Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
The map is included with a very high resolution in the dragon heist module. My question here was for the grid used in roll20 and the appropriate scale. So I can't really share it :p
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Hello everyone!
I'm running several games of Dragon Heist and wanted to make a map for roll20 featuring the complete city:
Considering the amount of houses in each unit, how would you measure it? I'm kind of feeling that 300ft should be ok considering the travel pace (300 ft per minute at a normal speed), what do you guys think?
I'm surprised that there is no scale on the map.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Did a little math, the length of the north entrance to Trollskull Alley is 120ft, your Square is around one and one-half to double that length. Your Square should be around 180ft to 240ft. I suggest 200ft personally.
Awesome, someone else suggested that as well, I'll go with that. Thanks
Did you ever finish the map? If it's digital, I would absolutely love a copy if it's available.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
The map is included with a very high resolution in the dragon heist module. My question here was for the grid used in roll20 and the appropriate scale. So I can't really share it :p