So my group is playing Waterdeep: Dragon Heist and got the manor 2 sessions ago. They said they wanted to turn it into a "Gentleman's Club" named Spirit's (due to Lif). This past session I randomly generated a total of 100 npcs (including the halfling wererats, which were set as "with experience and for relatively cheap for those that had experience-since their mission is to get hired) and associated them with a random wage and randomly determined if they had "experience". I then grouped them into several categories: Bartenders, Cooks, Wait Staff, Card Dealers, Family-Friendly Entertainers, and Adult Performers. Including "optional" jobs: Cleaners, Security, and Managers. Two characters are over the "Tavern", which has the Bartenders, Cooks, Wait Staff, and Family-Friendly Entertainers. One character is over the "Strip Club", which is obviously the Adult Performers. The last two characters are over the Casino, which has the Card Dealers. The cleaners and security's (no managers were hired) wages were split. Each department head was able to conduct 1-3 in-character interviews and hire their own staff, as long as the entire tavern's employee wage budget was 50 gp or below, which is in a block text for expenses near the end of chapter 2.
Each department's wages of employees are considered their "expenses" and each department has their own "Running a Business" roll, including their own modifiers. The chapter said they got a plus 10 anyways, so I split that 5 ways for 2 each. Then I took the total number of employees they hired WITH experience and divided that by 2 and added that to the modifier. I gave 3 points for the character that chose Durnan as the "friendly face" and 1 point for Jalester. This is due to the fact that the character made a deal with Durnan to send some of his customers their way and that Jalester likes to frequent taverns. I also gave 5 points for Lif since they managed to appease him and he is working for free as a bartender. Additionally, I gave a modifier for number of strippers at one time and the number of gambling tables open at one time. In addition to their department's wages, I also split the 10gp in guild fees every tenday between the 5 of them.
That leads me to the table below. As you can see, I have each department split up, HOWEVER, the bottom 61 and on results are all the same, even though the expenses are different, the tavern being more than the other two departments combined. I have a Bonus Wage roll set for each department which is to be meant for tips and extra ways to earn money if they roll low, and even the gambling department can lose money for the nature of gambling. I just wanted opinions if it was "fair" for the "successful" rolls on the business table to be the same for each department or how anyone else would run it. I want it to be mostly balanced in terms of most risk = most reward. Thoughts?
Note: I know I greatly expanded this small part of the module, but the second my players heard they got a tavern, they got OVERLY excited and I didn't want to just dumb that down to "Okay, now you guys roll every in game tenday." So I created this and they loved it.
So my group is playing Waterdeep: Dragon Heist and got the manor 2 sessions ago. They said they wanted to turn it into a "Gentleman's Club" named Spirit's (due to Lif). This past session I randomly generated a total of 100 npcs (including the halfling wererats, which were set as "with experience and for relatively cheap for those that had experience-since their mission is to get hired) and associated them with a random wage and randomly determined if they had "experience". I then grouped them into several categories: Bartenders, Cooks, Wait Staff, Card Dealers, Family-Friendly Entertainers, and Adult Performers. Including "optional" jobs: Cleaners, Security, and Managers. Two characters are over the "Tavern", which has the Bartenders, Cooks, Wait Staff, and Family-Friendly Entertainers. One character is over the "Strip Club", which is obviously the Adult Performers. The last two characters are over the Casino, which has the Card Dealers. The cleaners and security's (no managers were hired) wages were split. Each department head was able to conduct 1-3 in-character interviews and hire their own staff, as long as the entire tavern's employee wage budget was 50 gp or below, which is in a block text for expenses near the end of chapter 2.
Each department's wages of employees are considered their "expenses" and each department has their own "Running a Business" roll, including their own modifiers. The chapter said they got a plus 10 anyways, so I split that 5 ways for 2 each. Then I took the total number of employees they hired WITH experience and divided that by 2 and added that to the modifier. I gave 3 points for the character that chose Durnan as the "friendly face" and 1 point for Jalester. This is due to the fact that the character made a deal with Durnan to send some of his customers their way and that Jalester likes to frequent taverns. I also gave 5 points for Lif since they managed to appease him and he is working for free as a bartender. Additionally, I gave a modifier for number of strippers at one time and the number of gambling tables open at one time. In addition to their department's wages, I also split the 10gp in guild fees every tenday between the 5 of them.
That leads me to the table below. As you can see, I have each department split up, HOWEVER, the bottom 61 and on results are all the same, even though the expenses are different, the tavern being more than the other two departments combined. I have a Bonus Wage roll set for each department which is to be meant for tips and extra ways to earn money if they roll low, and even the gambling department can lose money for the nature of gambling. I just wanted opinions if it was "fair" for the "successful" rolls on the business table to be the same for each department or how anyone else would run it. I want it to be mostly balanced in terms of most risk = most reward. Thoughts?
Note: I know I greatly expanded this small part of the module, but the second my players heard they got a tavern, they got OVERLY excited and I didn't want to just dumb that down to "Okay, now you guys roll every in game tenday." So I created this and they loved it.
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