Hello everyone. I have tried looking for some simple magic puzzles or just puzzles in general. My little PC's are going to have to steal a personal magic item from a wizard and I wanted an almost riddle like magic puzzle or trick to break the lock. Any ideas or help would be so appreciated.
Goonies is the best Idea for a D&D adventure, I've used it once and am going to use it again in my new campaign. the thing is the player never realize it till they get to that puzzle
Check out the mansions of madness puzzles (outline from rulebook below). You make them harder/tense by limiting the number of moves or by having an effect after a number of moves. You could have player’s earn a number of moves, pick up and continue from where the previous player’s left off, etc. Lots of design space and the mechanic can be used with any puzzle you can hand the players.
Slide Puzzle
Attempt to assemble an image that has been split into 6 or more pieces. The pieces of a slide puzzle are displayed in a grid and randomized.
As a puzzle step, you can swap any 2 adjacent pieces by dragging one of them over the other.
The puzzle is solved when all pieces of the puzzle are in the correct position and the puzzle’s image is properly displayed.
Code Puzzle
Attempt to determine a code made of 3 or more pieces (numbers or runes). The pieces that can make up the code are displayed at the top of the screen, and each can be used any number of times. As a puzzle step, you can guess the code by dragging one piece into each of the current guess brackets and selecting Guess.
If the guess is incorrect, you receive information about your guess. The app marks each incorrect guess with a number of success and investigation results. Each indicates that a single piece of the guess is the correct piece and is correctly positioned within the code. Each indicates that the guess contains a single correct piece, but that piece is not in the correct position.
The puzzle is solved when you guess the correct code.
Lock Puzzle
Attempt to maneuver pieces in a grid to allow the visually unique goal piece to be removed. As a puzzle step, you can move any piece by dragging it in the direction of its orientation—vertically or horizontally. No 2 pieces can occupy the same space of the grid, and a piece cannot be moved through other pieces.
The puzzle is solved when the goal piece is moved to the far right side of the grid.
1) The Music letters on the wall. (from Batman the Animated series)
A numbers of instances of the letters A through G are written on a wall (I would go in three rows, with C and F on top, all letters in the middle, and the letters except c and f on the bottom row). If they push middle C, they go through, but any other letter will send out the appropriate amount of blades or hammers at your players (i.e. top line F (F sharp) sends six blades, normal F drops one hammer).
2) The Wolf, Sheep, and Lettuce puzzle
the puzzle has a slider featuring a wold, sheep, and lettuce, and the players have to move them in way that ends up with nothing getting destroyed (if the wolf is left alone with the sheep, the sheep is eaten, and same for the lettuce with the sheep). It is a millennia old, but fun riddle. A similar method of moving things around could be a pressure plate that only moves with four liters of weight, accompanied by a water source, a three liter bucket, and a five liter bucket (stolen from Die Hard)
3) the Chess puzzle
You have pieces on the board, with a near checkmate. The players control white, and black moves by itself magically. If you do not complete checkmate in three moves, something bad happens and the board resets. If you want to be super nasty, checkmate can be impossible and the players have to realize that they need to cheat to win (stolen from an episode of Warehouse 13).
Hello everyone. I have tried looking for some simple magic puzzles or just puzzles in general. My little PC's are going to have to steal a personal magic item from a wizard and I wanted an almost riddle like magic puzzle or trick to break the lock. Any ideas or help would be so appreciated.
Movies, Lot and lots of movies. Temple of Doom, Last Crusade 5th Element, Saw, Batman forever, National Treasure, The Mummy
"Find the right key and you shall unlock me."
Make it a musical "key" - note/pitch, etc. haha
I like this. Simple yet clever.
Haha, is this an intentional Goonies reference?
Goonies is the best Idea for a D&D adventure, I've used it once and am going to use it again in my new campaign. the thing is the player never realize it till they get to that puzzle
Check out the mansions of madness puzzles (outline from rulebook below). You make them harder/tense by limiting the number of moves or by having an effect after a number of moves. You could have player’s earn a number of moves, pick up and continue from where the previous player’s left off, etc. Lots of design space and the mechanic can be used with any puzzle you can hand the players.
Slide Puzzle
Attempt to assemble an image that has been split into 6 or more pieces. The pieces of a slide puzzle are displayed in a grid and randomized.
As a puzzle step, you can swap any 2 adjacent pieces by dragging one of them over the other.
The puzzle is solved when all pieces of the puzzle are in the correct position and the puzzle’s image is properly displayed.
Code Puzzle
Attempt to determine a code made of 3 or more pieces (numbers or runes). The pieces that can make up the code are displayed at the top of the screen, and each can be used any number of times. As a puzzle step, you can guess the code by dragging one piece into each of the current guess brackets and selecting Guess.
If the guess is incorrect, you receive information about your guess. The app marks each incorrect guess with a number of success and investigation results. Each indicates that a single piece of the guess is the correct piece and is correctly positioned within the code. Each indicates that the guess contains a single correct piece, but that piece is not in the correct position.
The puzzle is solved when you guess the correct code.
Lock Puzzle
Attempt to maneuver pieces in a grid to allow the visually unique goal piece to be removed. As a puzzle step, you can move any piece by dragging it in the direction of its orientation—vertically or horizontally. No 2 pieces can occupy the same space of the grid, and a piece cannot be moved through other pieces.
The puzzle is solved when the goal piece is moved to the far right side of the grid.
Puzzles stolen from 90s stuff
1) The Music letters on the wall. (from Batman the Animated series)
A numbers of instances of the letters A through G are written on a wall (I would go in three rows, with C and F on top, all letters in the middle, and the letters except c and f on the bottom row). If they push middle C, they go through, but any other letter will send out the appropriate amount of blades or hammers at your players (i.e. top line F (F sharp) sends six blades, normal F drops one hammer).
2) The Wolf, Sheep, and Lettuce puzzle
the puzzle has a slider featuring a wold, sheep, and lettuce, and the players have to move them in way that ends up with nothing getting destroyed (if the wolf is left alone with the sheep, the sheep is eaten, and same for the lettuce with the sheep). It is a millennia old, but fun riddle. A similar method of moving things around could be a pressure plate that only moves with four liters of weight, accompanied by a water source, a three liter bucket, and a five liter bucket (stolen from Die Hard)
3) the Chess puzzle
You have pieces on the board, with a near checkmate. The players control white, and black moves by itself magically. If you do not complete checkmate in three moves, something bad happens and the board resets. If you want to be super nasty, checkmate can be impossible and the players have to realize that they need to cheat to win (stolen from an episode of Warehouse 13).
Fenchurch, Gnome Wizard, Red Skies in Mourning
Is there anywhere online where I could find these puzzles, or do I have to physically make them or code them myself?
This was a reply to the mansions of madness one