I know this is the Booming Blade thread, but since it has come up, Green Flame Blade drives me crazy because the second target gets hit NO MATTER WHAT. Legendary resistance? Don't care. 1000 armor class? Doesn't matter.
Sigred was asking for source about booming blade and war caster
Right, but specifically in regards to the damage proccing immediately off of Warcaster enabled Booming Blade. Your post #91's link to Sage Advice talks specifically about reach weapons being able to do the spell from 5' to 10', which normally wouldn't be possible without Spell Sniper. So we're still waiting on an official ruling about whether it automatically triggers or not as part of the Warcaster attack- at least outside of "My DM says so."
What about an arcane trickster using it for their attack? As well as the D6 from sneak attack and then being able to. Dosemage and move to. A completely different area, if you follow, another 2d8 thunder damage. I can't see any downside to this.
Doesn't have to be an arcane trickster, a high Elf rogue would work regardless of subclass. But yes, being able to cast Booming Blade, bonus action disengage, and move away would be a great usage of the action economy. If you miss, it's strictly worse than 2 weapon fighting since you'd have another chance to attack and land a sneak attack that you won't have access to by not using Attack action. Otherwise, it's strictly better since, at minimum, you'd be controlling the movement of that creature in addition to your normal attack plus sneak attack damage (before the spell upgrades and applies extra damage to the initial attack). If the DM does decide to move the creature, then you're getting the bonus damage instead. It's a win either way from an Attack to Booming Blade comparison and assuming all other factors are equal.
It's not quite as much of a win for the Swashbuckler since they have a mini disengage built into their attack and would benefit from having the bonus attack available in the case of a miss.
I am currently a 2nd level Ranger/1st level Rogue/1st level Sorcerer
If I use Zephyr Strike(ZS) as a bonus action combined with booming blade(BB) as a sneak attack, I could theoretically due the following damage:
1d8 Zephyr Strike (bonus action)
1d8 Booming Blade (attack action)
1d6 Sneak attack
1d6 Weapon damage(shortsword)
Assuming I move away from my target after attack(no opportunity attack with ZS), and they follow.
Is my logic correct?
Seems sound. You'd also add your attack stat modifier to the weapon damage (assuming dex, but it could be str). Zephyr Strike would also give you 30 ft of extra movement for the rest of the turn that you made the attack.
Edit: it's also nice to point out that sentinel feat wouldn't even supercede the OA since it specifically mentions that creature that takes the Disengage action can still be targeted by OAs and Zephyr Strike is not a Disengage Action.
If you make a booming blade attack before level 5 it only does the weapon attack damage, the spell damage (thunder) only occurs if the target choses to move.
That is how it works, yes. The same with Green-Flame Blade, which only does your spell-casting modifier damage to the secondary target until you reach level 5 and add D8 damage to both the primary and secondary targets.
If you make a booming blade attack before level 5 it only does the weapon attack damage, the spell damage (thunder) only occurs if the target choses to move.
Not sure if anyone still cares about thunder damage and what it is but I have a slightly different interpretation based on the spells that use it and the other damage types similar to it. And it's physics friendly!
And that's...vibrational damage!
Bludgeoning is impact from a solid object. Force is impact from a magical...well...force...or like a purely magical object. If a spell were just a sound wave, that would be air hitting a body. Not very destructive, not much force, air goes around the body, maybe loud enough and it damages ears?
But if you get a sound at the right frequency and it can create resonant vibrations in an object causing the object to vibrate. If the object is unable to vibrate, it might shatter. Think of the trick of an opera singer breaking a glass. Or...the Shatter spell. In a humanoid, it might not cause shattering but intense vibrations could damage soft tissue or organs and you could cause hairline fractures in bone.
Booming blade then isn't just a very noisy sword hitting a body. It's a sword that creates a resonant vibration in the target that just sits there until it dissipates or they take a step and give it the energy to tear apart their body from the inside.
Also, if there are no hostile targets it'll hit you or a friendly model.
So don't cast Green-Flame Blade if you don't have a second target.
Just to clarify in case someone else reads this thread ...
The spell states:
"On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it."
Since the spell only effects a creature of your choice within 5' ... it is up to the DM whether you are allowed to choose no creature and thus have the GFB not affect additional targets.
Also, if there are no hostile targets it'll hit you or a friendly model.
So don't cast Green-Flame Blade if you don't have a second target.
This is not true. You /can/ hit another target. You can choose not to.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
A question, that is probably already been discussed.
I have a player in my group with a 5th lvl sorcerer (with quickened spell) and 2nd level warlock [hexblade]. He has both booming blade and green flame blade.
is correct that he can
1) use 2 sorcery point to cast a "quickened" booming blade with his longsword so to use the bonus action , then
2) attack again with booming blade during his regular action ?
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I know this is the Booming Blade thread, but since it has come up, Green Flame Blade drives me crazy because the second target gets hit NO MATTER WHAT. Legendary resistance? Don't care. 1000 armor class? Doesn't matter.
Thats why I like spell. Guarantee hits are great, but again you have to hit the first time. So if you're a class with an extra attack, but you choose to attack with booming blade or green flame blade and miss, then there goes your whole turn (unless you have a bonus action spell you can use). But if you hit it does nice guarantee damage.
I like the combo booming blade, eldritch smite and back off. Eldritch Smite knocks them prone so when you move away they do get an opportunity attack but its at disadvantage, your party can move in for the kill or wait for it to get up and come after you triggering booming blade.
Some classes can work around this. but like other say casting a spell is their action so only 1 attack. The bladesinger however can make multiple attacks, one of which it stats may be a cantrip. so the first attack would be a normal attack, which triggers the multi attack. then the 2nd attack can be the cantrip of green blade letting you have your 2nd attack.
As far as i can find out only the bladesinger could do this.
I know this is the Booming Blade thread, but since it has come up, Green Flame Blade drives me crazy because the second target gets hit NO MATTER WHAT. Legendary resistance? Don't care. 1000 armor class? Doesn't matter.
"Not all those who wander are lost"
Also, if there are no hostile targets it'll hit you or a friendly model.
So don't cast Green-Flame Blade if you don't have a second target.
Sigred was asking for source about booming blade and war caster
Right, but specifically in regards to the damage proccing immediately off of Warcaster enabled Booming Blade. Your post #91's link to Sage Advice talks specifically about reach weapons being able to do the spell from 5' to 10', which normally wouldn't be possible without Spell Sniper. So we're still waiting on an official ruling about whether it automatically triggers or not as part of the Warcaster attack- at least outside of "My DM says so."
What about an arcane trickster using it for their attack? As well as the D6 from sneak attack and then being able to. Dosemage and move to. A completely different area, if you follow, another 2d8 thunder damage. I can't see any downside to this.
Doesn't have to be an arcane trickster, a high Elf rogue would work regardless of subclass. But yes, being able to cast Booming Blade, bonus action disengage, and move away would be a great usage of the action economy. If you miss, it's strictly worse than 2 weapon fighting since you'd have another chance to attack and land a sneak attack that you won't have access to by not using Attack action. Otherwise, it's strictly better since, at minimum, you'd be controlling the movement of that creature in addition to your normal attack plus sneak attack damage (before the spell upgrades and applies extra damage to the initial attack). If the DM does decide to move the creature, then you're getting the bonus damage instead. It's a win either way from an Attack to Booming Blade comparison and assuming all other factors are equal.
It's not quite as much of a win for the Swashbuckler since they have a mini disengage built into their attack and would benefit from having the bonus attack available in the case of a miss.
I am currently a 2nd level Ranger/1st level Rogue/1st level Sorcerer
If I use Zephyr Strike(ZS) as a bonus action combined with booming blade(BB) as a sneak attack, I could theoretically due the following damage:
1d8 Zephyr Strike (bonus action)
1d8 Booming Blade (attack action)
1d6 Sneak attack
1d6 Weapon damage(shortsword)
Assuming I move away from my target after attack(no opportunity attack with ZS), and they follow.
Is my logic correct?
That all looks right to me.
Seems sound. You'd also add your attack stat modifier to the weapon damage (assuming dex, but it could be str). Zephyr Strike would also give you 30 ft of extra movement for the rest of the turn that you made the attack.
Edit: it's also nice to point out that sentinel feat wouldn't even supercede the OA since it specifically mentions that creature that takes the Disengage action can still be targeted by OAs and Zephyr Strike is not a Disengage Action.
Am I confused?
If you make a booming blade attack before level 5 it only does the weapon attack damage, the spell damage (thunder) only occurs if the target choses to move.
That is how it works, yes. The same with Green-Flame Blade, which only does your spell-casting modifier damage to the secondary target until you reach level 5 and add D8 damage to both the primary and secondary targets.
Not sure if anyone still cares about thunder damage and what it is but I have a slightly different interpretation based on the spells that use it and the other damage types similar to it. And it's physics friendly!
And that's...vibrational damage!
Bludgeoning is impact from a solid object. Force is impact from a magical...well...force...or like a purely magical object. If a spell were just a sound wave, that would be air hitting a body. Not very destructive, not much force, air goes around the body, maybe loud enough and it damages ears?
But if you get a sound at the right frequency and it can create resonant vibrations in an object causing the object to vibrate. If the object is unable to vibrate, it might shatter. Think of the trick of an opera singer breaking a glass. Or...the Shatter spell. In a humanoid, it might not cause shattering but intense vibrations could damage soft tissue or organs and you could cause hairline fractures in bone.
Booming blade then isn't just a very noisy sword hitting a body. It's a sword that creates a resonant vibration in the target that just sits there until it dissipates or they take a step and give it the energy to tear apart their body from the inside.
Just to clarify in case someone else reads this thread ...
The spell states:
"On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it."
Since the spell only effects a creature of your choice within 5' ... it is up to the DM whether you are allowed to choose no creature and thus have the GFB not affect additional targets.
This is not true. You /can/ hit another target. You can choose not to.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
A question, that is probably already been discussed.
I have a player in my group with a 5th lvl sorcerer (with quickened spell) and 2nd level warlock [hexblade]. He has both booming blade and green flame blade.
is correct that he can
1) use 2 sorcery point to cast a "quickened" booming blade with his longsword so to use the bonus action , then
2) attack again with booming blade during his regular action ?
thanks
yes, that is permitted.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
thanks
Thats why I like spell. Guarantee hits are great, but again you have to hit the first time. So if you're a class with an extra attack, but you choose to attack with booming blade or green flame blade and miss, then there goes your whole turn (unless you have a bonus action spell you can use). But if you hit it does nice guarantee damage.
I like the combo booming blade, eldritch smite and back off. Eldritch Smite knocks them prone so when you move away they do get an opportunity attack but its at disadvantage, your party can move in for the kill or wait for it to get up and come after you triggering booming blade.
Some classes can work around this. but like other say casting a spell is their action so only 1 attack. The bladesinger however can make multiple attacks, one of which it stats may be a cantrip. so the first attack would be a normal attack, which triggers the multi attack. then the 2nd attack can be the cantrip of green blade letting you have your 2nd attack.
As far as i can find out only the bladesinger could do this.
Extra attack says you can cast a cantrip in place of an attack though?