Like i said i was wro g i accept that im willing to do what the party wants though its a 180 to ways hes been played thus far.
Again, if you mean you were wrong to play the character in a certain way, then no, you weren't wrong. You were just playing him how you wanted to play him. It's just a mistake to think that you had to play him that way, that's all.
Think about this, though--real people do 180s all the time. White supremist skinheads come to their senses and become people who work for racial harmony. Parents who disown their LGBT kids become LGBT advocates. So there shouldn't be anything troubling about your character making this change. You just have to work it into the character.
What might have made him do this? Does he think for example that he owes the party, seeing that they have saved his life, helped him get rid of his curse, etc? So he's going along with them this one time, but he secretly thinks the plan is going to fail the whole time because he thinks they can't be negotiated with? Or did he see something, a were-creature behaving in a non-evil way, that's planted just a seed of doubt about his prior beliefs?
You don't have to play him as happy to be doing this negotiating thing. He can be grudgingly doing it out of a sense of obligation to the party, or because he thinks the rest of the party are idiots and so "I'll show them...we'll try their little 'negotiation', and when it completely fails, I'll be there to laugh at them and clean up the mess!" It doesn't really take a 180 here, just one reason for him to, just this once, try it someone else's way.
And then, if the rest of the group, and you, like this new direction/mission/quest, you can have him 'come around' to seeing the good in were-creatures. If you want to. But for now, he can still be 90% of what he's been, as I see it.
Again im going to do what they want. I activlly killed a group of were creatures that were in our party and the party killed me. I only got saved because of something plot related.
Again im going to do what they want. I activlly killed a group of were creatures that were in our party and the party killed me. I only got saved because of something plot related.
There you go, that's your hook. You can have your character's personality change juuust a little bit because of what happened. It's not a 180, it's a slight change of attitude, and the decision to go along with them for now. Perfectly explainable for the character.
Unfortunately, it seems your choices at this point are to either find a way for your character to stay with the party (perhaps by having a gradual change of heart) or to play a different character instead.
That said, I think you're absolutely right to resent the way that you were pushed into making this choice. I notice that most of the previous posters missed this gem from your original post. "So my party decides later they are tired of hearing me complain about being a dragonborn so she kills me again and im human again." In other words, it doesn't sound like your group was treating you or your character very respectfully.
D&D has a kind of social contract, and part of that is that characters will find a way to justify staying with the party. But that same obligation goes for the other players. And on the DM's part, lore should be consistent. It's the DM's job to set clear expectations about what is and isn't true about their setting (which seems to be a large part of this conflict). In any standard setting, it is assumed that certain were-creatures are evil. It's literally in their stat block. If the DM wants to change that, that's fine, but it's their job to make that clear to the players.
Between that and the fact that an intraparty conflict has festered to this point (that's it's spilling out of your game), I'd say your DM is very much asleep at the wheel.
Unfortunately, it seems your choices at this point are to either find a way for your character to stay with the party (perhaps by having a gradual change of heart) or to play a different character instead.
That said, I think you're absolutely right to resent the way that you were pushed into making this choice. I notice that most of the previous posters missed this gem from your original post. "So my party decides later they are tired of hearing me complain about being a dragonborn so she kills me again and im human again." In other words, it doesn't sound like your group was treating you or your character very respectfully.
That all sounded mutual, tbh. He's killing party allies because of his character's inflexible 'code', they are tired of him complaining about being a dragonborn--meaning that he was complaining a lot about being a dragonborn. Doesn't seem like there's a whole lot of concern for other characters or players in general in that party. But if I'm in a party and we meet allied NPCs and someone kills them because 'that's my class', I'm going to be upset too. None of this seems one-sided.
We kept getting pushed in areas where non human creatures caused panic and likely to get me killed. Tried to get my money from a bank attacked by the guards. That being said though we worked something out.
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Again, if you mean you were wrong to play the character in a certain way, then no, you weren't wrong. You were just playing him how you wanted to play him. It's just a mistake to think that you had to play him that way, that's all.
Think about this, though--real people do 180s all the time. White supremist skinheads come to their senses and become people who work for racial harmony. Parents who disown their LGBT kids become LGBT advocates. So there shouldn't be anything troubling about your character making this change. You just have to work it into the character.
What might have made him do this? Does he think for example that he owes the party, seeing that they have saved his life, helped him get rid of his curse, etc? So he's going along with them this one time, but he secretly thinks the plan is going to fail the whole time because he thinks they can't be negotiated with? Or did he see something, a were-creature behaving in a non-evil way, that's planted just a seed of doubt about his prior beliefs?
You don't have to play him as happy to be doing this negotiating thing. He can be grudgingly doing it out of a sense of obligation to the party, or because he thinks the rest of the party are idiots and so "I'll show them...we'll try their little 'negotiation', and when it completely fails, I'll be there to laugh at them and clean up the mess!" It doesn't really take a 180 here, just one reason for him to, just this once, try it someone else's way.
And then, if the rest of the group, and you, like this new direction/mission/quest, you can have him 'come around' to seeing the good in were-creatures. If you want to. But for now, he can still be 90% of what he's been, as I see it.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Again im going to do what they want. I activlly killed a group of were creatures that were in our party and the party killed me. I only got saved because of something plot related.
There you go, that's your hook. You can have your character's personality change juuust a little bit because of what happened. It's not a 180, it's a slight change of attitude, and the decision to go along with them for now. Perfectly explainable for the character.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Unfortunately, it seems your choices at this point are to either find a way for your character to stay with the party (perhaps by having a gradual change of heart) or to play a different character instead.
That said, I think you're absolutely right to resent the way that you were pushed into making this choice. I notice that most of the previous posters missed this gem from your original post. "So my party decides later they are tired of hearing me complain about being a dragonborn so she kills me again and im human again." In other words, it doesn't sound like your group was treating you or your character very respectfully.
D&D has a kind of social contract, and part of that is that characters will find a way to justify staying with the party. But that same obligation goes for the other players. And on the DM's part, lore should be consistent. It's the DM's job to set clear expectations about what is and isn't true about their setting (which seems to be a large part of this conflict). In any standard setting, it is assumed that certain were-creatures are evil. It's literally in their stat block. If the DM wants to change that, that's fine, but it's their job to make that clear to the players.
Between that and the fact that an intraparty conflict has festered to this point (that's it's spilling out of your game), I'd say your DM is very much asleep at the wheel.
That all sounded mutual, tbh. He's killing party allies because of his character's inflexible 'code', they are tired of him complaining about being a dragonborn--meaning that he was complaining a lot about being a dragonborn. Doesn't seem like there's a whole lot of concern for other characters or players in general in that party. But if I'm in a party and we meet allied NPCs and someone kills them because 'that's my class', I'm going to be upset too. None of this seems one-sided.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
We kept getting pushed in areas where non human creatures caused panic and likely to get me killed. Tried to get my money from a bank attacked by the guards. That being said though we worked something out.