These are my own homebrewed rules for getting drunk in D&D. I'd love to get some feedback, bad or good, and if anyone feel like something should be added or removed, please tell me. I know there are other rules for such, but I've made this as a very generalized set of rules for practically all kinds of drinking events.
When the player drinks, they make a DC5 (or higher for stronger drinks) constitution save. For each round, the DC increases by 2 (or more). How drunk they get, depends on how much the check fails by.
Tipsy: The check fails by 6 or less. The character is drunk, but still aware. Roll once on the tipsy table:
D10
1
You try to sing. Performance check with disadvantage.
2
You pick a fight with an NPC (pick a fitting NPC from the monster manual). Weapons are allowed, attacks are made with disadvantage.
3
You pick a fight with an NPC. Bare fists, attacks are made with disadvantage.
4
You (somehow) lose all your money and clothes.
5
You make a stupid promise.
6
You try to steal something worthless. Do a sleight of hand check with disadvantage.
7
You try to steal something valuable. Do a sleight of hand check with disadvantage.
8
You're robbed.
9
You try some other performance or trick befitting your character. Appropriate check with disadvantage.
10
You want another.
If the CON save fails by 7 or more (or a nat 1), the character is blackout drunk. They do not remember anything that happened after this point. Roll twice on the Tipsy table, and once on the Blackout Drunk table (D8).
1
You wake up at home.
2
You wake up in the bed of someone you really shouldn't (a married person, the son/daughter of a prominent figure, etc.)
3
You wake up in a ditch or back alley.
4
You wake up in jail. 10% chance of you having committed a serious crime.
5
You wake up in the bed of an NPC you dislike
6
You wake up in the bed of an NPC (or PC if both were drunk) you like.
7
You wake up in a temple.
8
You wake up and discover that you're married.
Rollback Post to RevisionRollBack
"What do you mean I get disadvantage on persuasion?"
I don't know, Sneet, maybe because your argument is "Submit and become our pet"?
Used this for my chaotic group and their session tonight. They had an absolute ball not knowing why they were making saving throws and went along with the "consequences" like the awesome players they are.
Like it just the way it is, because both the little heavy drinking goblin barb and the light weight Eladrin Wizard both ended up in an alley or ditch. XD
I love this table and its silly and amazing consequences, I'd definitely use this (if you don't mind) but one thing that sticks out is how detrimental the effects are. Stuff like picking a fight with a NPC and marrying someone seems a little too controlling over someone's character especially if their alignment may be this and that. Other than that this is a great mechanic loll
Rollback Post to RevisionRollBack
Hey!! I've played DND for maybe two to three years or so, so I'm still pretty new and only know the basics and such. I love SIlvery Barbs, and I'm always up to chat if you want :)
To post a comment, please login or register a new account.
These are my own homebrewed rules for getting drunk in D&D. I'd love to get some feedback, bad or good, and if anyone feel like something should be added or removed, please tell me. I know there are other rules for such, but I've made this as a very generalized set of rules for practically all kinds of drinking events.
When the player drinks, they make a DC5 (or higher for stronger drinks) constitution save. For each round, the DC increases by 2 (or more). How drunk they get, depends on how much the check fails by.
Tipsy: The check fails by 6 or less. The character is drunk, but still aware. Roll once on the tipsy table:
D10
1
You try to sing. Performance check with disadvantage.
2
You pick a fight with an NPC (pick a fitting NPC from the monster manual). Weapons are allowed, attacks are made with disadvantage.
3
You pick a fight with an NPC. Bare fists, attacks are made with disadvantage.
4
You (somehow) lose all your money and clothes.
5
You make a stupid promise.
6
You try to steal something worthless. Do a sleight of hand check with disadvantage.
7
You try to steal something valuable. Do a sleight of hand check with disadvantage.
8
You're robbed.
9
You try some other performance or trick befitting your character. Appropriate check with disadvantage.
10
You want another.
If the CON save fails by 7 or more (or a nat 1), the character is blackout drunk. They do not remember anything that happened after this point. Roll twice on the Tipsy table, and once on the Blackout Drunk table (D8).
1
You wake up at home.
2
You wake up in the bed of someone you really shouldn't (a married person, the son/daughter of a prominent figure, etc.)
3
You wake up in a ditch or back alley.
4
You wake up in jail. 10% chance of you having committed a serious crime.
5
You wake up in the bed of an NPC you dislike
6
You wake up in the bed of an NPC (or PC if both were drunk) you like.
7
You wake up in a temple.
8
You wake up and discover that you're married.
"What do you mean I get disadvantage on persuasion?"
I don't know, Sneet, maybe because your argument is "Submit and become our pet"?
-Actual conversation in a game.
So me being the idiot that I am, I did not remember that there is a homebrew discussion already, so I've posted it over there now.
"What do you mean I get disadvantage on persuasion?"
I don't know, Sneet, maybe because your argument is "Submit and become our pet"?
-Actual conversation in a game.
Used this for my chaotic group and their session tonight. They had an absolute ball not knowing why they were making saving throws and went along with the "consequences" like the awesome players they are.
Like it just the way it is, because both the little heavy drinking goblin barb and the light weight Eladrin Wizard both ended up in an alley or ditch. XD
I love this table and its silly and amazing consequences, I'd definitely use this (if you don't mind) but one thing that sticks out is how detrimental the effects are. Stuff like picking a fight with a NPC and marrying someone seems a little too controlling over someone's character especially if their alignment may be this and that. Other than that this is a great mechanic loll
Hey!! I've played DND for maybe two to three years or so, so I'm still pretty new and only know the basics and such.
I love SIlvery Barbs, and I'm always up to chat if you want :)