I would appreciate your thoughts on the homebrew, though.
Some details on the wording, and some probably a bit more relevant:
- I'm not sure if multiattack would allow 2 shortbow strikes ? Or if they have to be different attacks ? Attacks should probably have restriction, such as "Claws (hybrid form only)" and "Shortbow (humanoid form only)", see Wererat for pattern. Not sure why shortbow is 1d6+3, since it has +4 dex ?
- Chimaera's endurance should probably put you to 1HP instead of canceling the attack entirely, to be more in line with similar abilities.
- Unbreakable Chimaera: this is probably a matter of personal preference, but dice usually comes before fixed bonuses, so it would be 1d6+4 minutes and not 4+1d6
- I may miss something, but passive perception 14 ? Proficiency is +2, Wisdom is +1, shouldn't it be 13 ? Or is it intended ?
- Should it have proficiency in acrobatics ?
- 5d6 hit points average 17.5, not 22, considering a constitution of 10. Did it use to have a 12 constitution ?
- I would allow bite and claws to work off of Dex. See again Wererat for example.
- Maybe the invisibility should be "self only" ? It's free invisibility for 2 party members, twice per day, it seems a bit much to me.
- I would lower the int to reflect the limited language ability. Maybe a 7 ? I really like the language section by the way ! I think it's really cool.
This being said, I really like that you managed to reach a cool compromise with your players with something you can both enjoy ;) I also actually think it's that the other greedsters players want their own thing as well, it's a good sign when people are so invested before play even start ;)
Thanks for all the comments you made. With regards to the HP and the perception. I noticed after I had shared it, that I had forgotten to update them (too used to the character creator doing it automatically) and I couldn't edit it once it was shared with the community.
I have also since realised that it should have "Extra Attack" and not "Multiattack" - that would allow it to make two attacks with its attack action, and include its natural weapons and it's Shortbow, and in most cases, prevent it from attacking with two spells in one turn, as the "Cast a Spell" action is different from the "Attack" action.
This makes more sense. I had been thinking Multiattack at first because it was originally only going to have natural weapons, and no spellcasting, but the player wanted it to use magic (which made sense considering it absorbed energy from the Elemental Chaos) and I added a Shortbow in to give it an attack action while in human form.
I didn't specify whether or not the Shortbow could only be used in human form because I was thinking that it could "Shift" back and forth between two forms as a matter of course. I have looked at the Wererat you suggested though and also the Shifter race from Eberron, and have decided that Shifting should take a bonus action.
So if it starts combat in its human form, it must expend a bonus action to Shift to its Chimaera form and use its natural weapons. It must then expend a bonus action to Shift to human form if it wants to use its Shortbow.
I don't want to make it too difficult for it Shift between the two forms though, as that is a major part of what it is, as it is a Chimaera that has one body but two forms. I was just going to make it a Feline Shifter, using the Shifter race from Eberron, but the player really wanted it to be a Chimaera.
In terms of the language thing, that's not down to its intelligence, it's down to the way it was made. It was made by fusing together two different forms of life - a Human and a Tabaxi. Humans and Tabaxi think differently, which means when it tries to speak, it's thoughts get all jumbled up. Like the Human part of it and the Tabaxi part of it is ordering it's speech differently, resulting in it only being able to speak in basic sentences.
It's ability to comprehend, learn and store information though is still fairly high, it just struggles with sharing that information. You could think of it as being similar to a real world Human who has a speech impediment. Just because they might struggle to talk, doesn't mean they aren't quite intelligent.
Also, as part of its own backstory, it spent a lot of time on its own in its room. This lack of interaction with other children could have resulted in its lack of language capabilities.
I also thought it would be a cool roleplay thing, if the person playing it had to think of how they were going to say what they needed to say, using only basic sentences.
So I thought that 10 would work.
I have noticed mistakes I made though and you have pointed out some as well.
I think that I might have to create a new version and correct the mistakes. I mean it could be played the way it is now, but if I correct the mistakes and bring it's abilities into line with other similar creatures, it would be so much better.
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A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
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Thanks for all the comments you made. With regards to the HP and the perception. I noticed after I had shared it, that I had forgotten to update them (too used to the character creator doing it automatically) and I couldn't edit it once it was shared with the community.
I have also since realised that it should have "Extra Attack" and not "Multiattack" - that would allow it to make two attacks with its attack action, and include its natural weapons and it's Shortbow, and in most cases, prevent it from attacking with two spells in one turn, as the "Cast a Spell" action is different from the "Attack" action.
This makes more sense. I had been thinking Multiattack at first because it was originally only going to have natural weapons, and no spellcasting, but the player wanted it to use magic (which made sense considering it absorbed energy from the Elemental Chaos) and I added a Shortbow in to give it an attack action while in human form.
I didn't specify whether or not the Shortbow could only be used in human form because I was thinking that it could "Shift" back and forth between two forms as a matter of course. I have looked at the Wererat you suggested though and also the Shifter race from Eberron, and have decided that Shifting should take a bonus action.
So if it starts combat in its human form, it must expend a bonus action to Shift to its Chimaera form and use its natural weapons. It must then expend a bonus action to Shift to human form if it wants to use its Shortbow.
I don't want to make it too difficult for it Shift between the two forms though, as that is a major part of what it is, as it is a Chimaera that has one body but two forms. I was just going to make it a Feline Shifter, using the Shifter race from Eberron, but the player really wanted it to be a Chimaera.
In terms of the language thing, that's not down to its intelligence, it's down to the way it was made. It was made by fusing together two different forms of life - a Human and a Tabaxi. Humans and Tabaxi think differently, which means when it tries to speak, it's thoughts get all jumbled up. Like the Human part of it and the Tabaxi part of it is ordering it's speech differently, resulting in it only being able to speak in basic sentences.
It's ability to comprehend, learn and store information though is still fairly high, it just struggles with sharing that information. You could think of it as being similar to a real world Human who has a speech impediment. Just because they might struggle to talk, doesn't mean they aren't quite intelligent.
Also, as part of its own backstory, it spent a lot of time on its own in its room. This lack of interaction with other children could have resulted in its lack of language capabilities.
I also thought it would be a cool roleplay thing, if the person playing it had to think of how they were going to say what they needed to say, using only basic sentences.
So I thought that 10 would work.
I have noticed mistakes I made though and you have pointed out some as well.
I think that I might have to create a new version and correct the mistakes. I mean it could be played the way it is now, but if I correct the mistakes and bring it's abilities into line with other similar creatures, it would be so much better.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.