So, I’m a high school DM hosting my first game. . The main plot of the session is that my players are trying to stop a cult or air Genasi who are looking for a spell that gets rid of all breathable air in the world. If this cult succeeds, only air Genasi or those who do not need air survive. In said game, one of the most important NPCs is Cicatrix, an ancient glass statue. Of course, she does not need to breathe, but she is powerful-she created a spell called ‘True Reset’ which can undo ANY magical effect ever cast.
Her death would signal just how close to home the problem is becoming. Should I kill her?
As the DM, it is up to you. The timing of an NPC's death is important if you do do so. Maybe the party knew nothing about them, then their death was to early. They didn't care, still to early. If it ruins plot points, then that's to early, those points should be resolved, but not to a point that it feels to rail roaded.
You want to make it feel like something the players felt for I'd say. Although, the fact they could resolve the whole plot of the campaign is a little much if the party comes into their favor, I would kill them off to give a good sense of security and then reason to stop the cult.
So, I’m a high school DM hosting my first game. . The main plot of the session is that my players are trying to stop a cult or air Genasi who are looking for a spell that gets rid of all breathable air in the world. If this cult succeeds, only air Genasi or those who do not need air survive. In said game, one of the most important NPCs is Cicatrix, an ancient glass statue. Of course, she does not need to breathe, but she is powerful-she created a spell called ‘True Reset’ which can undo ANY magical effect ever cast.
Her death would signal just how close to home the problem is becoming. Should I kill her?
As the DM, it is up to you. The timing of an NPC's death is important if you do do so. Maybe the party knew nothing about them, then their death was to early. They didn't care, still to early. If it ruins plot points, then that's to early, those points should be resolved, but not to a point that it feels to rail roaded.
You want to make it feel like something the players felt for I'd say. Although, the fact they could resolve the whole plot of the campaign is a little much if the party comes into their favor, I would kill them off to give a good sense of security and then reason to stop the cult.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.