I'm starting up a new group for some of my friends. We're planning a weekly weekday game for a couple hours each time. I already run a couple of weekend groups, so for this group, I'm not going crazy with the homebrew campaign. I'm going to start with Dragon Heist because was a player for that a while back and it was really fun.
From there, I'm not sure what I want to do. I've narrowed it down to HotDQ, OotA, SKT, DotMM and ToA. I've pulled bits and pieces from a lot of the other adventures for the other groups that I run, so I don't really want to tap into those again. I was trying to come up with a way to choose which adventure comes next. Unless the players show some reason to outright choose one of them through play style, character backstory or interest, I don't really want to just randomly choose.
I thought maybe they could come across a fortune teller. The FT gives them a fortune that presents them with choices and based on those choices, I determine which adventure to roll into. My initial thought was to present them with 4 cards that represent each scenario Dragon (HotDQ), Darkness (OotA), Death (ToA), Madness/Sanity (DotMM) and Time/Giants/Something else (SKT). I thought maybe they could put them into slots like fears, goals or something.
My initial thought reminds me of the beginning of kindom hearts where you choose one of the three items, but have to give up another and it changes the way you progress in the game. Anyone have any thoughts or ideas for how to flesh this out?
Dragon heist is level 1-5. Isnt mad mage the next 'chronological' adventure for levels 5-20? Why dont you just simplify & do that?
Are you for sure doing dragon heist? So the group will be level 5 regardless? If they continue with the same characters doesnt that limit what you can do next? Are they going to start fresh?
Either way, without going too detailed into each adventure why dont you just ask them?
If they want survival with vampires/undead - curse of strahd
Pure dungeon crawl - mad mage
If they want dragons do RoT or HotDQ (they're releasing a supplement to combine or just combine them yourself
Demons, devils & hell? - baldur's gate
Demons in the underdark? Out the abyss
Elemental nodes & planar travel? Princes of the apocalypse
Are they beginners? LMoP or the essential kit (the essential kit has extra adventures going past lv 10)
A mix & match of random? Try yawning portal. I'm actually starting this with my group next week. From giants, to dragons to evil wizards and even an Aztec tomb. I'm really looking forward to running this. The only issue being that since it's a complication of previous edition adventures they didnt really bother seamlessly linking but DM me & between hooka & backstory weaves I can go over how Im doing it
Either pick a theme that interests you or ask your group to pick a theme that interests them
i don't really like to just tell my players what adventure we're doing or ask them which one they want. Generally, in my homebrew games, I keep the door open for multiple options and let the players organically move to the next adventure.
The players that I have don't really have enough experience to have a preference at this point. For me, the concepts in all of these adventures interest me and I can't really choose which one I want to run. So the idea was to use the in game method to have them choose without actually knowing it. I could randomly select it, but I like this idea to get at least a semi-educated selection, if that makes sense.
I'm not really worried about the levels. I can adjust and edit things to where that shouldn't be much of an issue.
Like I said, if the players give me a reason to go with one adventure over the others, I have no problem with that.
You don't have to ask the players what any specific adventure they want but you can ask who they want to fight/who they find interesting.
They may not have enough experience as players to know who Tiamat is but as people they may be more intrigued to fight dragons over zombies.
Your fortune teller approach would be a great in game option to do just that. If you want to be a little more obvious, instead of having abstract on the Tarots have an abstract image of who they'll be encountering: Dragons, zombies/vampire, Giants or demons.
Good luck
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I'm starting up a new group for some of my friends. We're planning a weekly weekday game for a couple hours each time. I already run a couple of weekend groups, so for this group, I'm not going crazy with the homebrew campaign. I'm going to start with Dragon Heist because was a player for that a while back and it was really fun.
From there, I'm not sure what I want to do. I've narrowed it down to HotDQ, OotA, SKT, DotMM and ToA. I've pulled bits and pieces from a lot of the other adventures for the other groups that I run, so I don't really want to tap into those again. I was trying to come up with a way to choose which adventure comes next. Unless the players show some reason to outright choose one of them through play style, character backstory or interest, I don't really want to just randomly choose.
I thought maybe they could come across a fortune teller. The FT gives them a fortune that presents them with choices and based on those choices, I determine which adventure to roll into. My initial thought was to present them with 4 cards that represent each scenario Dragon (HotDQ), Darkness (OotA), Death (ToA), Madness/Sanity (DotMM) and Time/Giants/Something else (SKT). I thought maybe they could put them into slots like fears, goals or something.
My initial thought reminds me of the beginning of kindom hearts where you choose one of the three items, but have to give up another and it changes the way you progress in the game. Anyone have any thoughts or ideas for how to flesh this out?
Dragon heist is level 1-5. Isnt mad mage the next 'chronological' adventure for levels 5-20? Why dont you just simplify & do that?
Are you for sure doing dragon heist? So the group will be level 5 regardless? If they continue with the same characters doesnt that limit what you can do next? Are they going to start fresh?
Either way, without going too detailed into each adventure why dont you just ask them?
If they want survival with vampires/undead - curse of strahd
Pure dungeon crawl - mad mage
If they want dragons do RoT or HotDQ (they're releasing a supplement to combine or just combine them yourself
Demons, devils & hell? - baldur's gate
Demons in the underdark? Out the abyss
Elemental nodes & planar travel? Princes of the apocalypse
Are they beginners? LMoP or the essential kit (the essential kit has extra adventures going past lv 10)
A mix & match of random? Try yawning portal. I'm actually starting this with my group next week. From giants, to dragons to evil wizards and even an Aztec tomb. I'm really looking forward to running this. The only issue being that since it's a complication of previous edition adventures they didnt really bother seamlessly linking but DM me & between hooka & backstory weaves I can go over how Im doing it
Either pick a theme that interests you or ask your group to pick a theme that interests them
i don't really like to just tell my players what adventure we're doing or ask them which one they want. Generally, in my homebrew games, I keep the door open for multiple options and let the players organically move to the next adventure.
The players that I have don't really have enough experience to have a preference at this point. For me, the concepts in all of these adventures interest me and I can't really choose which one I want to run. So the idea was to use the in game method to have them choose without actually knowing it. I could randomly select it, but I like this idea to get at least a semi-educated selection, if that makes sense.
I'm not really worried about the levels. I can adjust and edit things to where that shouldn't be much of an issue.
Like I said, if the players give me a reason to go with one adventure over the others, I have no problem with that.
You don't have to ask the players what any specific adventure they want but you can ask who they want to fight/who they find interesting.
They may not have enough experience as players to know who Tiamat is but as people they may be more intrigued to fight dragons over zombies.
Your fortune teller approach would be a great in game option to do just that. If you want to be a little more obvious, instead of having abstract on the Tarots have an abstract image of who they'll be encountering: Dragons, zombies/vampire, Giants or demons.
Good luck