So, who I plan on making the big bad of my current campaign (a powerful wizard who tapped into the magic of the void and is almost invincible [ofc not really cause they need to be beatable] when it comes to magic), I want to give them the goal of trying to absorb and basically 'delete' all magic in the universe other than theirs and themselves, making them the sole magic user and holder. But, this is D&D and I want a huge epic final battle and it will be hard with no magic! Basically, what this villain is doing is going under the disguise of this omniscient being that stops really powerful magic disasters, users, or monsters (that they create and put into play) so that they can convince everyone to reject magic (all magics arcane and divine). But I just don't know what to do to keep this idea going, I would really appreciate some help!
For more context, this villain is from a different dimension (which has been a big part of this campaign's story and theme thus far), and basically somewhere along the line they got a bunch of the higher beings from their universe together in one place which caused a rip in space and time, causing a tunnel that transported them all to the setting's universe, however when the tunnel closed back up, the villain got stuck in the dimension tunnel and went mad from being stuck in their for six years, which probably felt like an eternity to them. They got so powerful off of the tunnel's energy that they are an expert with basically all magic. The party, convinced by some of the devils and fiends from the other dimension, reopened the tunnel, letting a being of pure white light (the villain's form due to the exposure of the tunnel) be released who absorbed (or more like drained) the higher beings and their magic as soon as exiting the tunnel. But now, the villain is taking back their original form and is hiding right under the party's noses.
Anyways, that's definitely a lot, but I just really love the idea and have a plan to have the party go up against these great magical threats (which are being orchestrate by the villain) until eventually they discover who the villain is and have to face them, but I'm not sure what to do for a big bad fight if this being with their magical powers is stronger than a god or even a great old one.
As for how he fights, he should have a favored spell to do with his deletion of magic I think. Maybe he mainly uses counterspell? Has gloves of missile snaring, or something similar.
The other thing about his power rivaling gods, the party could maybe collect some godly powers themselves. Its in the lore, that you can get godly energy by killing demi gods or breaking god made magic items. With enough of that kind of energy, you can take a gods place, but they kind of have to allow it. If he isn't a "real" god, then you can probably say he doesn't need to willingly let the party defeat him.
Judging by the description of the villain's true form, it makes the most sense to me, personally, if you use the statblock of a solar, an empyrean, or even Zariel or Tiamat. If they actually are stronger than a god, then a group of mortals, no matter how strong, have simply no chance of defeating it.
Perhaps you could simulate the fabric of the weave breaking up in the absorption with something like this? "Whenever a creature casts a spell, it must make a DC 18/20/some high number check using their spellcasting ability. On a failed check, the spell is wasted completely. This effect doesn't function if [Villain's name] is incapacitated (since it's actively absorbing arcane force from the universe)"
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As for how he fights, he should have a favored spell to do with his deletion of magic I think. Maybe he mainly uses counterspell? Has gloves of missile snaring, or something similar.
The other thing about his power rivaling gods, the party could maybe collect some godly powers themselves. Its in the lore, that you can get godly energy by killing demi gods or breaking god made magic items. With enough of that kind of energy, you can take a gods place, but they kind of have to allow it. If he isn't a "real" god, then you can probably say he doesn't need to willingly let the party defeat him.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
Judging by the description of the villain's true form, it makes the most sense to me, personally, if you use the statblock of a solar, an empyrean, or even Zariel or Tiamat. If they actually are stronger than a god, then a group of mortals, no matter how strong, have simply no chance of defeating it.
Perhaps you could simulate the fabric of the weave breaking up in the absorption with something like this? "Whenever a creature casts a spell, it must make a DC 18/20/some high number check using their spellcasting ability. On a failed check, the spell is wasted completely. This effect doesn't function if [Villain's name] is incapacitated (since it's actively absorbing arcane force from the universe)"