I also have a party of 11 people but mine are all adults with one child and a teenager, we seem to have a pretty good dynamic and it seems to be going well so far. Yes sometimes things don't move along as swiftly as i would like but as a DM its not my job to rush the players its merely my job to facilitate what they want to do and react as necessary so it all works out fairly well :)
I am really glad to hear that people are already inviting more players!
Definately you need to split the group in two different groups. I am sure that some of the players are willing to take role as GM. You can be like "GM of the GMs" if they need help with the group they are running.
Play two groups, but in the same campaign. Here’s an idea to run as a MINI epic:
The party engages a BBEG very early on. The problem is, there is a timed Objective A that must be completed at the same time. For example, seven statues must be found and destroyed before the BBEG is vulnerable to damage.
So, the party has to decide which players stay and keep the BBEG distracted and which ones go ahead and speed-run the dungeon. Track time for both groups if you can.
Group 1 has to stay and fight the BBEG - but the BBEG is invulnerable to damage at this time so PCs have to parlay, distract, evade, dodge and heal each other to keep it busy.
Group 2 has to find a trigger to inflict some kind of vulnerability to the BBEG. On the round that they succeed in finding it, the same round Group 1 also gets the message that the BBEG is vulnerable.
But maybe this vulnerability is only to Cold. And the BBEG is regenerating health too! Now Group 2 has to find another trigger to stop it from regenerating. Then another to cause vulnerability to Magical Piercing. Etc.
So you start off with one table that quickly has to split strategically to either fight or explore, allowing everyone a chance to play the character they want. Then, when they’re split, you have two tables (one DM each) that both get to influence each other’s play.
I also have a party of 11 people but mine are all adults with one child and a teenager, we seem to have a pretty good dynamic and it seems to be going well so far. Yes sometimes things don't move along as swiftly as i would like but as a DM its not my job to rush the players its merely my job to facilitate what they want to do and react as necessary so it all works out fairly well :)
Im surprised nobody's suggested running a West Marches campaign
https://youtu.be/oGAC-gBoX9k
I am really glad to hear that people are already inviting more players!
Definately you need to split the group in two different groups. I am sure that some of the players are willing to take role as GM. You can be like "GM of the GMs" if they need help with the group they are running.
Are you all playing in same house?
Yea, we worked it all out and the group is split into 2 groups of 6
When the DM smiles, it is already to late.
I feel ya. I have 10 in my group. Ages 13 to 30 or 40 something, I don't know how old he is.
Split them into two groups and run a series of arena battles or capture the flags type of thing.
Play two groups, but in the same campaign. Here’s an idea to run as a MINI epic:
The party engages a BBEG very early on. The problem is, there is a timed Objective A that must be completed at the same time. For example, seven statues must be found and destroyed before the BBEG is vulnerable to damage.
So, the party has to decide which players stay and keep the BBEG distracted and which ones go ahead and speed-run the dungeon. Track time for both groups if you can.
Group 1 has to stay and fight the BBEG - but the BBEG is invulnerable to damage at this time so PCs have to parlay, distract, evade, dodge and heal each other to keep it busy.
Group 2 has to find a trigger to inflict some kind of vulnerability to the BBEG. On the round that they succeed in finding it, the same round Group 1 also gets the message that the BBEG is vulnerable.
But maybe this vulnerability is only to Cold. And the BBEG is regenerating health too! Now Group 2 has to find another trigger to stop it from regenerating. Then another to cause vulnerability to Magical Piercing. Etc.
So you start off with one table that quickly has to split strategically to either fight or explore, allowing everyone a chance to play the character they want. Then, when they’re split, you have two tables (one DM each) that both get to influence each other’s play.