So I’m going to run Lost mine of Phandelver for a group of 6 new/slightly less experienced players. One of them, the warlock, (Yes I did warn him about it being complicated) has put more effort into his backstory than anyone else yet. My question is, how do I reward him, since I feel like he does deserve it. BTW, this is the same character that wanted the pet goat I had to homebrew a blink dog stats onto.
The more players give me in terms of backstory, the more I can have the plot relate to them in ways they played a part in deciding on. I think “a more relevant narrative” is usually reward enough.
So I’m going to run Lost mine of Phandelver for a group of 6 new/slightly less experienced players. One of them, the warlock, (Yes I did warn him about it being complicated) has put more effort into his backstory than anyone else yet. My question is, how do I reward him, since I feel like he does deserve it. BTW, this is the same character that wanted the pet goat I had to homebrew a blink dog stats onto.
The more players give me in terms of backstory, the more I can have the plot relate to them in ways they played a part in deciding on. I think “a more relevant narrative” is usually reward enough.
Yup... reward him based on his background. Let stuff from the background show up in the story. If he did the work he should appreciate it as a reward.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I will reward players who write concise backstories with good hooks.
"Not all those who wander are lost"
I would suggest cookies.
however then occasionally reward them with a plot twist that fits their story. That is the best reward