Ok sounds good but It needs a solid weak point I have a few recommendations
* the more its used in a short time the more savage and uncontrollable it becomes to a point where the users ki is completely unleashed and allows the user to create a dragon avatar but if they are not well disciplined they will become an unstoppable force attacking anything in sight
* ki doesn’t work in certain places like unstable ground or a extremely crowded area
* ki use leaves the user vulnerable to psi or magic attacks because to control ki they drop their magic defenses
those are all possibilities but don’t use all of them
I think the original version of the Level 3 ability was better (the damaging yourself seems silly); however, it seems a bit powerful since it affects all your attacks in that round. I like the idea of it playing off Flurry of Blows, so you can retain that, but maybe then change the ability to a single additional Martial Arts damage instead of two. I would also clarify that it only applies to unarmed strikes even on the first attack.
The 11th level ability's "downgrading" of resistance and immunity has no precedent in 5e's design that I can think of--nothing changes immunity. (Correct me if I'm wrong.) Therefore, I would remove that from the ability.
Finally, I think the 17th level ability is a bit too strong with enemies remaining frightened on a failed save. Unavoidable fear does not appear anywhere else that I can think of and I suspect it would be very easy to abuse and combo off. With no consequence on a fail, though, the ability seems okay.
One more note: remember, it's better to worry your homebrew is underpowered than overpowered. You can always boost it, but if you want to play with it, players will be mad if someone's stronger and that player will be mad if your nerf it.
Also, I really like the idea here! This has the makings of something very cool.
I’m not sure why you let the breath ignore resistance. The damage is pretty in line with a level 5 spell, but ignoring resistance and immunity puts it way on the higher side. Too high for level 11, imo.
Of you’re Dragonborn, does this stack with your natural breath weapon, or is it completely separate, or what?
Also frightened is pretty strong. The usual frightened just means you can’t move closer to the source of fear, not that you would run away from it and jump off a cliff into a pool of lava, which is what it could mean if you say they are willing to take damage to get away.
I still think Draconic Style should only add one additional damage die, it's a bit strong. The fear thing at this point seems almost underpowered without some additional cool effect. Maybe you get advantage attacking frightened creatures? Not sure what would work.
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Wizard (Gandalf) of the Tolkien Club
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https://www.dndbeyond.com/subclasses/391719-way-of-the-dragon
Is the above subclass balanced? I am open to advice on how to make a better version
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
I am planning on making something like this avalible among my players and I need some advice.
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
Ok sounds good but It needs a solid weak point I have a few recommendations
* the more its used in a short time the more savage and uncontrollable it becomes to a point where the users ki is completely unleashed and allows the user to create a dragon avatar but if they are not well disciplined they will become an unstoppable force attacking anything in sight
* ki doesn’t work in certain places like unstable ground or a extremely crowded area
* ki use leaves the user vulnerable to psi or magic attacks because to control ki they drop their magic defenses
those are all possibilities but don’t use all of them
Here are my changes. Does that work?
https://www.dndbeyond.com/subclasses/391895-way-of-the-dragon
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
I think the original version of the Level 3 ability was better (the damaging yourself seems silly); however, it seems a bit powerful since it affects all your attacks in that round. I like the idea of it playing off Flurry of Blows, so you can retain that, but maybe then change the ability to a single additional Martial Arts damage instead of two. I would also clarify that it only applies to unarmed strikes even on the first attack.
The 11th level ability's "downgrading" of resistance and immunity has no precedent in 5e's design that I can think of--nothing changes immunity. (Correct me if I'm wrong.) Therefore, I would remove that from the ability.
Finally, I think the 17th level ability is a bit too strong with enemies remaining frightened on a failed save. Unavoidable fear does not appear anywhere else that I can think of and I suspect it would be very easy to abuse and combo off. With no consequence on a fail, though, the ability seems okay.
One more note: remember, it's better to worry your homebrew is underpowered than overpowered. You can always boost it, but if you want to play with it, players will be mad if someone's stronger and that player will be mad if your nerf it.
Also, I really like the idea here! This has the makings of something very cool.
Wizard (Gandalf) of the Tolkien Club
I’m not sure why you let the breath ignore resistance. The damage is pretty in line with a level 5 spell, but ignoring resistance and immunity puts it way on the higher side. Too high for level 11, imo.
Of you’re Dragonborn, does this stack with your natural breath weapon, or is it completely separate, or what?
Also frightened is pretty strong. The usual frightened just means you can’t move closer to the source of fear, not that you would run away from it and jump off a cliff into a pool of lava, which is what it could mean if you say they are willing to take damage to get away.
https://www.dndbeyond.com/subclasses/392281-way-of-the-dragon
Made some modifications.
<If it didn't die the first time, you didn't kill it hard enough> and <If percussion maintenance isn't working, you didn't hit it hard enough>
I still think Draconic Style should only add one additional damage die, it's a bit strong. The fear thing at this point seems almost underpowered without some additional cool effect. Maybe you get advantage attacking frightened creatures? Not sure what would work.
Wizard (Gandalf) of the Tolkien Club