To start with I am running Tomb of annihilation, and my party is traveling into the jungles of chult. One of the encounters I am preparing for them is a night encounter where the grung attempt to ambush them. The party is going to be at level 5 and depending on the night could have between 4-6 players.
The current enemy group I have in mind is
Grung Elite x 1. Grung wildlings x 2 . Grung x 7. Kua-Toa Whip x 1. (Reasons fo Kua-toa later)
Base game plan of enemy is elite starts with barkskin from wildlings, other wildlings opens with spike growth and the barkskin wildlings uses plant growth creating a bunch of spiky difficult terrain. Cue the elite and the regular guys jumping in to poisons and possibly disable the watch group with the elite chirr ability and generally poisoning the ever living crud out of their targets to then try and drag them off. The Kua-toa would sit back with bane and attack from afar.
I am torn about whether to use the poison variants for the grung and add that extra layer of chaos and confusion to the encounter. I mean the KT can have some grung poison on its weapons too (probably from the orange elite) adding another layer of harassment. Do you think this would be too much?
I suppose I should give a brief party makeup list for this.
Half orc fighter glamour bard, combat and supportive type. Tiefling shadow sorcerer, blaster lots of fire spells with flames of phlegethos. Wood elf radiant soul monk, with alert feat. Gnome shadow monk with a level in wizard and a spider staff(spider gnome) and alert feat. Aaracokra swashbuckler, also with alert feat because why not... Gnome Twilight cleric (ua) with supportish spells. Again I dont really know who I will have on the day of the encounter, but the half orc and aaracokra are probably a guarantee with the wood elf and tiefling being the next most likely to be present.
Should i just go full bad guy dm and really give them a run for their money with all the special poison effects or be slightly nicer and just slow confusion and attempted or successful kidnapping.
Oh as to the Kua toa, i plan to change the grung village encounters significantly (for those familiar with ToA) with the Kua toa having subjugated the grung to be their minions. The overall 'game' in the village will be similar though, just angrier enemies if thing go awry.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
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To start with I am running Tomb of annihilation, and my party is traveling into the jungles of chult. One of the encounters I am preparing for them is a night encounter where the grung attempt to ambush them. The party is going to be at level 5 and depending on the night could have between 4-6 players.
The current enemy group I have in mind is
Grung Elite x 1. Grung wildlings x 2 . Grung x 7. Kua-Toa Whip x 1. (Reasons fo Kua-toa later)
Base game plan of enemy is elite starts with barkskin from wildlings, other wildlings opens with spike growth and the barkskin wildlings uses plant growth creating a bunch of spiky difficult terrain. Cue the elite and the regular guys jumping in to poisons and possibly disable the watch group with the elite chirr ability and generally poisoning the ever living crud out of their targets to then try and drag them off. The Kua-toa would sit back with bane and attack from afar.
I am torn about whether to use the poison variants for the grung and add that extra layer of chaos and confusion to the encounter. I mean the KT can have some grung poison on its weapons too (probably from the orange elite) adding another layer of harassment. Do you think this would be too much?
I suppose I should give a brief party makeup list for this.
Half orc fighter glamour bard, combat and supportive type. Tiefling shadow sorcerer, blaster lots of fire spells with flames of phlegethos. Wood elf radiant soul monk, with alert feat. Gnome shadow monk with a level in wizard and a spider staff(spider gnome) and alert feat. Aaracokra swashbuckler, also with alert feat because why not... Gnome Twilight cleric (ua) with supportish spells. Again I dont really know who I will have on the day of the encounter, but the half orc and aaracokra are probably a guarantee with the wood elf and tiefling being the next most likely to be present.
Should i just go full bad guy dm and really give them a run for their money with all the special poison effects or be slightly nicer and just slow confusion and attempted or successful kidnapping.
Oh as to the Kua toa, i plan to change the grung village encounters significantly (for those familiar with ToA) with the Kua toa having subjugated the grung to be their minions. The overall 'game' in the village will be similar though, just angrier enemies if thing go awry.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."