Already some great advice here. I would add that, for me, the best place to be as a DM is being prepared, but not too much as to not be able to "wing it" when your PC's come up with something completely unusual. This should be just as fun for you, as for them. Also, have your encounters prepared ahead of time, so you don't slow the game down whilst scrambling to put things together.
Also, will agree on running Phandelver as a first option. That was the first campaign I ran as a DM. It is simple to run, but has a fun and intriguing story to keep the PC's entertained.
Everyone here has given great advice. I won't add much in the way of technical advice, since I'm still quite new to this. My best advice is this; if you want toD and if you have a group that wants to play, do it. The first few sessions will be rocky. There will be times you realize that you have no idea what to do, or that you're messing something up, or whatever. That's how you learn. I'm a few months into a homebrew campaign with a group that has years more experience in D&D than myself. I've learned more in those months than the year and a half of trying to prepare for it. There's been rough parts, and times when things fall apart, but we're having fun. I talk over each session for a while after we end, trying to find out what they enjoyed, or found challenging, or thought was terrible, and we're doing it together. That's the beauty of it all, the story is developing as you all play. Enjoy it, have fun, tell great stories. Best of luck!
Already some great advice here. I would add that, for me, the best place to be as a DM is being prepared, but not too much as to not be able to "wing it" when your PC's come up with something completely unusual. This should be just as fun for you, as for them. Also, have your encounters prepared ahead of time, so you don't slow the game down whilst scrambling to put things together.
Also, will agree on running Phandelver as a first option. That was the first campaign I ran as a DM. It is simple to run, but has a fun and intriguing story to keep the PC's entertained.
Everyone here has given great advice. I won't add much in the way of technical advice, since I'm still quite new to this. My best advice is this; if you want toD and if you have a group that wants to play, do it. The first few sessions will be rocky. There will be times you realize that you have no idea what to do, or that you're messing something up, or whatever. That's how you learn. I'm a few months into a homebrew campaign with a group that has years more experience in D&D than myself. I've learned more in those months than the year and a half of trying to prepare for it. There's been rough parts, and times when things fall apart, but we're having fun. I talk over each session for a while after we end, trying to find out what they enjoyed, or found challenging, or thought was terrible, and we're doing it together. That's the beauty of it all, the story is developing as you all play. Enjoy it, have fun, tell great stories. Best of luck!
in an inn with a quest ironic i know but just do it or run a one shot