I have been building homebrewed world for a long time now, and have a considerable amount of information already built and designed out.
I am looking to collaborate with other DMs to finish the world, and a number of minutia that could come up in any number of games.
This is NOT building a campaign, or a module, or adventure, but a complete world where any number of adventures over any course of time could take place.
Information that I will be creating will include, but is not limited to, the following;
Lore - Important historical events, battles, heros/villains of legend, ruins, etc... Political Figures - Kings, Queens, Emperors, Tribe Chieftains, and other rulers of all types. Supernatural Phenomena - Some regions may be victim to unnatural happenings either from unexplained scientific matters, nodes of wild magic escaping from the site of an ancient battle, or creatures of legend whose power alone warps the fabric of nature. Celestial Phenomena - Recurring phenomena which can be timed by number of passed years, months, days, weather patterns, etc which may have led to a number of studies into this phenomena by scholars, wizards, and other more educated individuals. (Perhaps an event that causes behavior changes in specific creatures, or weakens the barrier between certain planes.) Significant NPC's around the world - No world is complete with NPC's to interact with. Schools of Magic Significant Wizards/Magic users - Those with a reputation that is known to a vast number of people, either as an Arch wizard, Enchanters of great skill, Bards known far and wide, Clerics who have made a name for themselves by any number of methods. Some who have somehow managed to circumvent the passage of time to live a life much longer than is natural for their race. The sky is the limit here.
There is obviously a lot of information that I would like to collaborate on in order to build the world out and flesh out significant details.
As I mentioned, I already have landmasses in mind, though I have not given each continent a name yet. I do have a list of kingdoms, border, cities, and towns put together. As well as a fairly large number of notes for many of the already listed topics.
If anyone would like to join me in building out this world, I will reveal what I have already created, and perhaps it could find use in your games as well.
Rollback Post to RevisionRollBack
You can lead a dwarf to water, but you can't make him get in the boat.
This is great. No need to be concerned with 80% of the work. While I have not been able to play the game very much over the years, I started building the idea for this world several years ago. It initially started as a campaign idea, and has expanded to much more at this point. Now that I finally have a group that I can DM with, and run this world in a number of games, I would like to finally finish it, instead of just doing a bunch of one shots in different towns, cities, regions, etc.
Anyway, I live in Eastern Europe, and as such I am 7 hours ahead of Eastern Standard Time in the US. Replies could be delayed, but they will eventually come. This is a promise. If there are a few days without a comment/reply, I may be involved in work which will keep me busy sometimes as much as 16+ hours in a day.
So, would you like to proceed via a PM, or here in the forum? I will start by sending some of what I already have to you via PM as I wait for a reply
If anyone else is interested, please, let me know, I would love to have the ideas and inputs of other DM's as well.
Hey guys, I would love to have the extra help. I do already have a map prepared. Most of what I need is the minutia as mentioned in my first post.
I will add you all to a chat to continue discussions, but it will be a few days. I have a lot of work to finish over the next few days and will keep me busy from morning to dark. I will be I touch though.
Rollback Post to RevisionRollBack
You can lead a dwarf to water, but you can't make him get in the boat.
i'm pretty busy, but i can help you with names for people or places. That's probably my strongest talent. if you already have names, then that's fine as well.
Names can help in some areas. Currently I have 5 continents but only one has been named as u am using it in a campaign right now. That one is the largest of the continents and is named Brislund. I I have a bit of lore to why this name and former names of the land over the course of 10,000 years. Haha
Anyway, I do still need names of the other continents, outlying islands and more. I can keep you posted on this info as time goes along.
Rollback Post to RevisionRollBack
You can lead a dwarf to water, but you can't make him get in the boat.
I am building a province for my world, which I hope will be an important place for the characters up to level 10 or so. After that, I plan to build a city between the frontier province and the capitol. I am also writing a backstory for the kingdom where the king dies and the dukes vie for the throne after the prince is murdered. This backstory will be going on while the adventurers are playing out their own adventure. They have the option of going to the capitol to influence the events associated with choosing the next king.
The king has one son that is the heir apparent, and holds the office of Duke in one of the five provinces of the kingdom. Another duke is named the Grand Regent and is by law unable to assume the throne under any circumstances in the law. There are three other dukes. One of these dukes is the leader of an island province. The other two dukes hold the provinces nearest the civilized frontiers that border with other kingdoms. The king needs these dukes to be extremely loyal so they do not switch allegiance with their neighbors and allow an invasion. The princes province encompasses the area around the capitol city and has ties with the most economical interests of the kingdom. The province of the Grand Regent lies on the frontier where the uncivilized lands touch the kingdom. His province supports a low grade war with the frontier to keep back the monsters and forces of darkness. Once the prince is killed, the political intrigue begins to see which of the three dukes will be selected to become the new monarch in a land where the monarchy is a hereditary title. A few distant relations vie for the throne but the law describes a process of selecting the monarch from the eligible dukes.
After building the frontier province, and the city between the capitol and the frontier I will need to build one or two random towns and villages to accommodate side adventures the players may choose to join.
The world will have a very well defined ruling structure, geography of the kingdom and immediate areas, an economy, several towns, and villages, one well developed city and a well developed capitol city, a coherent religious ethos and church, guilds and other factions, diplomats and trade with other countries, and a number of villains of varying stature. Most of the government rulers will be paladins with a council of advisors for any barons and higher nobles. Since I enjoy Bards, it will be a world where it is good to know someone.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
So your world sounds like the theme for a campaign, and sounds good. Well thought out so far. What I am working on building is a world. Where thousands of years have passed between major historic events involving the gods and mortals, where a DM can pick up the book and run a game during a time when the Gods rule mortals and have direct influence in their daily lives, much as kings or queens, or skip forward a hundred years after the gods leave mortals and take residence in one of the outer planar rings to become known as the celestial plane, running a game during a time of great conflict in the absence of the gods as they are assaulted by the denizens of the abyss and worse. I am building a world with several major historical events that will contain significant lore about each time period so a game could be run from multiple points through a historical timeline. So what I have been building will be a vast amount of data that most DMs build with their players over a course of years through many lvl 1 to lvl 20 games.
A political side of the world will be included, but it will be in a way that a DM can take it and make it their own. It may be written in several parts to make the information more oriented on smaller segments.
Rollback Post to RevisionRollBack
You can lead a dwarf to water, but you can't make him get in the boat.
I like the names Argelius and Pallaens. Were these just names off the top of your head, or do you have a system to come up with such names?
Normally I come up with names easily enough off the top of my head, but then I think about them, and ask the question, could this name have changed over the years? What did it change from? Why the name in the first place? What was the first settler in this region? Did they influence the name in any way? For example: Therin's Ford, years later many settlers come in and settle on the river where old man Therin built his home, because it was easier to cross the river here, and after the old man passed away, it continued to be known as Therin's Ford perhaps another 100 years. Then the common way of saying it became the written way, Therinsford. Several more generations pass, perhaps another 2 or 300 years, and the E is dropped, and it becomes Thrinsford.
This is the process I have when coming up with names for places. I am curious about yours.
Rollback Post to RevisionRollBack
You can lead a dwarf to water, but you can't make him get in the boat.
I like the names Argelius and Pallaens. Were these just names off the top of your head, or do you have a system to come up with such names?
Normally I come up with names easily enough off the top of my head, but then I think about them, and ask the question, could this name have changed over the years? What did it change from? Why the name in the first place? What was the first settler in this region? Did they influence the name in any way? For example: Therin's Ford, years later many settlers come in and settle on the river where old man Therin built his home, because it was easier to cross the river here, and after the old man passed away, it continued to be known as Therin's Ford perhaps another 100 years. Then the common way of saying it became the written way, Therinsford. Several more generations pass, perhaps another 2 or 300 years, and the E is dropped, and it becomes Thrinsford.
This is the process I have when coming up with names for places. I am curious about yours.
For kingdoms, they are usually just names of the top of my head, or Latin words that are subtly changed. However, when I make towns and villages, I usually combine two words that describe the town. Ex: Lindgrove, Seastone, Earthmire, etc. When I name geographical locations, I usually put a descriptive words, then the name of the landform. Ex: Tombstone Desert, Vast Plains, Obsidian Peaks, etc. My other way of naming landforms is to put the name of the landform, then of, and then one or two descriptive words. Ex: Woods of Twisted Shadow, Sea of Flames, Wall of a Thousand Spears, etc.
P.S. Have you, by any chance, read the book Eragon?
I like the names Argelius and Pallaens. Were these just names off the top of your head, or do you have a system to come up with such names?
Normally I come up with names easily enough off the top of my head, but then I think about them, and ask the question, could this name have changed over the years? What did it change from? Why the name in the first place? What was the first settler in this region? Did they influence the name in any way? For example: Therin's Ford, years later many settlers come in and settle on the river where old man Therin built his home, because it was easier to cross the river here, and after the old man passed away, it continued to be known as Therin's Ford perhaps another 100 years. Then the common way of saying it became the written way, Therinsford. Several more generations pass, perhaps another 2 or 300 years, and the E is dropped, and it becomes Thrinsford.
This is the process I have when coming up with names for places. I am curious about yours.
For kingdoms, they are usually just names of the top of my head, or Latin words that are subtly changed. However, when I make towns and villages, I usually combine two words that describe the town. Ex: Lindgrove, Seastone, Earthmire, etc. When I name geographical locations, I usually put a descriptive words, then the name of the landform. Ex: Tombstone Desert, Vast Plains, Obsidian Peaks, etc. My other way of naming landforms is to put the name of the landform, then of, and then one or two descriptive words. Ex: Woods of Twisted Shadow, Sea of Flames, Wall of a Thousand Spears, etc.
P.S. Have you, by any chance, read the book Eragon?
Read the set. Eragon, Eldest, Brisingr, And Inheritance. Brisingr and Inheritance were rushed and lacked the detail in Eragon and Eldest, but still good books.
Rollback Post to RevisionRollBack
You can lead a dwarf to water, but you can't make him get in the boat.
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Hi DMs,
I have been building homebrewed world for a long time now, and have a considerable amount of information already built and designed out.
I am looking to collaborate with other DMs to finish the world, and a number of minutia that could come up in any number of games.
This is NOT building a campaign, or a module, or adventure, but a complete world where any number of adventures over any course of time could take place.
Information that I will be creating will include, but is not limited to, the following;
Lore - Important historical events, battles, heros/villains of legend, ruins, etc...
Political Figures - Kings, Queens, Emperors, Tribe Chieftains, and other rulers of all types.
Supernatural Phenomena - Some regions may be victim to unnatural happenings either from unexplained scientific matters, nodes of wild magic escaping from the site of an ancient battle, or creatures of legend whose power alone warps the fabric of nature.
Celestial Phenomena - Recurring phenomena which can be timed by number of passed years, months, days, weather patterns, etc which may have led to a number of studies into this phenomena by scholars, wizards, and other more educated individuals. (Perhaps an event that causes behavior changes in specific creatures, or weakens the barrier between certain planes.)
Significant NPC's around the world - No world is complete with NPC's to interact with.
Schools of Magic
Significant Wizards/Magic users - Those with a reputation that is known to a vast number of people, either as an Arch wizard, Enchanters of great skill, Bards known far and wide, Clerics who have made a name for themselves by any number of methods. Some who have somehow managed to circumvent the passage of time to live a life much longer than is natural for their race. The sky is the limit here.
There is obviously a lot of information that I would like to collaborate on in order to build the world out and flesh out significant details.
As I mentioned, I already have landmasses in mind, though I have not given each continent a name yet. I do have a list of kingdoms, border, cities, and towns put together. As well as a fairly large number of notes for many of the already listed topics.
If anyone would like to join me in building out this world, I will reveal what I have already created, and perhaps it could find use in your games as well.
You can lead a dwarf to water, but you can't make him get in the boat.
Interested, even though the last two times I did this the others kinda disappeared and I did 80% of the work :P
But hey, third time's the charm!
"Ignorance is bliss, and you look absolutely miserable."
This is great. No need to be concerned with 80% of the work. While I have not been able to play the game very much over the years, I started building the idea for this world several years ago. It initially started as a campaign idea, and has expanded to much more at this point. Now that I finally have a group that I can DM with, and run this world in a number of games, I would like to finally finish it, instead of just doing a bunch of one shots in different towns, cities, regions, etc.
Anyway, I live in Eastern Europe, and as such I am 7 hours ahead of Eastern Standard Time in the US. Replies could be delayed, but they will eventually come. This is a promise. If there are a few days without a comment/reply, I may be involved in work which will keep me busy sometimes as much as 16+ hours in a day.
So, would you like to proceed via a PM, or here in the forum? I will start by sending some of what I already have to you via PM as I wait for a reply
If anyone else is interested, please, let me know, I would love to have the ideas and inputs of other DM's as well.
You can lead a dwarf to water, but you can't make him get in the boat.
Sure. I don't mind providing input. Count me in.
I would love too. I've created a few worlds in my time, as well as I love making maps.
Hey guys, I would love to have the extra help. I do already have a map prepared. Most of what I need is the minutia as mentioned in my first post.
I will add you all to a chat to continue discussions, but it will be a few days. I have a lot of work to finish over the next few days and will keep me busy from morning to dark. I will be I touch though.
You can lead a dwarf to water, but you can't make him get in the boat.
i'm pretty busy, but i can help you with names for people or places. That's probably my strongest talent. if you already have names, then that's fine as well.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
Names can help in some areas. Currently I have 5 continents but only one has been named as u am using it in a campaign right now. That one is the largest of the continents and is named Brislund. I I have a bit of lore to why this name and former names of the land over the course of 10,000 years. Haha
Anyway, I do still need names of the other continents, outlying islands and more. I can keep you posted on this info as time goes along.
You can lead a dwarf to water, but you can't make him get in the boat.
Sure! For the names, you can give me a brief description of the place or person, and i'll come up with a few options.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
Let's start with an easy one. Southern continent, around 70% to 90% frozen depending on the season.
You can lead a dwarf to water, but you can't make him get in the boat.
A few ideas off the top of my head:
Argelius
Pallaens
Frigisal
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
I am building a province for my world, which I hope will be an important place for the characters up to level 10 or so. After that, I plan to build a city between the frontier province and the capitol. I am also writing a backstory for the kingdom where the king dies and the dukes vie for the throne after the prince is murdered. This backstory will be going on while the adventurers are playing out their own adventure. They have the option of going to the capitol to influence the events associated with choosing the next king.
The king has one son that is the heir apparent, and holds the office of Duke in one of the five provinces of the kingdom. Another duke is named the Grand Regent and is by law unable to assume the throne under any circumstances in the law. There are three other dukes. One of these dukes is the leader of an island province. The other two dukes hold the provinces nearest the civilized frontiers that border with other kingdoms. The king needs these dukes to be extremely loyal so they do not switch allegiance with their neighbors and allow an invasion. The princes province encompasses the area around the capitol city and has ties with the most economical interests of the kingdom. The province of the Grand Regent lies on the frontier where the uncivilized lands touch the kingdom. His province supports a low grade war with the frontier to keep back the monsters and forces of darkness. Once the prince is killed, the political intrigue begins to see which of the three dukes will be selected to become the new monarch in a land where the monarchy is a hereditary title. A few distant relations vie for the throne but the law describes a process of selecting the monarch from the eligible dukes.
After building the frontier province, and the city between the capitol and the frontier I will need to build one or two random towns and villages to accommodate side adventures the players may choose to join.
The world will have a very well defined ruling structure, geography of the kingdom and immediate areas, an economy, several towns, and villages, one well developed city and a well developed capitol city, a coherent religious ethos and church, guilds and other factions, diplomats and trade with other countries, and a number of villains of varying stature. Most of the government rulers will be paladins with a council of advisors for any barons and higher nobles. Since I enjoy Bards, it will be a world where it is good to know someone.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
So your world sounds like the theme for a campaign, and sounds good. Well thought out so far. What I am working on building is a world. Where thousands of years have passed between major historic events involving the gods and mortals, where a DM can pick up the book and run a game during a time when the Gods rule mortals and have direct influence in their daily lives, much as kings or queens, or skip forward a hundred years after the gods leave mortals and take residence in one of the outer planar rings to become known as the celestial plane, running a game during a time of great conflict in the absence of the gods as they are assaulted by the denizens of the abyss and worse. I am building a world with several major historical events that will contain significant lore about each time period so a game could be run from multiple points through a historical timeline. So what I have been building will be a vast amount of data that most DMs build with their players over a course of years through many lvl 1 to lvl 20 games.
A political side of the world will be included, but it will be in a way that a DM can take it and make it their own. It may be written in several parts to make the information more oriented on smaller segments.
You can lead a dwarf to water, but you can't make him get in the boat.
My apologies for not replying in a while.
I like the names Argelius and Pallaens. Were these just names off the top of your head, or do you have a system to come up with such names?
Normally I come up with names easily enough off the top of my head, but then I think about them, and ask the question, could this name have changed over the years? What did it change from? Why the name in the first place? What was the first settler in this region? Did they influence the name in any way? For example: Therin's Ford, years later many settlers come in and settle on the river where old man Therin built his home, because it was easier to cross the river here, and after the old man passed away, it continued to be known as Therin's Ford perhaps another 100 years. Then the common way of saying it became the written way, Therinsford. Several more generations pass, perhaps another 2 or 300 years, and the E is dropped, and it becomes Thrinsford.
This is the process I have when coming up with names for places. I am curious about yours.
You can lead a dwarf to water, but you can't make him get in the boat.
For kingdoms, they are usually just names of the top of my head, or Latin words that are subtly changed. However, when I make towns and villages, I usually combine two words that describe the town. Ex: Lindgrove, Seastone, Earthmire, etc.
When I name geographical locations, I usually put a descriptive words, then the name of the landform. Ex: Tombstone Desert, Vast Plains, Obsidian Peaks, etc.
My other way of naming landforms is to put the name of the landform, then of, and then one or two descriptive words. Ex: Woods of Twisted Shadow, Sea of Flames, Wall of a Thousand Spears, etc.
P.S. Have you, by any chance, read the book Eragon?
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
Read the set. Eragon, Eldest, Brisingr, And Inheritance. Brisingr and Inheritance were rushed and lacked the detail in Eragon and Eldest, but still good books.
You can lead a dwarf to water, but you can't make him get in the boat.