I'm DMing a game where one of the characters is a teifling warlock who worships the god of chaos and has absolutely no memory past the start of our game. Basically random stuff just happens to him for no reason and basically, whenever anyone decides to roll a d100. I came up with an entropy chart to decide what happens each time. I keep updating it whenever I use one and am having trouble coming up with new stuff to do. Any ideas? Also, steal this chart if you want. I'm cool with it as I stole a lot of it anyway.
He's already had a random dragon appear and had to negotiate with him. A tankard appeared out of nowhere and hit him in the head while the party was trying to make a deal with the big bad. He broke into song and danced the polka all the way through town one day. The barbarian half-orc got emotional once and kept crying for no reason. Loot they got one time turned into all copper pieces, they're still coping with that one. He was granted one resurrection spell that the party didn't know about so he freaked them out by taking 400 points of damage and popping right back into existence.
I just want some random stuff to happen that is a good mix of funny and serious, or random silliness or interesting plot points. This is a homebrew world that I've created specifically for this campaign so some of the names in my list are weird.
Entropy
USED
Name
Effect
1D100
2d4 Pixies
They play a prank on you to gauge how violent you are.
1
Bland
You suddenly feel the inescapable urge to eat Mushrooms.
2
Food
Your pack gets heavier. It is filled with the remainder of your carry weighting of food.
3
Chicken
Cluck like a chicken for 2 minutes.
4
Dance
Sing a tune and dance a polka for 1 turn.
5
Hat
A hat appears on your head. If you try to take it off, a new different hat appears on your head.
6
Ape
Scratch your head like a dumb ape for 2 rounds.
7
Dog
Bark like a dog for 1 round.
8
Lackey
You feel like everyone in the party needs a drink or food. Lasts 1d4 rounds
9
Butterflies
A swarm of butterflies appears from nowhere and flies around you for 1 round and disappears.
10
Glowing
You glow for 30 minutes.
11
New Skin
Your skin turns a new colour. 1d6 - 1 Pink, 2 - purple, 3 - Green, 4 - mahogany, 5 - pitch black, 6 - blue
12
Blessed
You feel that your god has decided to be kind to you for once. Take +1 to your next combat roll.
13
Loot
You follow the urge to go off in a random direction. You find a random trinket.
14
Why?
You slap the nearest person to you.
15
Grief
The nearest human collapses in grief.
16
Humor
You fall into uncontrollable laughter for 1 round.
17
Flame
On your next combat round, your blade will burst into flame. Add 1d4 Fire damage.
18
Spread the love
The nearest humanoid creature hugs you.
19
Anger
You suddenly hate orcs for an hour.
20
Wolf whistle
A random stranger whistles suggestively at you.
21
Gnome toss
For some reason a random ditch appears and you toss a gnome into it.
22
Internal combustion
You randomly catch fire for 1 minute.
23
Punch up
A 2 random people near you get into a fist fight. If in combat 2 enemies get into a fist fight.
24
Horray
You and your party all cheer for no reason.
25
Cloudy skies
It begins to rain.
26
Look out
A tankard appears and hits you in the head.
27
Cold rush
A rush of cold air blasts the area. All must Roll constitution save to withstand 1d6 cold damage.
28
Humming fungus
Purple fungus grows around you, humming indistinctly
29
Flee
You feel panicked for some reason. Roll a will save to resist running away.
30
Paranoid
You are convinced that you are a reincarnation of someone the party has killed in the past.
31
Is it real?
You are convinced for 6 minutes that your party are illusions and not real.
32
Eggs?
You taste and smell sulfur. Or maybe its eggs?
33
Scrooge
Chains rattle nearby. You seem to be the only one who notices.
34
Too lucky
Your next skill save is a nat 20.
35
Rich
Roll 1d20. You have that much more coins in your pocket.
36
Where’d that come from
A useless crystal appears in your pocket.
37
Oora
If a barbarian rages next to you, you feel the same effects.
38
Nothing
Absolutely nothing happens.
39
Chalk
You suddenly don’t remember anything about your party.
40
Bubble gum
You laugh loudly and uncontrollably at the next sentence you hear, regardless of content
41
Nunya
You respond to everything said to you with, “None of your business!” for 1d4 rounds.
42
Heal me
You suddenly become aware that you have a potion of extreme healing. 10d4+20 healing.
43
Useless
A scroll of universal solvent appears in your inventory. It is always 1 spell level above you. You cannot use it.
44
Never thirsty
Your water skin becomes a water skin endless water. It never empties.
45
Beans
A bag of beans appears in your inventory.
46
Athletic
You jump around, making you hard to hit. When in combat you AC improves by one point.
47
Tea time
You gain a new skill! You can make the best tea in the world.
48
Look out below
A dwarf falls out of the sky and splatters in front of the party. No logical source of the dwarf can be seen
49
The gaggle
A gaggle of ducks, chickens or other fowl scatter across the street, causing havoc. There is a 50% chance a pickpocket takes advantage of the diversion.
50
Cheese
You want cheese of any form.
51
Made you look
An arrow strikes a nearby tree, with a note attached to it. The note reads “You are a fool for looking!” No source of the arrow can be found
52
This is the way
A bounty hunter stops you and wants to return you to the asylum.
53
A petty rival
A rival adventuring group tries to get your jobs before you.
54
Fame
Your exploits make for great headlines. Your every move is reported in the local newspaper and you are hounded in all towns by the same reporter.
55
Mom?
Your surrogate mother finds you in a random pub.
56
Protector
Prevent a famous tradesman from being kidnapped.
57
That jackass
Act as bodyguards for a paranoid noble.
58
Revenge
Your foster sibling is out for revenge.
59
You accidentally killed a family member.
Blackmail
In a town, you spot a powerful person entering a 1d4 house of ill repute. 1 - Brothel, 2 - Known gambling establishment, 3 - A dogfighting arena, 4 - The bedroom of a rival houses’ wife.
60
Outcast
You meet a Warforged.
61
Mercenaries
You overhear two mercenaries talking about their next mark, a wealthy merchant traveling to the next town to sell silks and fine clothes.
62
Sleuth
Your enthusiastic reporter approaches you to help Uncover the secret of a local man.
63
A man of seemingly no power or connections has been seen secretly entering and leaving the exclusive club of the wealthy and powerful.
Oops
Your next attack misses, no matter how high you roll.
64
Why me?
Roll 1d20 twice. Take the lower roll.
65
Weird luck
DM must roll again for this table.
66
Green peace
Druids protest the town’s/city’s expansion. Further investigation reveals no plans to expand.
67
Kujo
A dog randomly attacks you.
68
Chicken
All food you eat becomes chicken in your mouth.
69
Drive by
A dung beetle pushes a ball across the road. If disturbs, it bursts into a smog, doing 1D4 poison damage and leaves the party member poisoned.
70
Exposition
A chatty bard walks alongside the party.
71
Sentimental
You want apple pie. You must have it. You are consumed baby the urge to have apple pie until you get it.
72
What’s this?
Single file tracks appear. Then stop abruptly.
73
Love at first sight
You fall in love with the nearest female. You must marry her. Effect lasts until your next full rest.
74
Cat
You see a cat. Nothing extraordinary about the cat, you just see it.
75
Wind
A gust of wind blows all small-sized creatures off of their feet.
76
Boom!
Thunder claps loudly, no matter the weather
77
Barrel
A barrel rolls towards you. You and any creature within five feet rolls an acrobatics check to avoid it.
78
Ticket to ride
Your next loot contains a pushed ticket on a boat to Cabbazis in the country Lastria on the Araihan continent.
79
Not funny
Your speech until your next rest must include a stupid insult.
80
OP
You cast magic missile as a 5th level spell.
81
1 action/ 120 feet. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot above 1st.
Peter Pan
You levitate 1 ft per level off the ground.
82
Party time
A door stands in the middle of the road. If opened, the frame bursts with confetti, then disappears.
83
Unstoppable
You become resistant to all damage for one minute in your next combat.
84
Creepy
You are surrounded by faint ethereal music for the next minute.
85
Leave me alone
The party notices that they are being followed by a bush, which runs into the forest when they attempt to investigate. If they pursue, they find a goblin, that throws a gold coin at them to make them go away.
86
Scaredy cat
You are frightened by the nearest creature for the next minute.
87
Not so loud
For the next minute, you must shout when you speak.
88
Charity
A vagrant asks for charity. 1d4
89
1 - A vagrant asks for food. Nothing happens if they give him some. 2 - A vagrant asks for food. They get triple what they give back if they give them some.
3 - A vagrant asks for money. Nothing happens if they give him some.
4 - A vagrant asks for money. They get triple what they give back if they give him some.
Fog
You are enveloped in fog for the next minute.
90
Shocking
The nearest 3 creatures around you take d10 lightning damage equal to your level.
91
Why?
A naked gnome runs across the path, gasps at the party, then runs back. Cannot be pursued.
92
Unicorn
A unicorn controlled by the DM appears within 5 feet of you and disappears after 1 minute.
93
Yessss
You call everyone “Precious” for the next minute.
94
Hands
You gain a new attribute! You are now ambidextrous. Acts as the Dual Wielder Feat.
95
Animal friend
Your friendship with animals mystically deepens.
96
You gain the following benefits:• You gain proficiency in the Animal Handling skill. If you’re already proficient in it, your proficiency bonus is doubled for any check you make with it.• You learn the speak with animals spell and can cast it at will, without expending a spell slot. You also learn the animal friendship spell, and you can cast it once with this feat, without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Useless objects
You gain a new trait! You now treasure useless objects.
97
Self-loathing
You hate teiflings for one hour. You are unaware that you are one and can’t be convinced otherwise.
98
Defy me
You randomly kill subordinates to you out of anger until your next long rest.
99
Like a pirate
You somehow have acquired an eye patch and feel the need to wear it until your next long rest.
100
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I'm DMing a game where one of the characters is a teifling warlock who worships the god of chaos and has absolutely no memory past the start of our game. Basically random stuff just happens to him for no reason and basically, whenever anyone decides to roll a d100. I came up with an entropy chart to decide what happens each time. I keep updating it whenever I use one and am having trouble coming up with new stuff to do. Any ideas? Also, steal this chart if you want. I'm cool with it as I stole a lot of it anyway.
He's already had a random dragon appear and had to negotiate with him. A tankard appeared out of nowhere and hit him in the head while the party was trying to make a deal with the big bad. He broke into song and danced the polka all the way through town one day. The barbarian half-orc got emotional once and kept crying for no reason. Loot they got one time turned into all copper pieces, they're still coping with that one. He was granted one resurrection spell that the party didn't know about so he freaked them out by taking 400 points of damage and popping right back into existence.
I just want some random stuff to happen that is a good mix of funny and serious, or random silliness or interesting plot points. This is a homebrew world that I've created specifically for this campaign so some of the names in my list are weird.
Entropy
USED
Name
Effect
1D100
2d4 Pixies
They play a prank on you to gauge how violent you are.
1
Bland
You suddenly feel the inescapable urge to eat Mushrooms.
2
Food
Your pack gets heavier. It is filled with the remainder of your carry weighting of food.
3
Chicken
Cluck like a chicken for 2 minutes.
4
Dance
Sing a tune and dance a polka for 1 turn.
5
Hat
A hat appears on your head. If you try to take it off, a new different hat appears on your head.
6
Ape
Scratch your head like a dumb ape for 2 rounds.
7
Dog
Bark like a dog for 1 round.
8
Lackey
You feel like everyone in the party needs a drink or food. Lasts 1d4 rounds
9
Butterflies
A swarm of butterflies appears from nowhere and flies around you for 1 round and disappears.
10
Glowing
You glow for 30 minutes.
11
New Skin
Your skin turns a new colour. 1d6 - 1 Pink, 2 - purple, 3 - Green, 4 - mahogany, 5 - pitch black, 6 - blue
12
Blessed
You feel that your god has decided to be kind to you for once. Take +1 to your next combat roll.
13
Loot
You follow the urge to go off in a random direction. You find a random trinket.
14
Why?
You slap the nearest person to you.
15
Grief
The nearest human collapses in grief.
16
Humor
You fall into uncontrollable laughter for 1 round.
17
Flame
On your next combat round, your blade will burst into flame. Add 1d4 Fire damage.
18
Spread the love
The nearest humanoid creature hugs you.
19
Anger
You suddenly hate orcs for an hour.
20
Wolf whistle
A random stranger whistles suggestively at you.
21
Gnome toss
For some reason a random ditch appears and you toss a gnome into it.
22
Internal combustion
You randomly catch fire for 1 minute.
23
Punch up
A 2 random people near you get into a fist fight. If in combat 2 enemies get into a fist fight.
24
Horray
You and your party all cheer for no reason.
25
Cloudy skies
It begins to rain.
26
Look out
A tankard appears and hits you in the head.
27
Cold rush
A rush of cold air blasts the area. All must Roll constitution save to withstand 1d6 cold damage.
28
Humming fungus
Purple fungus grows around you, humming indistinctly
29
Flee
You feel panicked for some reason. Roll a will save to resist running away.
30
Paranoid
You are convinced that you are a reincarnation of someone the party has killed in the past.
31
Is it real?
You are convinced for 6 minutes that your party are illusions and not real.
32
Eggs?
You taste and smell sulfur. Or maybe its eggs?
33
Scrooge
Chains rattle nearby. You seem to be the only one who notices.
34
Too lucky
Your next skill save is a nat 20.
35
Rich
Roll 1d20. You have that much more coins in your pocket.
36
Where’d that come from
A useless crystal appears in your pocket.
37
Oora
If a barbarian rages next to you, you feel the same effects.
38
Nothing
Absolutely nothing happens.
39
Chalk
You suddenly don’t remember anything about your party.
40
Bubble gum
You laugh loudly and uncontrollably at the next sentence you hear, regardless of content
41
Nunya
You respond to everything said to you with, “None of your business!” for 1d4 rounds.
42
Heal me
You suddenly become aware that you have a potion of extreme healing. 10d4+20 healing.
43
Useless
A scroll of universal solvent appears in your inventory. It is always 1 spell level above you. You cannot use it.
44
Never thirsty
Your water skin becomes a water skin endless water. It never empties.
45
Beans
A bag of beans appears in your inventory.
46
Athletic
You jump around, making you hard to hit. When in combat you AC improves by one point.
47
Tea time
You gain a new skill! You can make the best tea in the world.
48
Look out below
A dwarf falls out of the sky and splatters in front of the party. No logical source of the dwarf can be seen
49
The gaggle
A gaggle of ducks, chickens or other fowl scatter across the street, causing havoc. There is a 50% chance a pickpocket takes advantage of the diversion.
50
Cheese
You want cheese of any form.
51
Made you look
An arrow strikes a nearby tree, with a note attached to it. The note reads “You are a fool for looking!” No source of the arrow can be found
52
This is the way
A bounty hunter stops you and wants to return you to the asylum.
53
A petty rival
A rival adventuring group tries to get your jobs before you.
54
Fame
Your exploits make for great headlines. Your every move is reported in the local newspaper and you are hounded in all towns by the same reporter.
55
Mom?
Your surrogate mother finds you in a random pub.
56
Protector
Prevent a famous tradesman from being kidnapped.
57
That jackass
Act as bodyguards for a paranoid noble.
58
Revenge
Your foster sibling is out for revenge.
59
You accidentally killed a family member.
Blackmail
In a town, you spot a powerful person entering a 1d4 house of ill repute. 1 - Brothel, 2 - Known gambling establishment, 3 - A dogfighting arena, 4 - The bedroom of a rival houses’ wife.
60
Outcast
You meet a Warforged.
61
Mercenaries
You overhear two mercenaries talking about their next mark, a wealthy merchant traveling to the next town to sell silks and fine clothes.
62
Sleuth
Your enthusiastic reporter approaches you to help Uncover the secret of a local man.
63
A man of seemingly no power or connections has been seen secretly entering and leaving the exclusive club of the wealthy and powerful.
Oops
Your next attack misses, no matter how high you roll.
64
Why me?
Roll 1d20 twice. Take the lower roll.
65
Weird luck
DM must roll again for this table.
66
Green peace
Druids protest the town’s/city’s expansion. Further investigation reveals no plans to expand.
67
Kujo
A dog randomly attacks you.
68
Chicken
All food you eat becomes chicken in your mouth.
69
Drive by
A dung beetle pushes a ball across the road. If disturbs, it bursts into a smog, doing 1D4 poison damage and leaves the party member poisoned.
70
Exposition
A chatty bard walks alongside the party.
71
Sentimental
You want apple pie. You must have it. You are consumed baby the urge to have apple pie until you get it.
72
What’s this?
Single file tracks appear. Then stop abruptly.
73
Love at first sight
You fall in love with the nearest female. You must marry her. Effect lasts until your next full rest.
74
Cat
You see a cat. Nothing extraordinary about the cat, you just see it.
75
Wind
A gust of wind blows all small-sized creatures off of their feet.
76
Boom!
Thunder claps loudly, no matter the weather
77
Barrel
A barrel rolls towards you. You and any creature within five feet rolls an acrobatics check to avoid it.
78
Ticket to ride
Your next loot contains a pushed ticket on a boat to Cabbazis in the country Lastria on the Araihan continent.
79
Not funny
Your speech until your next rest must include a stupid insult.
80
OP
You cast magic missile as a 5th level spell.
81
1 action/ 120 feet. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot above 1st.
Peter Pan
You levitate 1 ft per level off the ground.
82
Party time
A door stands in the middle of the road. If opened, the frame bursts with confetti, then disappears.
83
Unstoppable
You become resistant to all damage for one minute in your next combat.
84
Creepy
You are surrounded by faint ethereal music for the next minute.
85
Leave me alone
The party notices that they are being followed by a bush, which runs into the forest when they attempt to investigate. If they pursue, they find a goblin, that throws a gold coin at them to make them go away.
86
Scaredy cat
You are frightened by the nearest creature for the next minute.
87
Not so loud
For the next minute, you must shout when you speak.
88
Charity
A vagrant asks for charity. 1d4
89
1 - A vagrant asks for food. Nothing happens if they give him some.
2 - A vagrant asks for food. They get triple what they give back if they give them some.
3 - A vagrant asks for money. Nothing happens if they give him some.
4 - A vagrant asks for money. They get triple what they give back if they give him some.
Fog
You are enveloped in fog for the next minute.
90
Shocking
The nearest 3 creatures around you take d10 lightning damage equal to your level.
91
Why?
A naked gnome runs across the path, gasps at the party, then runs back. Cannot be pursued.
92
Unicorn
A unicorn controlled by the DM appears within 5 feet of you and disappears after 1 minute.
93
Yessss
You call everyone “Precious” for the next minute.
94
Hands
You gain a new attribute! You are now ambidextrous. Acts as the Dual Wielder Feat.
95
Animal friend
Your friendship with animals mystically deepens.
96
You gain the following benefits: • You gain proficiency in the Animal Handling skill. If you’re already proficient in it, your proficiency bonus is doubled for any check you make with it. • You learn the speak with animals spell and can cast it at will, without expending a spell slot. You also learn the animal friendship spell, and you can cast it once with this feat, without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Useless objects
You gain a new trait! You now treasure useless objects.
97
Self-loathing
You hate teiflings for one hour. You are unaware that you are one and can’t be convinced otherwise.
98
Defy me
You randomly kill subordinates to you out of anger until your next long rest.
99
Like a pirate
You somehow have acquired an eye patch and feel the need to wear it until your next long rest.
100