Simple question - I may have missed the answer in the module, but what if a player wants to do something directly contradictory to what the Trickster God spirit's nature?
Example:
Barbarian has been inhabited by Obo'laka's spirit. Nervous, obsessive, risk-averse. Barbarian wants to rage and charge into battle (the direct opposite). How is that handled officially? Or is there an official ruling?
Currently I am going to make it a persuade or possibly intimidate check - but if someone has a better (or more official) way, I would love to know!
They are given the flaw "I am risk-averse and a slave to routine." So their character would not even consider doing such a thing, given that it would be too risky. Too bad they didn't get possessed by Kubazan. The table on page 129 (if you have a physical copy) shows it.
Simple question - I may have missed the answer in the module, but what if a player wants to do something directly contradictory to what the Trickster God spirit's nature?
Example:
Barbarian has been inhabited by Obo'laka's spirit. Nervous, obsessive, risk-averse. Barbarian wants to rage and charge into battle (the direct opposite). How is that handled officially? Or is there an official ruling?
Currently I am going to make it a persuade or possibly intimidate check - but if someone has a better (or more official) way, I would love to know!
They are given the flaw "I am risk-averse and a slave to routine." So their character would not even consider doing such a thing, given that it would be too risky. Too bad they didn't get possessed by Kubazan. The table on page 129 (if you have a physical copy) shows it.
Thanks for the feedback - and I hadn't realized the possession was meant to be so strong. It makes sense though given that these are literally gods!