One of my players lost their right hand and entire left arm, he's not to happy about it. Can anybody think of any magic items or something to replace the missing arm or hand?
xanathar guide to everything will have "common magic item" to replace a missing eye.
I'm sure you could make a "common magic item" (so pretty inexpensive and has no mechanical benefit other then as a prosthetic) for a hand and or arm.
Decide together on how it looks and feels (Gnome clockwork construction, or Elven "living wood", human smith and wizard converting armor like in Army of Darkness, etc...)
At first I thought this thread was about how to make your game accessible for a player with a disability. :-@
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"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing) You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
In all seriousness, was it the player's action that caused this to happen and this was the consequence? Or did you choose to debilitate the character? I ask these questions because the context matters. Did everyone agree to pay a grimdark game where this kind of thing is the natural consequence of foolish or epic combat? Are you getting back at the player for annoying you? Or did he make a noble sacrifice?
Also, just because there isn't a rule for what needs to happen for him to regain his limbs, doesn't mean you cannot home brew a solution. Maybe a gnome tinkerer can create clockwork limbs. Maybe they can be replaced with necromancy. Maybe he becomes the world champion in ass kicking competitions.
I think I speak for this entire thread when I say we want to hear this story.
As for Preacher23, there are the Warhammer Fantasy RPG crit rules... I guess you could roll on that table if a PC gets downed and randomize location... ignore anything that's instant death (or maybe count that as the first failed Death Save), but it depends on how GrimDark you and the PCs want the game to be.
ratwhowouldbeking's idea works, but it's a Very Rare item, so super high level... the Regeneration spell is 7th level, I image if the PCs were high enough level that regrowing a few limbs was an inconvenience instead of an wall Yeah wouldn't bother posting.
If you want a low cost solution that, would satisfy Preacher23's point about consequences... is a Common Magic Item that replicates the use of the limb. It will leave a permanent reminder of what happened and the PC can constantly remind the other PC of why he's can't lend him "a hand".
That said without an affordable prosthetic losing limbs is a PK in all but name. That said, if you are running GrimDark, and the PC makes a new character. His handicapped character can wonder the city the players are in as a begger to be constant reminder of actions have consequences.
Geez did Alphonse escape alright? All kidding aside I'd suggest a clockwork limb, maybe give them a quick draw perk on small single handed implements such as a magic wand or dagger. It would also play into a story hook of trying to make sure the new metal limbs don't malfunction due to conditions (HINT: watch Fullmetal Alchemist: Brotherhood). Don't punish Player A for the dumb Player B decisions
There was a couple of pages in the 2nd edition guide to the underdark on drow prosthetics as I recall. You might be able to work a adventur around that. Also I think a hi level heal spell would work.
Per older rules, Drow in menzoberranzan would replace limbs with magical replacements - though they were often chained contingencies.
So, magical construct is possible. Vicious story line wise - a troll's arm attached could be a narrative plot point - but, obviously, that would be rather a difficult thing to overcome. A headband/circlet of "mage hand" which would sort of work, but would limit weight held.
An artificer could 'manufacture something' that was attuned perhaps...
No matter what, I'd suggest that the player responsible for disarming the other player quest for such.
The problem with making it a Quest, is how long does the DM what to make the invilid player to remain invilid. At what cost do you expect that player to pay?
What do you expect the injured Player to do while the rest of the party quests to get him some new arms?
Especially when it was someone else's fault the player is going to have very little patience.
Well without knowing any of the details of the campaign it's really hard. But I'm sure there's shady trader or two lurking in a City nearby with ties to the underdark. Find him/her/it, come to a arrangement and wait for there arrival. Treat it all as R.P.. and Downtime. The cost falls on the responsible player say a favorite magic item. The rest of the party gets a downtime benefit and the victim of the dismemberment get an ultra cool set arms.
The problem with making it a Quest, is how long does the DM what to make the invilid player to remain invilid. At what cost do you expect that player to pay?
What do you expect the injured Player to do while the rest of the party quests to get him some new arms?
Especially when it was someone else's fault the player is going to have very little patience.
Depends upon the item, But likely within 3 sessions. Maybe the first will be a circlet of mage hand - that allows them to use a hand crossbow or perform somatic components, etc. Or a trained monkey/Imp - or the like.
-- maybe limit its function to drive the other element.
Next session find the sage/rumor of the Silver arm of Ergoth, or its dimestore knock off --- whatever works for the campaign.
Last option... fast fowarding. The party goes on rapid time forward until they can finish building what they need.
So that Next session - disarmed player now has 1 (or 2) arms; which took x months/years to make/find/steal.
If you don't mind going the homebrew route, you could replace the hand/arm with other things, too. After having a couple of players use backgrounds from this, I sort of have players with tentacles on the brain :P And also... that deluded background really fits some PCs like a glove without them even knowing it exists XD
My Character recently lost my left hand to the Grim Reaper (Yes, the Grim Reaper. Don't ask...) and 4 points of intelligence (stupid fortune tellers.). This has helped me find a way to get my hand back, but I'm still having trouble getting back my intel. I found a spell, but it's lv. five and we're all recent lv 4's. Perhaps a cleric?
My Character recently lost my left hand to the Grim Reaper (Yes, the Grim Reaper. Don't ask...) and 4 points of intelligence (stupid fortune tellers.). This has helped me find a way to get my hand back, but I'm still having trouble getting back my intel. I found a spell, but it's lv. five and we're all recent lv 4's. Perhaps a cleric?
This thread died in November 2017. Please create a new thread for new conversation.
Thank you.
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One of my players lost their right hand and entire left arm, he's not to happy about it. Can anybody think of any magic items or something to replace the missing arm or hand?
xanathar guide to everything will have "common magic item" to replace a missing eye.
I'm sure you could make a "common magic item" (so pretty inexpensive and has no mechanical benefit other then as a prosthetic) for a hand and or arm.
Decide together on how it looks and feels (Gnome clockwork construction, or Elven "living wood", human smith and wizard converting armor like in Army of Darkness, etc...)
I mean, there's the Ring of Regeneration. But really, just go to a big city and donate to a local Cleric to cast Regenerate.
Even a blind squirrel finds a nut once in awhile.
At first I thought this thread was about how to make your game accessible for a player with a disability. :-@
"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing)
You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
Hard to hand wave that away...
In all seriousness, was it the player's action that caused this to happen and this was the consequence? Or did you choose to debilitate the character? I ask these questions because the context matters. Did everyone agree to pay a grimdark game where this kind of thing is the natural consequence of foolish or epic combat? Are you getting back at the player for annoying you? Or did he make a noble sacrifice?
Also, just because there isn't a rule for what needs to happen for him to regain his limbs, doesn't mean you cannot home brew a solution. Maybe a gnome tinkerer can create clockwork limbs. Maybe they can be replaced with necromancy. Maybe he becomes the world champion in ass kicking competitions.
It was caused by another players mistake.
If you want a low cost solution that, would satisfy Preacher23's point about consequences... is a Common Magic Item that replicates the use of the limb. It will leave a permanent reminder of what happened and the PC can constantly remind the other PC of why he's can't lend him "a hand".
Geez did Alphonse escape alright? All kidding aside I'd suggest a clockwork limb, maybe give them a quick draw perk on small single handed implements such as a magic wand or dagger. It would also play into a story hook of trying to make sure the new metal limbs don't malfunction due to conditions (HINT: watch Fullmetal Alchemist: Brotherhood). Don't punish Player A for the dumb Player B decisions
There was a couple of pages in the 2nd edition guide to the underdark on drow prosthetics as I recall. You might be able to work a adventur around that. Also I think a hi level heal spell would work.
How about a toe
+3 to AC when around tables
Now that I could use
Per older rules, Drow in menzoberranzan would replace limbs with magical replacements - though they were often chained contingencies.
So, magical construct is possible. Vicious story line wise - a troll's arm attached could be a narrative plot point - but, obviously, that would be rather a difficult thing to overcome. A headband/circlet of "mage hand" which would sort of work, but would limit weight held.
An artificer could 'manufacture something' that was attuned perhaps...
No matter what, I'd suggest that the player responsible for disarming the other player quest for such.
"Aut viam inveniam aut faciam."
GM
⬐ This is how I find out if I'm not being an ass
The problem with making it a Quest, is how long does the DM what to make the invilid player to remain invilid. At what cost do you expect that player to pay?
What do you expect the injured Player to do while the rest of the party quests to get him some new arms?
Especially when it was someone else's fault the player is going to have very little patience.
Well without knowing any of the details of the campaign it's really hard. But I'm sure there's shady trader or two lurking in a City nearby with ties to the underdark. Find him/her/it, come to a arrangement and wait for there arrival. Treat it all as R.P.. and Downtime. The cost falls on the responsible player say a favorite magic item. The rest of the party gets a downtime benefit and the victim of the dismemberment get an ultra cool set arms.
Depends upon the item, But likely within 3 sessions.
Maybe the first will be a circlet of mage hand - that allows them to use a hand crossbow or perform somatic components, etc.
Or a trained monkey/Imp - or the like.
-- maybe limit its function to drive the other element.
Next session find the sage/rumor of the Silver arm of Ergoth, or its dimestore knock off --- whatever works for the campaign.
Last option... fast fowarding.
The party goes on rapid time forward until they can finish building what they need.
So that Next session - disarmed player now has 1 (or 2) arms; which took x months/years to make/find/steal.
"Aut viam inveniam aut faciam."
GM
⬐ This is how I find out if I'm not being an ass
If you don't mind going the homebrew route, you could replace the hand/arm with other things, too. After having a couple of players use backgrounds from this, I sort of have players with tentacles on the brain :P And also... that deluded background really fits some PCs like a glove without them even knowing it exists XD
My Character recently lost my left hand to the Grim Reaper (Yes, the Grim Reaper. Don't ask...) and 4 points of intelligence (stupid fortune tellers.). This has helped me find a way to get my hand back, but I'm still having trouble getting back my intel. I found a spell, but it's lv. five and we're all recent lv 4's. Perhaps a cleric?
This thread died in November 2017. Please create a new thread for new conversation.
Thank you.