Hello! How are you?..... Good then right?.... alright I am planning to build a full on adventure for a on-shot (that will most likely run across many sessions) and I want to make it brilliant. Like I am planning to run it, make polishing fixes, and the publish the thing. I might be way over my head considering I only have a week to plan before my players interact with it. My biggest trouble is the maps (I am so lucky this is not an open world adventure), which luckily I only need to make two. You see we are going to play (I know this sounds really macabre, but at least it is going to be interesting) "Murder on the Polar Express". If you've ever seen the movie, then you know what I am getting myself into. Though this adventure is going to be far from the cheerful tale, the places and random occurrences are going to be very much the same. I can't draw for the life of me and there is too little time to learn how. So, is there any program that could help me create the dungeons map for a train and Santa's workshop? If you have any that is free to share, please do so.
I sincerely hope you guys can help me, so that I can give my players a vibrant "world" and so that I can be proud in sharing what I did with you guys... Anyways, if you can't help, then I hope that you at least wish me good luck. Thank you
I'd recommend not making everything too linear, don't force the players to situations because you want to progress the campaign. Remember, when it comes down to playing; flexibility is key to a memorable game. You could chop it up into sections for the game, in each section just make random encounters that you think are possible. Depending on the curiosity of your players its an easy fill in because you are prepared with other outcomes. Considering you only have a week to prepare I'd suggest making it a one and done shot. Because the party will have no reason to go back to Santa's workshop afterwards. It's simple and easier to handle because you won't have to worry about any harsh consequences to the main story that you can have numerous weeks to work on instead of just the one week scrambling to make a polished masterpiece. You'll have plenty of time to polish the main storyline, and if they enjoy the one shot, plan a 2nd Act for next year continuing the game. This way you'll at least have a year to plan it out :p
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Hello! How are you?..... Good then right?.... alright
I am planning to build a full on adventure for a on-shot (that will most likely run across many sessions) and I want to make it brilliant. Like I am planning to run it, make polishing fixes, and the publish the thing. I might be way over my head considering I only have a week to plan before my players interact with it. My biggest trouble is the maps (I am so lucky this is not an open world adventure), which luckily I only need to make two. You see we are going to play (I know this sounds really macabre, but at least it is going to be interesting) "Murder on the Polar Express". If you've ever seen the movie, then you know what I am getting myself into. Though this adventure is going to be far from the cheerful tale, the places and random occurrences are going to be very much the same. I can't draw for the life of me and there is too little time to learn how. So, is there any program that could help me create the dungeons map for a train and Santa's workshop? If you have any that is free to share, please do so.
I sincerely hope you guys can help me, so that I can give my players a vibrant "world" and so that I can be proud in sharing what I did with you guys... Anyways, if you can't help, then I hope that you at least wish me good luck. Thank you
I'd recommend not making everything too linear, don't force the players to situations because you want to progress the campaign. Remember, when it comes down to playing; flexibility is key to a memorable game. You could chop it up into sections for the game, in each section just make random encounters that you think are possible. Depending on the curiosity of your players its an easy fill in because you are prepared with other outcomes. Considering you only have a week to prepare I'd suggest making it a one and done shot. Because the party will have no reason to go back to Santa's workshop afterwards. It's simple and easier to handle because you won't have to worry about any harsh consequences to the main story that you can have numerous weeks to work on instead of just the one week scrambling to make a polished masterpiece. You'll have plenty of time to polish the main storyline, and if they enjoy the one shot, plan a 2nd Act for next year continuing the game. This way you'll at least have a year to plan it out :p