. . . So unless you tell them at session 0, you will have to take the loss once you spring this on them later in the campaign. It's as simple as going: "So, this campaign may contain X, Y, and Z, anyone who's uncomfortable with these, please speak up now, or leave if these are deal breakers for you."
Responding to the above statement only. ^^^^
My concern with this suggested requirement for establishing fairness on the GM's part: A pre-established list of what potentially objectionable situations the campaign may contain may have to include far more warnings than there are letters in the alphabet, just to cover the typical bases, and the GM may still fail to include the one or two situations that a particular player may hold issue with.
Unless the GM knows in advance specifically what each player considers as "hard no" situations, and each player can write or voice them clearly before or during session zero, then the creation of such a list feels to me as a near impossible task to place on the GM. Even if each player supplies a concise list of their personal "nopes", it's simply more work for the GM. The GM's task is far tougher than that of any player as it is. The GM's fun could get buried under the additional work load. This requirement would certainly feel that way to me.
Again, this is a response only to the statement above. Any particular reasons why the statement was made do not apply here.
Responding to the above statement only. ^^^^
My concern with this suggested requirement for establishing fairness on the GM's part: A pre-established list of what potentially objectionable situations the campaign may contain may have to include far more warnings than there are letters in the alphabet, just to cover the typical bases, and the GM may still fail to include the one or two situations that a particular player may hold issue with.
Unless the GM knows in advance specifically what each player considers as "hard no" situations, and each player can write or voice them clearly before or during session zero, then the creation of such a list feels to me as a near impossible task to place on the GM. Even if each player supplies a concise list of their personal "nopes", it's simply more work for the GM. The GM's task is far tougher than that of any player as it is. The GM's fun could get buried under the additional work load. This requirement would certainly feel that way to me.
Again, this is a response only to the statement above. Any particular reasons why the statement was made do not apply here.
doesn’t want to be charmed, so remove charm from the game? if he does want to be killed, should that be removed too?
Started playing AD&D in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in 2023