So, I had this idea for a dungeon where the party is hit with a reduce spell as they enter. What kind of crazy things could they experience that would capitalize on their reduced size? Here are some of my thoughts:
- I would imagine that this would need to be a rather low-level dungeon, just so that any magic users can't dispel their size reduction easily.
- Characters would have a disadvantage to Strength checks and saves, so things like climbing, lifting, and pushing would be especially challenging (working together to push open a heavy door instead of just having the Barbarian kick it open, etc.). Whatever treasure the dungeon contains would therefore be heavier, relatively speaking, so how would you handle things like encumberance?
- The spell also causes a 1d4 reduction to weapon damage rolls. Would you, as DM, just apply a -2 penalty to all weapon damages, in order to minimize complicated die rolls, or would you have them roll the -1d4 each time?
So, I had this idea for a dungeon where the party is hit with a reduce spell as they enter. What kind of crazy things could they experience that would capitalize on their reduced size? Here are some of my thoughts:
- I would imagine that this would need to be a rather low-level dungeon, just so that any magic users can't dispel their size reduction easily.
- Characters would have a disadvantage to Strength checks and saves, so things like climbing, lifting, and pushing would be especially challenging (working together to push open a heavy door instead of just having the Barbarian kick it open, etc.). Whatever treasure the dungeon contains would therefore be heavier, relatively speaking, so how would you handle things like encumbrance?
- The spell also causes a 1d4 reduction to weapon damage rolls. Would you, as DM, just apply a -2 penalty to all weapon damages, in order to minimize complicated die rolls, or would you have them roll the -1d4 each time?
I personally would instead have the reduction spell be just hard or impossible to dispel, like have the whole dungeon have a permanent size reduction magic zone, so casting dispel magic would only make you normal for a few seconds. I would not give them disadvantage but just make the DC for the checks higher. The -2 penalty seems easier in my opinion.
The spell should probably make them all the same size, not make the Small characters Tiny and the Medium Characters Small. There are so many different things you could do with a mini-dungeon depending on what you want it to be for. A wizard's lab will be very different from a tomb.
I personally would instead have the reduction spell be just hard or impossible to dispel, like have the whole dungeon have a permanent size reduction magic zone, so casting dispel magic would only make you normal for a few seconds.
That's a good idea. If it's something that they can't roll to save or dispel, or can but it only lasts a moment, then they'd eventually accept their lot, and maybe even burn some spell slots trying to counter it.
I would not give them disadvantage but just make the DC for the checks higher. The -2 penalty seems easier in my opinion.
That works. Keeping the crunch behind the DM screen is often good, especially for inexperienced players.
A wizard's lab will be very different from a tomb.
And that's kind of where I'm stuck. What specifically would motivate a wizard to apply this kind of spell? Or maybe a tomb would have this enchantment to save space? Y'know, cram more corpses into a single barrow?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So, I had this idea for a dungeon where the party is hit with a reduce spell as they enter. What kind of crazy things could they experience that would capitalize on their reduced size? Here are some of my thoughts:
- I would imagine that this would need to be a rather low-level dungeon, just so that any magic users can't dispel their size reduction easily.
- Characters would have a disadvantage to Strength checks and saves, so things like climbing, lifting, and pushing would be especially challenging (working together to push open a heavy door instead of just having the Barbarian kick it open, etc.). Whatever treasure the dungeon contains would therefore be heavier, relatively speaking, so how would you handle things like encumberance?
- The spell also causes a 1d4 reduction to weapon damage rolls. Would you, as DM, just apply a -2 penalty to all weapon damages, in order to minimize complicated die rolls, or would you have them roll the -1d4 each time?
I personally would instead have the reduction spell be just hard or impossible to dispel, like have the whole dungeon have a permanent size reduction magic zone, so casting dispel magic would only make you normal for a few seconds. I would not give them disadvantage but just make the DC for the checks higher. The -2 penalty seems easier in my opinion.
The spell should probably make them all the same size, not make the Small characters Tiny and the Medium Characters Small. There are so many different things you could do with a mini-dungeon depending on what you want it to be for. A wizard's lab will be very different from a tomb.
Not all those who wander are lost.
Check out my Monsters, Magic Items, and Spells. (These are all links.)
That's a good idea. If it's something that they can't roll to save or dispel, or can but it only lasts a moment, then they'd eventually accept their lot, and maybe even burn some spell slots trying to counter it.
That works. Keeping the crunch behind the DM screen is often good, especially for inexperienced players.
And that's kind of where I'm stuck. What specifically would motivate a wizard to apply this kind of spell? Or maybe a tomb would have this enchantment to save space? Y'know, cram more corpses into a single barrow?