Coming here to toss around an idea, and hear if people think it's viable.
In my current group, I am not the DM, but I AM the most experienced player, and the one who gets...a bit too into things, so people often come to me to bounce ideas. The DM for our upcoming campaign has been talking with another player regarding lycanthropy, and somehow involving some sort of potion that can work on the transformation. I offered to help assist with the homebrew of said potion, since the DM herself is newer to the game. Originally it was a Jekyll and Hyde kind of thing, but some discussion with the player and DM has us leaning into more of a...latent curse activator? Bit confusing, but there's some bloodline deal that ties into the relevant backstory (clan was wiped out by werehunters), and the idea got introduced of a potion that reacts differently to people with lycanthropy in their bloodline (or just straight up having it) and those without. A tool used by the werehunters to strengthen themselves, weaken foes, and ferret out traitors amongst themselves.
For non-lycanthropes, it would temporarily enhance physical attributes relevant to the were-creature it was based on. Heightened senses for wolves, mobility for tigers, raw strength for bears, etc. There would likely also be a check for control, and failing that would lead to the normal kind of were-creature mindlessness of the regular curse for the length of the effect.
For lycanthropes, and those with the "latent" curse, it would forcibly trigger the change for a limited amount of time (possibly longer depending on current moon phase?) with a difficult check for control; and for the latent ones, it would pose the risk of triggering the curse in full, based on either the strain of lycanthropy common to that bloodline (a line tied to wererats would become one) or the were-creature the potion was based on.
Too strange? Overpowered? Too specialized? I'm curious to hear thoughts on this; and if it's bad, tell me so, I want to make something good for the DM.
Something I would like to see in that kind of potion would be a use by the other side, too. Like if there are werehunters(I imagine those are people hunting for lycanthropic creatures?) they might use this potion as a inquisition type instrument to force out the "foul demonic beast" in there. Would be fun I think.
That's actually the original purpose of it! Hence calling it "a tool used by the werehunters to strengthen themselves, weaken foes, and ferret out traitors amongst themselves." The character in question will have taken the vials off a dead werehunter. Inquisition against foes, and something you can slip into your coworker's drink to see if they're actually a monster trying to hide amongst you.
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Coming here to toss around an idea, and hear if people think it's viable.
In my current group, I am not the DM, but I AM the most experienced player, and the one who gets...a bit too into things, so people often come to me to bounce ideas. The DM for our upcoming campaign has been talking with another player regarding lycanthropy, and somehow involving some sort of potion that can work on the transformation. I offered to help assist with the homebrew of said potion, since the DM herself is newer to the game. Originally it was a Jekyll and Hyde kind of thing, but some discussion with the player and DM has us leaning into more of a...latent curse activator? Bit confusing, but there's some bloodline deal that ties into the relevant backstory (clan was wiped out by werehunters), and the idea got introduced of a potion that reacts differently to people with lycanthropy in their bloodline (or just straight up having it) and those without. A tool used by the werehunters to strengthen themselves, weaken foes, and ferret out traitors amongst themselves.
For non-lycanthropes, it would temporarily enhance physical attributes relevant to the were-creature it was based on. Heightened senses for wolves, mobility for tigers, raw strength for bears, etc. There would likely also be a check for control, and failing that would lead to the normal kind of were-creature mindlessness of the regular curse for the length of the effect.
For lycanthropes, and those with the "latent" curse, it would forcibly trigger the change for a limited amount of time (possibly longer depending on current moon phase?) with a difficult check for control; and for the latent ones, it would pose the risk of triggering the curse in full, based on either the strain of lycanthropy common to that bloodline (a line tied to wererats would become one) or the were-creature the potion was based on.
Too strange? Overpowered? Too specialized? I'm curious to hear thoughts on this; and if it's bad, tell me so, I want to make something good for the DM.
Something I would like to see in that kind of potion would be a use by the other side, too. Like if there are werehunters(I imagine those are people hunting for lycanthropic creatures?) they might use this potion as a inquisition type instrument to force out the "foul demonic beast" in there. Would be fun I think.
That's actually the original purpose of it! Hence calling it "a tool used by the werehunters to strengthen themselves, weaken foes, and ferret out traitors amongst themselves." The character in question will have taken the vials off a dead werehunter. Inquisition against foes, and something you can slip into your coworker's drink to see if they're actually a monster trying to hide amongst you.